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📄 floatlib.c

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/*** libgcc support for software floating point.** Copyright (C) 1991 by Pipeline Associates, Inc.  All rights reserved.** Permission is granted to do *anything* you want with this file,** commercial or otherwise, provided this message remains intact.  So there!** I would appreciate receiving any updates/patches/changes that anyone** makes, and am willing to be the repository for said changes (am I** making a big mistake?).Warning! Only single-precision is actually implemented.  This filewon't really be much use until double-precision is supported.However, once that is done, this file might eventually become areplacement for libgcc1.c.  It might also make possiblecross-compilation for an IEEE target machine from a non-IEEEhost such as a VAX.If you'd like to work on completing this, please talk to rms@gnu.ai.mit.edu.--> Double precision floating support added by James Carlson on 20 April 1998.**** Pat Wood** Pipeline Associates, Inc.** pipeline!phw@motown.com or** sun!pipeline!phw or** uunet!motown!pipeline!phw**** 05/01/91 -- V1.0 -- first release to gcc mailing lists** 05/04/91 -- V1.1 -- added float and double prototypes and return values**                  -- fixed problems with adding and subtracting zero**                  -- fixed rounding in truncdfsf2**                  -- fixed SWAP define and tested on 386*//*** The following are routines that replace the libgcc soft floating point** routines that are called automatically when -msoft-float is selected.** The support single and double precision IEEE format, with provisions** for byte-swapped machines (tested on 386).  Some of the double-precision** routines work at full precision, but most of the hard ones simply punt** and call the single precision routines, producing a loss of accuracy.** long long support is not assumed or included.** Overall accuracy is close to IEEE (actually 68882) for single-precision** arithmetic.  I think there may still be a 1 in 1000 chance of a bit** being rounded the wrong way during a multiply.  I'm not fussy enough to** bother with it, but if anyone is, knock yourself out.**** Efficiency has only been addressed where it was obvious that something** would make a big difference.  Anyone who wants to do this right for** best speed should go in and rewrite in assembler.**** I have tested this only on a 68030 workstation and 386/ix integrated** in with -msoft-float.*/#define float long#define double long long/* the following deal with IEEE single-precision numbers */#define EXCESS          126#define SIGNBIT         0x80000000#define HIDDEN          (1 << 23)#define SIGN(fp)        ((fp) & SIGNBIT)#define EXP(fp)         (((fp) >> 23) & 0xFF)#define MANT(fp)        (((fp) & 0x7FFFFF) | HIDDEN)#define PACK(s,e,m)     ((s) | ((e) << 23) | (m))/* the following deal with IEEE double-precision numbers */#define EXCESSD         1022#define HIDDEND         (1 << 20)#define EXPD(fp)        (((fp.l.upper) >> 20) & 0x7FF)#define SIGND(fp)       ((fp.l.upper) & SIGNBIT)#define MANTD(fp)       (((((fp.l.upper) & 0xFFFFF) | HIDDEND) << 10) |(fp.l.lower >> 22))#define HIDDEND_LL      ((long long)1 << 52)#define MANTD_LL(fp)    ((fp.ll & (HIDDEND_LL-1)) | HIDDEND_LL)#define PACKD_LL(s,e,m) (((long long)((s)+((e)<<20))<<32)|(m))/* define SWAP for 386/960 reverse-byte-order brain-damaged CPUs */union double_long {    double d;#ifdef SWAP    struct {      unsigned long lower;      long upper;    } l;#else    struct {      long upper;      unsigned long lower;    } l;#endif    long long ll;};union float_long  {    float f;    long l;  };long long__negdi2 (long long u){  union lll {    long long ll;    long s[2];  };  union lll w,uu;  uu.ll = u;  w.s[1] = -uu.s[1];  w.s[0] = -uu.s[0] - ((int) w.s[1] != 0);  return w.ll;}/* add two floats */float__addsf3 (float a1, float a2){  register long mant1, mant2;  register union float_long fl1, fl2;  register int exp1, exp2;  int sign = 0;  fl1.f = a1;  fl2.f = a2;  /* check for zero args */  if (!fl1.l) {      fl1.f = fl2.f;      goto test_done;  }  if (!fl2.l)      goto test_done;  exp1 = EXP (fl1.l);  exp2 = EXP (fl2.l);  if (exp1 > exp2 + 25)      goto test_done;  if (exp2 > exp1 + 25) {      fl1.f = fl2.f;      goto test_done;  }  /* do everything in excess precision so's we can round later */  mant1 = MANT (fl1.l) << 6;  mant2 = MANT (fl2.l) << 6;  if (SIGN (fl1.l))    mant1 = -mant1;  if (SIGN (fl2.l))    mant2 = -mant2;  if (exp1 > exp2)    {      mant2 >>= exp1 - exp2;    }  else    {      mant1 >>= exp2 - exp1;      exp1 = exp2;    }  mant1 += mant2;  if (mant1 < 0)    {      mant1 = -mant1;      sign = SIGNBIT;    }  else if (!mant1) {      fl1.f = 0;      goto test_done;  }  /* normalize up */  while (!(mant1 & 0xE0000000))    {      mant1 <<= 1;      exp1--;    }  /* normalize down? */  if (mant1 & (1 << 30))    {      mant1 >>= 1;      exp1++;    }  /* round to even */  mant1 += (mant1 & 0x40) ? 0x20 : 0x1F;  /* normalize down? */  if (mant1 & (1 << 30))    {      mant1 >>= 1;      exp1++;    }  /* lose extra precision */  mant1 >>= 6;  /* turn off hidden bit */  mant1 &= ~HIDDEN;  /* pack up and go home */  fl1.l = PACK (sign, exp1, mant1);test_done:  return (fl1.f);}/* subtract two floats */float__subsf3 (float a1, float a2){  register union float_long fl1, fl2;  fl1.f = a1;  fl2.f = a2;  /* check for second arg zero */  if (!fl2.l)    return (fl1.f);  /* twiddle sign bit */  fl2.l ^= SIGNBIT;  /* check for first arg zero */  if (!fl1.l)    return (fl2.f);  /* add values */   return __addsf3 (a1, fl2.f);}/* compare two floats */long__cmpsf2 (float a1, float a2){  register union float_long fl1, fl2;  fl1.f = a1;  fl2.f = a2;  if (SIGN (fl1.l) && SIGN (fl2.l))    {      fl1.l ^= SIGNBIT;      fl2.l ^= SIGNBIT;      if (fl1.l < fl2.l)	return (-1);      if (fl1.l > fl2.l)	return (1);      return 0;    } else {      if (fl1.l < fl2.l)	return (-1);      if (fl1.l > fl2.l)	return (1);      return (0);    }}/* multiply two floats */float__mulsf3 (float a1, float a2){  register union float_long fl1, fl2;  register unsigned long result;  register int exp;  int sign;  fl1.f = a1;  fl2.f = a2;  if (!fl1.l || !fl2.l) {      fl1.f = 0;      goto test_done;  }  /* compute sign and exponent */  sign = SIGN (fl1.l) ^ SIGN (fl2.l);  exp = EXP (fl1.l) - EXCESS;  exp += EXP (fl2.l);  fl1.l = MANT (fl1.l);  fl2.l = MANT (fl2.l);  /* the multiply is done as one 16x16 multiply and two 16x8 multiples */  result = (fl1.l >> 8) * (fl2.l >> 8);  result += ((fl1.l & 0xFF) * (fl2.l >> 8)) >> 8;  result += ((fl2.l & 0xFF) * (fl1.l >> 8)) >> 8;  result >>= 2;  if (result & 0x20000000)    {      /* round */      result += 0x20;      result >>= 6;    }  else    {      /* round */      result += 0x10;      result >>= 5;      exp--;    }  if (result & (HIDDEN<<1)) {    result >>= 1;    exp++;  }  result &= ~HIDDEN;  /* pack up and go home */  fl1.l = PACK (sign, exp, result);test_done:  return (fl1.f);}/* divide two floats */float__divsf3 (float a1, float a2){  register union float_long fl1, fl2;  register int result;  register int mask;  register int exp, sign;  fl1.f = a1;  fl2.f = a2;  /* subtract exponents */  exp = EXP (fl1.l) - EXP (fl2.l) + EXCESS;  /* compute sign */  sign = SIGN (fl1.l) ^ SIGN (fl2.l);  /* divide by zero??? */  if (!fl2.l)    /* return NaN or -NaN */    return (sign ? 0xFFFFFFFF : 0x7FFFFFFF);  /* numerator zero??? */  if (!fl1.l)    return (0);  /* now get mantissas */  fl1.l = MANT (fl1.l);  fl2.l = MANT (fl2.l);  /* this assures we have 25 bits of precision in the end */  if (fl1.l < fl2.l)    {      fl1.l <<= 1;      exp--;    }  /* now we perform repeated subtraction of fl2.l from fl1.l */  mask = 0x1000000;  result = 0;  while (mask)    {      if (fl1.l >= fl2.l)        {          result |= mask;          fl1.l -= fl2.l;        }      fl1.l <<= 1;      mask >>= 1;    }  /* round */  result += 1;  /* normalize down */  exp++;  result >>= 1;  result &= ~HIDDEN;  /* pack up and go home */  fl1.l = PACK (sign, exp, result);  return (fl1.f);}/* convert double to float */float__truncdfsf2 (double a1){  register int exp;  register long mant;  register union float_long fl;  register union double_long dl1;  dl1.d = a1;  if (!dl1.l.upper && !dl1.l.lower)    return (float)(0);  exp = EXPD (dl1) - EXCESSD + EXCESS;  /* shift double mantissa 6 bits so we can round */  mant = MANTD (dl1) >> 6;  /* now round and shift down */  mant += 1;  mant >>= 1;     /* did the round overflow? */  if (mant & 0xFF000000)    {      mant >>= 1;      exp++;    }  mant &= ~HIDDEN;  /* pack up and go home */  fl.l = PACK (SIGND (dl1), exp, mant);  return (fl.f);}/* convert int to double */double__floatsidf (register long a1){  register int sign = 0, exp = 31 + EXCESSD;  union double_long dl;  if (a1 == 0x80000000)    {      /*       * -a1 would be 0 !       */      dl.l.upper = 0xc1e00000;      dl.l.lower = 0x0;      return (dl.d);    }  if (!a1)    {      dl.l.upper = dl.l.lower = 0;      return (dl.d);    }  if (a1 < 0)    {      sign = SIGNBIT;      a1 = -a1;    }  while (a1 < 0x1000000)    {      a1 <<= 4;      exp -= 4;    }  while (a1 < 0x40000000)    {      a1 <<= 1;      exp--;    }  /* pack up and go home */  dl.l.upper = sign;  dl.l.upper |= exp << 20;  dl.l.upper |= (a1 >> 10) & ~HIDDEND;  dl.l.lower = a1 << 22;  return (dl.d);}double__floatdidf (register long long a1){    register int exp = 63 + EXCESSD;    union double_long dl;    dl.l.upper = dl.l.lower = 0;    if (a1 == 0)        return (dl.d);    if (a1 < 0) {        dl.l.upper = SIGNBIT;        a1 = -a1;    }    while (a1 < (long long)1<<54) {        a1 <<= 8;        exp -= 8;    }    while (a1 < (long long)1<<62) {        a1 <<= 1;        exp -= 1;    }  /* pack up and go home */    dl.ll |= (a1 >> 10) & ~HIDDEND_LL;    dl.l.upper |= exp << 20;    return (dl.d);}float__floatsisf (register long a1){    return __truncdfsf2(__floatsidf(a1));}

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