📄 dswstate.c
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* ******************************************************************************/ACPI_STATUSacpi_ds_obj_stack_pop_object ( ACPI_OPERAND_OBJECT **object, ACPI_WALK_STATE *walk_state){ /* Check for stack underflow */ if (walk_state->num_operands == 0) { return (AE_AML_NO_OPERAND); } /* Pop the stack */ walk_state->num_operands--; /* Check for a valid operand */ if (!walk_state->operands [walk_state->num_operands]) { return (AE_AML_NO_OPERAND); } /* Get operand and set stack entry to null */ *object = walk_state->operands [walk_state->num_operands]; walk_state->operands [walk_state->num_operands] = NULL; return (AE_OK);}/******************************************************************************* * * FUNCTION: Acpi_ds_obj_stack_pop * * PARAMETERS: Pop_count - Number of objects/entries to pop * Walk_state - Current Walk state * * RETURN: Status * * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT * deleted by this routine. * ******************************************************************************/ACPI_STATUSacpi_ds_obj_stack_pop ( u32 pop_count, ACPI_WALK_STATE *walk_state){ u32 i; for (i = 0; i < pop_count; i++) { /* Check for stack underflow */ if (walk_state->num_operands == 0) { return (AE_STACK_UNDERFLOW); } /* Just set the stack entry to null */ walk_state->num_operands--; walk_state->operands [walk_state->num_operands] = NULL; } return (AE_OK);}/******************************************************************************* * * FUNCTION: Acpi_ds_obj_stack_pop_and_delete * * PARAMETERS: Pop_count - Number of objects/entries to pop * Walk_state - Current Walk state * * RETURN: Status * * DESCRIPTION: Pop this walk's object stack and delete each object that is * popped off. * ******************************************************************************/ACPI_STATUSacpi_ds_obj_stack_pop_and_delete ( u32 pop_count, ACPI_WALK_STATE *walk_state){ u32 i; ACPI_OPERAND_OBJECT *obj_desc; for (i = 0; i < pop_count; i++) { /* Check for stack underflow */ if (walk_state->num_operands == 0) { return (AE_STACK_UNDERFLOW); } /* Pop the stack and delete an object if present in this stack entry */ walk_state->num_operands--; obj_desc = walk_state->operands [walk_state->num_operands]; if (obj_desc) { acpi_cm_remove_reference (walk_state->operands [walk_state->num_operands]); walk_state->operands [walk_state->num_operands] = NULL; } } return (AE_OK);}/******************************************************************************* * * FUNCTION: Acpi_ds_obj_stack_get_value * * PARAMETERS: Index - Stack index whose value is desired. Based * on the top of the stack (index=0 == top) * Walk_state - Current Walk state * * RETURN: Status * * DESCRIPTION: Retrieve an object from this walk's object stack. Index must * be within the range of the current stack pointer. * ******************************************************************************/void *acpi_ds_obj_stack_get_value ( u32 index, ACPI_WALK_STATE *walk_state){ /* Can't do it if the stack is empty */ if (walk_state->num_operands == 0) { return (NULL); } /* or if the index is past the top of the stack */ if (index > (walk_state->num_operands - (u32) 1)) { return (NULL); } return (walk_state->operands[(NATIVE_UINT)(walk_state->num_operands - 1) - index]);}/******************************************************************************* * * FUNCTION: Acpi_ds_get_current_walk_state * * PARAMETERS: Walk_list - Get current active state for this walk list * * RETURN: Pointer to the current walk state * * DESCRIPTION: Get the walk state that is at the head of the list (the "current" * walk state. * ******************************************************************************/ACPI_WALK_STATE *acpi_ds_get_current_walk_state ( ACPI_WALK_LIST *walk_list){ if (!walk_list) { return (NULL); } return (walk_list->walk_state);}/******************************************************************************* * * FUNCTION: Acpi_ds_push_walk_state * * PARAMETERS: Walk_state - State to push * Walk_list - The list that owns the walk stack * * RETURN: None * * DESCRIPTION: Place the Walk_state at the head of the state list. * ******************************************************************************/static voidacpi_ds_push_walk_state ( ACPI_WALK_STATE *walk_state, ACPI_WALK_LIST *walk_list){ walk_state->next = walk_list->walk_state; walk_list->walk_state = walk_state; return;}/******************************************************************************* * * FUNCTION: Acpi_ds_pop_walk_state * * PARAMETERS: Walk_list - The list that owns the walk stack * * RETURN: A Walk_state object popped from the stack * * DESCRIPTION: Remove and return the walkstate object that is at the head of * the walk stack for the given walk list. NULL indicates that * the list is empty. * ******************************************************************************/ACPI_WALK_STATE *acpi_ds_pop_walk_state ( ACPI_WALK_LIST *walk_list){ ACPI_WALK_STATE *walk_state; walk_state = walk_list->walk_state; if (walk_state) { /* Next walk state becomes the current walk state */ walk_list->walk_state = walk_state->next; /* * Don't clear the NEXT field, this serves as an indicator * that there is a parent WALK STATE * Walk_state->Next = NULL; */ } return (walk_state);}/******************************************************************************* * * FUNCTION: Acpi_ds_create_walk_state * * PARAMETERS: Origin - Starting point for this walk * Walk_list - Owning walk list * * RETURN: Pointer to the new walk state. * * DESCRIPTION: Allocate and initialize a new walk state. The current walk state * is set to this new state. * ******************************************************************************/ACPI_WALK_STATE *acpi_ds_create_walk_state ( ACPI_OWNER_ID owner_id, ACPI_PARSE_OBJECT *origin, ACPI_OPERAND_OBJECT *mth_desc, ACPI_WALK_LIST *walk_list){ ACPI_WALK_STATE *walk_state; acpi_cm_acquire_mutex (ACPI_MTX_CACHES); acpi_gbl_walk_state_cache_requests++; /* Check the cache first */ if (acpi_gbl_walk_state_cache) { /* There is an object available, use it */ walk_state = acpi_gbl_walk_state_cache; acpi_gbl_walk_state_cache = walk_state->next; acpi_gbl_walk_state_cache_hits++; acpi_gbl_walk_state_cache_depth--; acpi_cm_release_mutex (ACPI_MTX_CACHES); } else { /* The cache is empty, create a new object */ /* Avoid deadlock with Acpi_cm_callocate */ acpi_cm_release_mutex (ACPI_MTX_CACHES); walk_state = acpi_cm_callocate (sizeof (ACPI_WALK_STATE)); if (!walk_state) { return (NULL); } } walk_state->data_type = ACPI_DESC_TYPE_WALK; walk_state->owner_id = owner_id; walk_state->origin = origin; walk_state->method_desc = mth_desc; /* Init the method args/local */#ifndef _ACPI_ASL_COMPILER acpi_ds_method_data_init (walk_state);#endif /* Put the new state at the head of the walk list */ acpi_ds_push_walk_state (walk_state, walk_list); return (walk_state);}/******************************************************************************* * * FUNCTION: Acpi_ds_delete_walk_state * * PARAMETERS: Walk_state - State to delete * * RETURN: Status * * DESCRIPTION: Delete a walk state including all internal data structures * ******************************************************************************/voidacpi_ds_delete_walk_state ( ACPI_WALK_STATE *walk_state){ ACPI_GENERIC_STATE *state; if (!walk_state) { return; } if (walk_state->data_type != ACPI_DESC_TYPE_WALK) { return; } /* Always must free any linked control states */ while (walk_state->control_state) { state = walk_state->control_state; walk_state->control_state = state->common.next; acpi_cm_delete_generic_state (state); } /* Always must free any linked parse states */ while (walk_state->scope_info) { state = walk_state->scope_info; walk_state->scope_info = state->common.next; acpi_cm_delete_generic_state (state); } /* Always must free any stacked result states */ while (walk_state->results) { state = walk_state->results; walk_state->results = state->common.next; acpi_cm_delete_generic_state (state); } /* If walk cache is full, just free this wallkstate object */ if (acpi_gbl_walk_state_cache_depth >= MAX_WALK_CACHE_DEPTH) { acpi_cm_free (walk_state); } /* Otherwise put this object back into the cache */ else { acpi_cm_acquire_mutex (ACPI_MTX_CACHES); /* Clear the state */ MEMSET (walk_state, 0, sizeof (ACPI_WALK_STATE)); walk_state->data_type = ACPI_DESC_TYPE_WALK; /* Put the object at the head of the global cache list */ walk_state->next = acpi_gbl_walk_state_cache; acpi_gbl_walk_state_cache = walk_state; acpi_gbl_walk_state_cache_depth++; acpi_cm_release_mutex (ACPI_MTX_CACHES); } return;}/****************************************************************************** * * FUNCTION: Acpi_ds_delete_walk_state_cache * * PARAMETERS: None * * RETURN: Status * * DESCRIPTION: Purge the global state object cache. Used during subsystem * termination. * ******************************************************************************/voidacpi_ds_delete_walk_state_cache ( void){ ACPI_WALK_STATE *next; /* Traverse the global cache list */ while (acpi_gbl_walk_state_cache) { /* Delete one cached state object */ next = acpi_gbl_walk_state_cache->next; acpi_cm_free (acpi_gbl_walk_state_cache); acpi_gbl_walk_state_cache = next; acpi_gbl_walk_state_cache_depth--; } return;}
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