📄 seqlist.cpp
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#include <stdio.h>
#include <assert.h>
#define DefaultSize 100
template <class Type> class SeqList {
public:
SeqList ( const int size = DefaultSize );
~SeqList() { delete[] data; }
int Length() const { return last + 1; }
int Find( const Type & x ) const;
int IsIn ( Type & x);
int Insert ( Type & x, int i );
int Remove ( Type & x);
int Next ( Type & x );
int Prior ( Type & x );
int IsEmpty()const { return last == -1; }
int IsFull() const { return last == MaxSize - 1; }
Type Get( int i ) { return i < 0 || i > last ? NULL:data[i]; }
void Print();
private:
Type *data;
int MaxSize;
int last;
};
template < class Type > SeqList <Type>::SeqList( const int size ) {
assert ( size >= 0 );
if ( size > 0 )
{
MaxSize = size; last = -1;
data = new Type[MaxSize];
}
#ifdef DEBUG
cout << "SeqList Construct !" << endl;
#endif
}
template < class Type > int SeqList <Type>::Find(const Type & x ) const {
int i = 0;
while ( i <= last && data[i] != x ) i++;
if ( i > last ) return -1;
else return i;
}
template < class Type > int SeqList <Type>::IsIn( Type & x ) {
int i = 0, found = 0;
while ( i <= last && !found)
if ( data[i] != x ) i++;
else found = 1;
return found;
}
template < class Type > int SeqList <Type>::Insert( Type & x, int i ) {
if ( i < 0 || i > last+1 || last == MaxSize - 1 )
{
#ifdef DEBUG //add by bighead
//cout << "SeqList Insert " << x << " Failed !" << endl;
#endif
return 0;
}
else
{
last++;
for ( int j = last; j > i; j-- ) data[j] = data[j-1];
data[i] = x;
#ifdef DEBUG //add by bighead
//cout << "SeqList Insert " << x << " Successful !" << endl;
#endif
return 1;
}
}
template < class Type > int SeqList <Type>::Remove( Type & x ) {
int i = Find(x);
if ( i >= 0 ) {
last--;
for ( int j = i; j <= last; j++ ) data[j] = data[j+1];
return 1;
}
return 0;
}
template < class Type > int SeqList <Type>::Next( Type & x ) {
int i = Find(x);
if ( i >= 0 && i < last ) return i+1;
else return -1;
}
template < class Type > int SeqList <Type>::Prior( Type & x ) {
int i = Find(x);
if ( i > 0 && i <= last ) return i-1;
else return -1;
}
template < class Type > void Union( SeqList <Type> & LA, SeqList <Type> & LB
) {
int n = LA.Length(); int m = LB.Length();
for ( int i=0; i <= m; i++ ) {
Type x = LB.Get(i);
int k = LA.Find(x);
if ( k == -1 ) { LA.Insert( x, n ); n++;}
}
}
template < class Type > void Intersection ( SeqList <Type> & LA, SeqList
<Type> & LB ) {
int n = LA.Length(); int m = LB.Length(); int i = 0;
while ( i < n ) {
Type x = LA.Get(i);
int k = LB.Find(x);
if ( k == -1 ) { LA.Remove(x); n--; }
else i++;
}
}
template < class Type > void SeqList <Type>::Print() {
if ( last == -1 ) cout << "It is empty" ;
else for ( int i=0; i<=last; cout << " data[" << i++ << "] = " <<
data[i] );
cout << endl;
}
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