📄 modotdensityrenderer.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "modotdensityrenderer.h"
/////////////////////////////////////////////////////////////////////////////
// CMoDotDensityRenderer properties
CString CMoDotDensityRenderer::GetField()
{
CString result;
GetProperty(0x1, VT_BSTR, (void*)&result);
return result;
}
void CMoDotDensityRenderer::SetField(LPCTSTR propVal)
{
SetProperty(0x1, VT_BSTR, propVal);
}
double CMoDotDensityRenderer::GetDotValue()
{
double result;
GetProperty(0x2, VT_R8, (void*)&result);
return result;
}
void CMoDotDensityRenderer::SetDotValue(double propVal)
{
SetProperty(0x2, VT_R8, propVal);
}
short CMoDotDensityRenderer::GetDotSize()
{
short result;
GetProperty(0x6, VT_I2, (void*)&result);
return result;
}
void CMoDotDensityRenderer::SetDotSize(short propVal)
{
SetProperty(0x6, VT_I2, propVal);
}
unsigned long CMoDotDensityRenderer::GetDotColor()
{
unsigned long result;
GetProperty(0x3, VT_I4, (void*)&result);
return result;
}
void CMoDotDensityRenderer::SetDotColor(unsigned long propVal)
{
SetProperty(0x3, VT_I4, propVal);
}
BOOL CMoDotDensityRenderer::GetDrawBackground()
{
BOOL result;
GetProperty(0x4, VT_BOOL, (void*)&result);
return result;
}
void CMoDotDensityRenderer::SetDrawBackground(BOOL propVal)
{
SetProperty(0x4, VT_BOOL, propVal);
}
CString CMoDotDensityRenderer::GetTag()
{
CString result;
GetProperty(0x5, VT_BSTR, (void*)&result);
return result;
}
void CMoDotDensityRenderer::SetTag(LPCTSTR propVal)
{
SetProperty(0x5, VT_BSTR, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// CMoDotDensityRenderer operations
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