📄 mogrouprenderer.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "mogrouprenderer.h"
/////////////////////////////////////////////////////////////////////////////
// CMoGroupRenderer properties
short CMoGroupRenderer::GetCount()
{
short result;
GetProperty(0x2, VT_I2, (void*)&result);
return result;
}
void CMoGroupRenderer::SetCount(short propVal)
{
SetProperty(0x2, VT_I2, propVal);
}
BOOL CMoGroupRenderer::GetDrawBackground()
{
BOOL result;
GetProperty(0x1, VT_BOOL, (void*)&result);
return result;
}
void CMoGroupRenderer::SetDrawBackground(BOOL propVal)
{
SetProperty(0x1, VT_BOOL, propVal);
}
CString CMoGroupRenderer::GetTag()
{
CString result;
GetProperty(0x6, VT_BSTR, (void*)&result);
return result;
}
void CMoGroupRenderer::SetTag(LPCTSTR propVal)
{
SetProperty(0x6, VT_BSTR, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// CMoGroupRenderer operations
LPDISPATCH CMoGroupRenderer::GetRenderer(short index)
{
LPDISPATCH result;
static BYTE parms[] =
VTS_I2;
InvokeHelper(0x5, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&result, parms,
index);
return result;
}
void CMoGroupRenderer::SetRefRenderer(short index, LPDISPATCH newValue)
{
static BYTE parms[] =
VTS_I2 VTS_DISPATCH;
InvokeHelper(0x5, DISPATCH_PROPERTYPUTREF, VT_EMPTY, NULL, parms,
index, newValue);
}
short CMoGroupRenderer::Add(LPDISPATCH Renderer)
{
short result;
static BYTE parms[] =
VTS_DISPATCH;
InvokeHelper(0x3, DISPATCH_METHOD, VT_I2, (void*)&result, parms,
Renderer);
return result;
}
void CMoGroupRenderer::Remove(short index)
{
static BYTE parms[] =
VTS_I2;
InvokeHelper(0x4, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
index);
}
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