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📄 2dgl_bmpexport.c

📁 uc/os下的gui,友好的交互界面可以使你的产品更有吸引力
💻 C
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/**********************************************************************                SEGGER MICROCONTROLLER SYSTEME GmbH                 **        Solutions for real time microcontroller applications        ************************************************************************                                                                    **        (c) 2002         SEGGER Microcontroller Systeme GmbH        **                                                                    **        Internet: www.segger.com    Support:  support@segger.com    **                                                                    *************************************************************************** emWin/GSC Grafical user interface for embedded applications ****emWin is protected by international copyright laws. Knowledge of thesource code may not be used to write a similar product. This file mayonly be used in accordance with a license and should not be re-distributed in any way. We appreciate your understanding and fairness.----------------------------------------------------------------------File        : 2DGL_BMPExport.cPurpose     : Demonstrates the use of GUI_BMP_Serialize---------------------------END-OF-HEADER------------------------------*/#include <windows.h>#include "GUI.h"/***********************************************************************       Static data************************************************************************///static HANDLE _hFile;static const GUI_POINT _aPointStar[] = {  {  0, -36},  {  8,  -8},  { 36,   0},  {  8,   8},  {  0,  36},  { -8,   8},  {-36,   0},  { -8,  -8}};static const GUI_POINT _aPointHexagon[] = {  {  0, -30},  { 26, -15},  { 26,  15},  {  0,  30},  {-26,  15},  {-26, -15},};/***********************************************************************       Static code************************************************************************//***********************************************************************       _DrawSomething**  Draws something to LCD*/static void _DrawSomething(void) {  int xSize = LCD_GetXSize();  int ySize = LCD_GetYSize();  GUI_SetFont(&GUI_Font24_ASCII);  GUI_SetTextMode(GUI_TM_TRANS);  GUI_DispStringHCenterAt("Demo of GUI_BMP_Serialize", xSize / 2, (ySize - GUI_GetFontSizeY()) / 2);  GUI_SetColor(GUI_GREEN);  GUI_FillPolygon (&_aPointHexagon[0], GUI_COUNTOF(_aPointHexagon), xSize / 2, ySize / 5);  GUI_SetColor(GUI_RED);  GUI_FillPolygon (&_aPointStar[0],    GUI_COUNTOF(_aPointStar),    xSize / 2, ySize / 5 * 4);}/***********************************************************************       _WriteByte2File**  This function will be called by GUI_BMP_Serialize to write the*  bytes to the file*/static void _WriteByte2File(U8 Data, void * p) {  U32 nWritten;  WriteFile(*((HANDLE *)p), &Data, 1, &nWritten, NULL);}/***********************************************************************       _ExportToFile**  Demonstrates the use of GUI_BMP_Serialize*/static void _ExportToFile(void) {  HANDLE hFile = CreateFile("C:\\GUI_BMP_Serialize.bmp",                             GENERIC_WRITE, 0, 0,                             CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);  GUI_BMP_Serialize(_WriteByte2File, &hFile);  CloseHandle(hFile);}/***********************************************************************       MainTask************************************************************************/void MainTask(void) {  GUI_Init();  _DrawSomething();  _ExportToFile();}

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