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📄 dswstate.c

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/****************************************************************************** * * Module Name: dswstate - Dispatcher parse tree walk management routines *              $Revision: 36 $ * *****************************************************************************//* *  Copyright (C) 2000 R. Byron Moore * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#include "acpi.h"#include "amlcode.h"#include "acparser.h"#include "acdispat.h"#include "acnamesp.h"#include "acinterp.h"#define _COMPONENT          DISPATCHER	 MODULE_NAME         ("dswstate")/******************************************************************************* * * FUNCTION:    Acpi_ds_result_stack_clear * * PARAMETERS:  Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: Reset this walk's result stack pointers to zero, thus setting *              the stack to zero. * ******************************************************************************/ACPI_STATUSxxx_acpi_ds_result_stack_clear (	ACPI_WALK_STATE         *walk_state){/*	Walk_state->Num_results = 0;	Walk_state->Current_result = 0;*/	return (AE_OK);}/******************************************************************************* * * FUNCTION:    Acpi_ds_result_insert * * PARAMETERS:  Object              - Object to push *              Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: Push an object onto this walk's result stack * ******************************************************************************/ACPI_STATUSacpi_ds_result_insert (	void                    *object,	u32                     index,	ACPI_WALK_STATE         *walk_state){	ACPI_GENERIC_STATE      *state;	state = walk_state->results;	if (!state) {		return (AE_NOT_EXIST);	}	if (index >= OBJ_NUM_OPERANDS) {		return (AE_BAD_PARAMETER);	}	if (!object) {		return (AE_BAD_PARAMETER);	}	state->results.obj_desc [index] = object;	state->results.num_results++;	return (AE_OK);}/******************************************************************************* * * FUNCTION:    Acpi_ds_result_remove * * PARAMETERS:  Object              - Where to return the popped object *              Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: Pop an object off the bottom of this walk's result stack.  In *              other words, this is a FIFO. * ******************************************************************************/ACPI_STATUSacpi_ds_result_remove (	ACPI_OPERAND_OBJECT     **object,	u32                     index,	ACPI_WALK_STATE         *walk_state){	ACPI_GENERIC_STATE      *state;	state = walk_state->results;	if (!state) {		return (AE_NOT_EXIST);	}	/* Check for a valid result object */	if (!state->results.obj_desc [index]) {		return (AE_AML_NO_OPERAND);	}	/* Remove the object */	state->results.num_results--;	*object = state->results.obj_desc [index];	state->results.obj_desc [index] = NULL;	return (AE_OK);}/******************************************************************************* * * FUNCTION:    Acpi_ds_result_pop * * PARAMETERS:  Object              - Where to return the popped object *              Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: Pop an object off the bottom of this walk's result stack.  In *              other words, this is a FIFO. * ******************************************************************************/ACPI_STATUSacpi_ds_result_pop (	ACPI_OPERAND_OBJECT     **object,	ACPI_WALK_STATE         *walk_state){	u32                     index;	ACPI_GENERIC_STATE      *state;	state = walk_state->results;	if (!state) {		return (AE_OK);	}	if (!state->results.num_results) {		return (AE_STACK_UNDERFLOW);	}	/* Remove top element */	state->results.num_results--;	for (index = OBJ_NUM_OPERANDS; index; index--) {		/* Check for a valid result object */		if (state->results.obj_desc [index -1]) {			*object = state->results.obj_desc [index -1];			state->results.obj_desc [index -1] = NULL;			return (AE_OK);		}	}	return (AE_STACK_UNDERFLOW);}/******************************************************************************* * * FUNCTION:    Acpi_ds_result_pop * * PARAMETERS:  Object              - Where to return the popped object *              Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: Pop an object off the bottom of this walk's result stack.  In *              other words, this is a FIFO. * ******************************************************************************/ACPI_STATUSacpi_ds_result_pop_from_bottom (	ACPI_OPERAND_OBJECT     **object,	ACPI_WALK_STATE         *walk_state){	u32                     index;	ACPI_GENERIC_STATE      *state;	state = walk_state->results;	if (!state) {		return (AE_NOT_EXIST);	}	if (!state->results.num_results) {		return (AE_STACK_UNDERFLOW);	}	/* Remove Bottom element */	*object = state->results.obj_desc [0];	/* Push entire stack down one element */	for (index = 0; index < state->results.num_results; index++) {		state->results.obj_desc [index] = state->results.obj_desc [index + 1];	}	state->results.num_results--;	/* Check for a valid result object */	if (!*object) {		return (AE_AML_NO_OPERAND);	}	return (AE_OK);}/******************************************************************************* * * FUNCTION:    Acpi_ds_result_pop * * PARAMETERS:  Object              - Where to return the popped object *              Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: Pop an object off the bottom of this walk's result stack.  In *              other words, this is a FIFO. * ******************************************************************************/ACPI_STATUSacpi_ds_result_push (	ACPI_OPERAND_OBJECT     *object,	ACPI_WALK_STATE         *walk_state){	ACPI_GENERIC_STATE      *state;	state = walk_state->results;	if (!state) {		return (AE_OK);	}	if (state->results.num_results == OBJ_NUM_OPERANDS) {		return (AE_STACK_OVERFLOW);	}	if (!object) {		return (AE_BAD_PARAMETER);	}	state->results.obj_desc [state->results.num_results] = object;	state->results.num_results++;	return (AE_OK);}/******************************************************************************* * * FUNCTION:    Acpi_ds_result_stack_push * * PARAMETERS:  Object              - Object to push *              Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: * ******************************************************************************/ACPI_STATUSacpi_ds_result_stack_push (	ACPI_WALK_STATE         *walk_state){	ACPI_GENERIC_STATE      *state;	state = acpi_cm_create_generic_state ();	if (!state) {		return (AE_NO_MEMORY);	}	acpi_cm_push_generic_state (&walk_state->results, state);	return (AE_OK);}/******************************************************************************* * * FUNCTION:    Acpi_ds_result_stack_pop * * PARAMETERS:  Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: * ******************************************************************************/ACPI_STATUSacpi_ds_result_stack_pop (	ACPI_WALK_STATE         *walk_state){	ACPI_GENERIC_STATE      *state;	/* Check for stack underflow */	if (walk_state->results == NULL) {		return (AE_AML_NO_OPERAND);	}	state = acpi_cm_pop_generic_state (&walk_state->results);	acpi_cm_delete_generic_state (state);	return (AE_OK);}/******************************************************************************* * * FUNCTION:    Acpi_ds_obj_stack_delete_all * * PARAMETERS:  Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: Clear the object stack by deleting all objects that are on it. *              Should be used with great care, if at all! * ******************************************************************************/ACPI_STATUSacpi_ds_obj_stack_delete_all (	ACPI_WALK_STATE         *walk_state){	u32                     i;	/* The stack size is configurable, but fixed */	for (i = 0; i < OBJ_NUM_OPERANDS; i++) {		if (walk_state->operands[i]) {			acpi_cm_remove_reference (walk_state->operands[i]);			walk_state->operands[i] = NULL;		}	}	return (AE_OK);}/******************************************************************************* * * FUNCTION:    Acpi_ds_obj_stack_push * * PARAMETERS:  Object              - Object to push *              Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: Push an object onto this walk's object/operand stack * ******************************************************************************/ACPI_STATUSacpi_ds_obj_stack_push (	void                    *object,	ACPI_WALK_STATE         *walk_state){	/* Check for stack overflow */	if (walk_state->num_operands >= OBJ_NUM_OPERANDS) {		return (AE_STACK_OVERFLOW);	}	/* Put the object onto the stack */	walk_state->operands [walk_state->num_operands] = object;	walk_state->num_operands++;	return (AE_OK);}/******************************************************************************* * * FUNCTION:    Acpi_ds_obj_stack_pop_object * * PARAMETERS:  Pop_count           - Number of objects/entries to pop *              Walk_state          - Current Walk state * * RETURN:      Status * * DESCRIPTION: Pop this walk's object stack.  Objects on the stack are NOT *              deleted by this routine.

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