📄 floatlib.c
字号:
/*** libgcc support for software floating point.** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved.** Permission is granted to do *anything* you want with this file,** commercial or otherwise, provided this message remains intact. So there!** I would appreciate receiving any updates/patches/changes that anyone** makes, and am willing to be the repository for said changes (am I** making a big mistake?).Warning! Only single-precision is actually implemented. This filewon't really be much use until double-precision is supported.However, once that is done, this file might eventually become areplacement for libgcc1.c. It might also make possiblecross-compilation for an IEEE target machine from a non-IEEEhost such as a VAX.If you'd like to work on completing this, please talk to rms@gnu.ai.mit.edu.--> Double precision floating support added by James Carlson on 20 April 1998.**** Pat Wood** Pipeline Associates, Inc.** pipeline!phw@motown.com or** sun!pipeline!phw or** uunet!motown!pipeline!phw**** 05/01/91 -- V1.0 -- first release to gcc mailing lists** 05/04/91 -- V1.1 -- added float and double prototypes and return values** -- fixed problems with adding and subtracting zero** -- fixed rounding in truncdfsf2** -- fixed SWAP define and tested on 386*//*** The following are routines that replace the libgcc soft floating point** routines that are called automatically when -msoft-float is selected.** The support single and double precision IEEE format, with provisions** for byte-swapped machines (tested on 386). Some of the double-precision** routines work at full precision, but most of the hard ones simply punt** and call the single precision routines, producing a loss of accuracy.** long long support is not assumed or included.** Overall accuracy is close to IEEE (actually 68882) for single-precision** arithmetic. I think there may still be a 1 in 1000 chance of a bit** being rounded the wrong way during a multiply. I'm not fussy enough to** bother with it, but if anyone is, knock yourself out.**** Efficiency has only been addressed where it was obvious that something** would make a big difference. Anyone who wants to do this right for** best speed should go in and rewrite in assembler.**** I have tested this only on a 68030 workstation and 386/ix integrated** in with -msoft-float.*/#define float long#define double long long/* the following deal with IEEE single-precision numbers */#define EXCESS 126#define SIGNBIT 0x80000000#define HIDDEN (1 << 23)#define SIGN(fp) ((fp) & SIGNBIT)#define EXP(fp) (((fp) >> 23) & 0xFF)#define MANT(fp) (((fp) & 0x7FFFFF) | HIDDEN)#define PACK(s,e,m) ((s) | ((e) << 23) | (m))/* the following deal with IEEE double-precision numbers */#define EXCESSD 1022#define HIDDEND (1 << 20)#define EXPD(fp) (((fp.l.upper) >> 20) & 0x7FF)#define SIGND(fp) ((fp.l.upper) & SIGNBIT)#define MANTD(fp) (((((fp.l.upper) & 0xFFFFF) | HIDDEND) << 10) |(fp.l.lower >> 22))#define HIDDEND_LL ((long long)1 << 52)#define MANTD_LL(fp) ((fp.ll & (HIDDEND_LL-1)) | HIDDEND_LL)#define PACKD_LL(s,e,m) (((long long)((s)+((e)<<20))<<32)|(m))/* define SWAP for 386/960 reverse-byte-order brain-damaged CPUs */union double_long { double d;#ifdef SWAP struct { unsigned long lower; long upper; } l;#else struct { long upper; unsigned long lower; } l;#endif long long ll;};union float_long { float f; long l; };long long__negdi2 (long long u){ union lll { long long ll; long s[2]; }; union lll w,uu; uu.ll = u; w.s[1] = -uu.s[1]; w.s[0] = -uu.s[0] - ((int) w.s[1] != 0); return w.ll;}/* add two floats */float__addsf3 (float a1, float a2){ register long mant1, mant2; register union float_long fl1, fl2; register int exp1, exp2; int sign = 0; fl1.f = a1; fl2.f = a2; /* check for zero args */ if (!fl1.l) { fl1.f = fl2.f; goto test_done; } if (!fl2.l) goto test_done; exp1 = EXP (fl1.l); exp2 = EXP (fl2.l); if (exp1 > exp2 + 25) goto test_done; if (exp2 > exp1 + 25) { fl1.f = fl2.f; goto test_done; } /* do everything in excess precision so's we can round later */ mant1 = MANT (fl1.l) << 6; mant2 = MANT (fl2.l) << 6; if (SIGN (fl1.l)) mant1 = -mant1; if (SIGN (fl2.l)) mant2 = -mant2; if (exp1 > exp2) { mant2 >>= exp1 - exp2; } else { mant1 >>= exp2 - exp1; exp1 = exp2; } mant1 += mant2; if (mant1 < 0) { mant1 = -mant1; sign = SIGNBIT; } else if (!mant1) { fl1.f = 0; goto test_done; } /* normalize up */ while (!(mant1 & 0xE0000000)) { mant1 <<= 1; exp1--; } /* normalize down? */ if (mant1 & (1 << 30)) { mant1 >>= 1; exp1++; } /* round to even */ mant1 += (mant1 & 0x40) ? 0x20 : 0x1F; /* normalize down? */ if (mant1 & (1 << 30)) { mant1 >>= 1; exp1++; } /* lose extra precision */ mant1 >>= 6; /* turn off hidden bit */ mant1 &= ~HIDDEN; /* pack up and go home */ fl1.l = PACK (sign, exp1, mant1);test_done: return (fl1.f);}/* subtract two floats */float__subsf3 (float a1, float a2){ register union float_long fl1, fl2; fl1.f = a1; fl2.f = a2; /* check for second arg zero */ if (!fl2.l) return (fl1.f); /* twiddle sign bit */ fl2.l ^= SIGNBIT; /* check for first arg zero */ if (!fl1.l) return (fl2.f); /* add values */ return __addsf3 (a1, fl2.f);}/* compare two floats */long__cmpsf2 (float a1, float a2){ register union float_long fl1, fl2; fl1.f = a1; fl2.f = a2; if (SIGN (fl1.l) && SIGN (fl2.l)) { fl1.l ^= SIGNBIT; fl2.l ^= SIGNBIT; if (fl1.l < fl2.l) return (-1); if (fl1.l > fl2.l) return (1); return 0; } else { if (fl1.l < fl2.l) return (-1); if (fl1.l > fl2.l) return (1); return (0); }}/* multiply two floats */float__mulsf3 (float a1, float a2){ register union float_long fl1, fl2; register unsigned long result; register int exp; int sign; fl1.f = a1; fl2.f = a2; if (!fl1.l || !fl2.l) { fl1.f = 0; goto test_done; } /* compute sign and exponent */ sign = SIGN (fl1.l) ^ SIGN (fl2.l); exp = EXP (fl1.l) - EXCESS; exp += EXP (fl2.l); fl1.l = MANT (fl1.l); fl2.l = MANT (fl2.l); /* the multiply is done as one 16x16 multiply and two 16x8 multiples */ result = (fl1.l >> 8) * (fl2.l >> 8); result += ((fl1.l & 0xFF) * (fl2.l >> 8)) >> 8; result += ((fl2.l & 0xFF) * (fl1.l >> 8)) >> 8; result >>= 2; if (result & 0x20000000) { /* round */ result += 0x20; result >>= 6; } else { /* round */ result += 0x10; result >>= 5; exp--; } if (result & (HIDDEN<<1)) { result >>= 1; exp++; } result &= ~HIDDEN; /* pack up and go home */ fl1.l = PACK (sign, exp, result);test_done: return (fl1.f);}/* divide two floats */float__divsf3 (float a1, float a2){ register union float_long fl1, fl2; register int result; register int mask; register int exp, sign; fl1.f = a1; fl2.f = a2; /* subtract exponents */ exp = EXP (fl1.l) - EXP (fl2.l) + EXCESS; /* compute sign */ sign = SIGN (fl1.l) ^ SIGN (fl2.l); /* divide by zero??? */ if (!fl2.l) /* return NaN or -NaN */ return (sign ? 0xFFFFFFFF : 0x7FFFFFFF); /* numerator zero??? */ if (!fl1.l) return (0); /* now get mantissas */ fl1.l = MANT (fl1.l); fl2.l = MANT (fl2.l); /* this assures we have 25 bits of precision in the end */ if (fl1.l < fl2.l) { fl1.l <<= 1; exp--; } /* now we perform repeated subtraction of fl2.l from fl1.l */ mask = 0x1000000; result = 0; while (mask) { if (fl1.l >= fl2.l) { result |= mask; fl1.l -= fl2.l; } fl1.l <<= 1; mask >>= 1; } /* round */ result += 1; /* normalize down */ exp++; result >>= 1; result &= ~HIDDEN; /* pack up and go home */ fl1.l = PACK (sign, exp, result); return (fl1.f);}/* convert double to float */float__truncdfsf2 (double a1){ register int exp; register long mant; register union float_long fl; register union double_long dl1; dl1.d = a1; if (!dl1.l.upper && !dl1.l.lower) return (float)(0); exp = EXPD (dl1) - EXCESSD + EXCESS; /* shift double mantissa 6 bits so we can round */ mant = MANTD (dl1) >> 6; /* now round and shift down */ mant += 1; mant >>= 1; /* did the round overflow? */ if (mant & 0xFF000000) { mant >>= 1; exp++; } mant &= ~HIDDEN; /* pack up and go home */ fl.l = PACK (SIGND (dl1), exp, mant); return (fl.f);}/* convert int to double */double__floatsidf (register long a1){ register int sign = 0, exp = 31 + EXCESSD; union double_long dl; if (a1 == 0x80000000) { /* * -a1 would be 0 ! */ dl.l.upper = 0xc1e00000; dl.l.lower = 0x0; return (dl.d); } if (!a1) { dl.l.upper = dl.l.lower = 0; return (dl.d); } if (a1 < 0) { sign = SIGNBIT; a1 = -a1; } while (a1 < 0x1000000) { a1 <<= 4; exp -= 4; } while (a1 < 0x40000000) { a1 <<= 1; exp--; } /* pack up and go home */ dl.l.upper = sign; dl.l.upper |= exp << 20; dl.l.upper |= (a1 >> 10) & ~HIDDEND; dl.l.lower = a1 << 22; return (dl.d);}double__floatdidf (register long long a1){ register int exp = 63 + EXCESSD; union double_long dl; dl.l.upper = dl.l.lower = 0; if (a1 == 0) return (dl.d); if (a1 < 0) { dl.l.upper = SIGNBIT; a1 = -a1; } while (a1 < (long long)1<<54) { a1 <<= 8; exp -= 8; } while (a1 < (long long)1<<62) { a1 <<= 1; exp -= 1; } /* pack up and go home */ dl.ll |= (a1 >> 10) & ~HIDDEND_LL; dl.l.upper |= exp << 20; return (dl.d);}float__floatsisf (register long a1){ return __truncdfsf2(__floatsidf(a1));}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -