📄 cmutils.c
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/******************************************************************************* * * Module Name: cmutils - common utility procedures * $Revision: 21 $ * ******************************************************************************//* * Copyright (C) 2000 R. Byron Moore * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include "acpi.h"#include "acevents.h"#include "achware.h"#include "acnamesp.h"#include "acinterp.h"#include "amlcode.h"#include "acdebug.h"#define _COMPONENT MISCELLANEOUS MODULE_NAME ("cmutils")/******************************************************************************* * * FUNCTION: Acpi_cm_valid_acpi_name * * PARAMETERS: Character - The character to be examined * * RETURN: 1 if Character may appear in a name, else 0 * * DESCRIPTION: Check for a valid ACPI name. Each character must be one of: * 1) Upper case alpha * 2) numeric * 3) underscore * ******************************************************************************/u8acpi_cm_valid_acpi_name ( u32 name){ NATIVE_CHAR *name_ptr = (NATIVE_CHAR *) &name; u32 i; for (i = 0; i < ACPI_NAME_SIZE; i++) { if (!((name_ptr[i] == '_') || (name_ptr[i] >= 'A' && name_ptr[i] <= 'Z') || (name_ptr[i] >= '0' && name_ptr[i] <= '9'))) { return (FALSE); } } return (TRUE);}/******************************************************************************* * * FUNCTION: Acpi_cm_valid_acpi_character * * PARAMETERS: Character - The character to be examined * * RETURN: 1 if Character may appear in a name, else 0 * * DESCRIPTION: Check for a printable character * ******************************************************************************/u8acpi_cm_valid_acpi_character ( NATIVE_CHAR character){ return ((u8) ((character == '_') || (character >= 'A' && character <= 'Z') || (character >= '0' && character <= '9')));}/******************************************************************************* * * FUNCTION: Acpi_cm_mutex_initialize * * PARAMETERS: None. * * RETURN: Status * * DESCRIPTION: Create the system mutex objects. * ******************************************************************************/ACPI_STATUSacpi_cm_mutex_initialize ( void){ u32 i; ACPI_STATUS status; /* * Create each of the predefined mutex objects */ for (i = 0; i < NUM_MTX; i++) { status = acpi_cm_create_mutex (i); if (ACPI_FAILURE (status)) { return (status); } } return (AE_OK);}/******************************************************************************* * * FUNCTION: Acpi_cm_mutex_terminate * * PARAMETERS: None. * * RETURN: None. * * DESCRIPTION: Delete all of the system mutex objects. * ******************************************************************************/voidacpi_cm_mutex_terminate ( void){ u32 i; /* * Delete each predefined mutex object */ for (i = 0; i < NUM_MTX; i++) { acpi_cm_delete_mutex (i); } return;}/******************************************************************************* * * FUNCTION: Acpi_cm_create_mutex * * PARAMETERS: Mutex_iD - ID of the mutex to be created * * RETURN: Status * * DESCRIPTION: Create a mutex object. * ******************************************************************************/ACPI_STATUSacpi_cm_create_mutex ( ACPI_MUTEX_HANDLE mutex_id){ ACPI_STATUS status = AE_OK; if (mutex_id > MAX_MTX) { return (AE_BAD_PARAMETER); } if (!acpi_gbl_acpi_mutex_info[mutex_id].mutex) { status = acpi_os_create_semaphore (1, 1, &acpi_gbl_acpi_mutex_info[mutex_id].mutex); acpi_gbl_acpi_mutex_info[mutex_id].locked = FALSE; acpi_gbl_acpi_mutex_info[mutex_id].use_count = 0; } return (status);}/******************************************************************************* * * FUNCTION: Acpi_cm_delete_mutex * * PARAMETERS: Mutex_iD - ID of the mutex to be deleted * * RETURN: Status * * DESCRIPTION: Delete a mutex object. * ******************************************************************************/ACPI_STATUSacpi_cm_delete_mutex ( ACPI_MUTEX_HANDLE mutex_id){ ACPI_STATUS status; if (mutex_id > MAX_MTX) { return (AE_BAD_PARAMETER); } status = acpi_os_delete_semaphore (acpi_gbl_acpi_mutex_info[mutex_id].mutex); acpi_gbl_acpi_mutex_info[mutex_id].mutex = NULL; acpi_gbl_acpi_mutex_info[mutex_id].locked = FALSE; return (status);}/******************************************************************************* * * FUNCTION: Acpi_cm_acquire_mutex * * PARAMETERS: Mutex_iD - ID of the mutex to be acquired * * RETURN: Status * * DESCRIPTION: Acquire a mutex object. * ******************************************************************************/ACPI_STATUSacpi_cm_acquire_mutex ( ACPI_MUTEX_HANDLE mutex_id){ ACPI_STATUS status; if (mutex_id > MAX_MTX) { return (AE_BAD_PARAMETER); } status = acpi_os_wait_semaphore (acpi_gbl_acpi_mutex_info[mutex_id].mutex, 1, WAIT_FOREVER); if (ACPI_SUCCESS (status)) { acpi_gbl_acpi_mutex_info[mutex_id].locked = TRUE; acpi_gbl_acpi_mutex_info[mutex_id].use_count++; } return (status);}/******************************************************************************* * * FUNCTION: Acpi_cm_release_mutex * * PARAMETERS: Mutex_iD - ID of the mutex to be released * * RETURN: Status * * DESCRIPTION: Release a mutex object. * ******************************************************************************/ACPI_STATUSacpi_cm_release_mutex ( ACPI_MUTEX_HANDLE mutex_id){ ACPI_STATUS status; if (mutex_id > MAX_MTX) { return (AE_BAD_PARAMETER); } acpi_gbl_acpi_mutex_info[mutex_id].locked = FALSE; /* Mark before unlocking */ status = acpi_os_signal_semaphore (acpi_gbl_acpi_mutex_info[mutex_id].mutex, 1); return (status);}/******************************************************************************* * * FUNCTION: Acpi_cm_create_update_state_and_push * * PARAMETERS: *Object - Object to be added to the new state * Action - Increment/Decrement * State_list - List the state will be added to * * RETURN: None * * DESCRIPTION: Create a new state and push it * ******************************************************************************/ACPI_STATUSacpi_cm_create_update_state_and_push ( ACPI_OPERAND_OBJECT *object, u16 action, ACPI_GENERIC_STATE **state_list){ ACPI_GENERIC_STATE *state; /* Ignore null objects; these are expected */ if (!object) { return (AE_OK); } state = acpi_cm_create_update_state (object, action); if (!state) { return (AE_NO_MEMORY); } acpi_cm_push_generic_state (state_list, state); return (AE_OK);}/******************************************************************************* * * FUNCTION: Acpi_cm_push_generic_state * * PARAMETERS: List_head - Head of the state stack * State - State object to push * * RETURN: Status * * DESCRIPTION: Push a state object onto a state stack * ******************************************************************************/voidacpi_cm_push_generic_state ( ACPI_GENERIC_STATE **list_head, ACPI_GENERIC_STATE *state){ /* Push the state object onto the front of the list (stack) */ state->common.next = *list_head; *list_head = state; return;}/******************************************************************************* * * FUNCTION: Acpi_cm_pop_generic_state * * PARAMETERS: List_head - Head of the state stack * * RETURN: Status
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