📄 framemgr.c
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/*
Copyright (C) 2004 John Orlando
AVRcam: a small real-time image processing engine.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For more information on the AVRcam, please contact:
john@jrobot.net
or go to www.jrobot.net for more details regarding the system.
*/
/*********************************************************
Module Name: FrameMgr.c
Module Date: 04/10/2004
Module Auth: John Orlando
Description: This modules is responsible for performing
both medium and high level processing on image data.
This is performed at both the line level as well as
the frame level. It controls the main flow of the
system, adhering to all the critical timing
requirements (such as when serial data can be transferred,
etc).
Revision History:
Date Rel Ver. Notes
4/10/2004 0.1 Module created
6/30/2004 1.0 Initial release for Circuit Cellar
contest.
11/15/2004 1.2 Updated processLine() function so
it will remove objects less than
a specified length/width (reduces
shot noise)
*********************************************************/
/* Includes */
#include <stdlib.h>
#include <string.h>
#include <avr/io.h>
#include "Executive.h"
#include "UIMgr.h"
#include "FrameMgr.h"
#include "CamInterface.h"
#include "UartInterface.h"
#include "Utility.h"
#include "I2CInterface.h"
#include "CamConfig.h"
#include "CommonDefs.h"
/* Local Structures and Typedefs */
enum
{
ST_FrameMgr_idle,
ST_FrameMgr_TrackingFrame,
ST_FrameMgr_DumpingFrame
};
typedef unsigned char FrameMgr_State_t;
/* Definitions */
/* The most objects that can be tracked at any one time is 8.
This number is determined by the number of bytes that can be
sent out during a frame (one byte per line, 144 lines per frame)
with the number of bytes in a tracked object (7) + some wiggle
room :-) ... I guess this could be increased to around 20 if
we had enough room and cycles to process objects between lines */
#define MAX_TRACKED_OBJECTS 8
/* This defines the number of bytes that make up a trackedObject_t
structure... */
#define SIZE_OF_TRACKED_OBJECT 8
/* This define is used to turn off the timer overflow interrupt
that is generated when the PCLK overflows TIMER1 */
#define DISABLE_PCLK_TIMER1_OVERFLOW_BITMASK 0xFB
/* This define is used to determine if a run length is too small
to be concerned with. This helps to reduce the number of false
positives. */
#define MIN_OBJECT_TRACKING_WIDTH 3
/* This define is used to determine if an object has enough
height to be considered worth tracking...it is used to reduce
shot noise */
#define MIN_OBJECT_TRACKING_HEIGHT 3
/* This define is used to indicate how often the filter routine
that removes objects less than MIN_OBJECT_TRACKING_HEIGHT should
be executed. It is measured in a number of lines (7 nominally). */
#define RUN_OBJECT_FILTER_MASK 0x07
/* This enum describes the possible colors that can
be tracked by the system. This can't be represented as
simple color names (red, brown, etc) due to the fact that
the user sets which colors will be associated with which
bits. Remember...after the AND operation of the indexed
color map values executes, either a single bit indicating
the color should be set, or no bits indicating that the
color isn't represented in the color map (notTracked). */
enum
{
notTracked,
color1, /* bit 1 color */
color2, /* bit 2 color */
color3, /* bit 3 color */
color4, /* bit 4 color */
color5, /* bit 5 color */
color6, /* bit 6 color */
color7, /* bit 7 color */
color8 /* bit 8 color */
};
typedef unsigned char trackedColor_t;
/* This structure defines the info that needs to be
maintained for each trackedObject in the trackingTable */
typedef struct
{
trackedColor_t color;
unsigned char lastLineXStart;
unsigned char lastLineXFinish;
unsigned char x_upperLeft;
unsigned char y_upperLeft;
unsigned char x_lowerRight;
unsigned char y_lowerRight;
unsigned char objectValid; /* used to be a fill byte...now it is
used to determine if the object is valid
or not...it gets invalidated if it is
determined that it is too small, or
that the object is within another object */
} trackedObject_t;
/* These defines are used to index into each individual element in the
trackedObject_t structure. This seems to be MUCH more efficient than
accessing the elements in GCC. */
#define COLOR_OFFSET 0
#define LAST_LINE_X_START_OFFSET 1
#define LAST_LINE_X_FINISH_OFFSET 2
#define X_UPPER_LEFT_OFFSET 3
#define Y_UPPER_LEFT_OFFSET 4
#define X_LOWER_RIGHT_OFFSET 5
#define Y_LOWER_RIGHT_OFFSET 6
#define VALID_OBJECT_OFFSET 7
/* Local Variables */
/* The trackedObjectTable is used to hold up to eight tracked objects
while they are being acquired. */
static trackedObject_t trackedObjectTable[MAX_TRACKED_OBJECTS];
static trackedObject_t *pCurrentTrackedObjectTable = trackedObjectTable;
static unsigned char lineCount = 0;
static FrameMgr_State_t currentState = ST_FrameMgr_idle;
static unsigned char numCurrTrackedObjects = 0;
static unsigned char numPrevTrackedObjects = 0;
static unsigned char trackedLineCount = 0;
/* Local Functions */
static void FrameMgr_findConnectedness(void);
/* Extern Functions */
/* These functions are located in assembly files, and thus
must be externed here so they can be referenced in the source below. */
extern void CamIntAsm_waitForNewTrackingFrame(unsigned char *pBuffer, unsigned char *pMemLookup);
extern void CamIntAsm_waitForNewDumpFrame(unsigned char *pCurrBuffer, unsigned char *pPrevBuffer);
extern void CamIntAsm_acquireTrackingLine(unsigned char *pBuffer, unsigned char *pMemLookup);
extern void CamIntAsm_acquireDumpLine(unsigned char *pCurrBuffer, unsigned char *pPrevBuffer);
/***********************************************************
Function Name: FrameMgr_init
Function Description: This function is responsible
for initializing the FrameMgr. This includes
setting up the various buffers and data needed to
process each frame of image data.
Inputs: none
Outputs: none
***********************************************************/
void FrameMgr_init(void)
{
memset(trackedObjectTable,0x00,sizeof(trackedObjectTable));
}
/***********************************************************
Function Name: FrameMgr_dispatchEvent
Function Description: This function is responsible for
taking an incoming event and performing the needed
actions with it as pertains to the FrameMgr.
Inputs: event - the generated event
Outputs: none
***********************************************************/
void FrameMgr_dispatchEvent(unsigned char event)
{
switch(event)
{
case EV_DUMP_FRAME:
/* try re-initializing the camera before we start dumping */
CamConfig_setCamReg(0x11,0x01); /* reduce the frame rate for dumping*/
CamConfig_sendFifoCmds();
Utility_delay(1000); /* allow the new frame rate to settle */
lineCount = 0;
currentState = ST_FrameMgr_DumpingFrame;
//CamIntAsm_waitForNewDumpFrame(currentLineBuffer,previousLineBuffer);
FrameMgr_acquireLine();
break;
case EV_ENABLE_TRACKING:
currentState = ST_FrameMgr_TrackingFrame;
FrameMgr_acquireFrame();
break;
case EV_ACQUIRE_FRAME_COMPLETE:
FrameMgr_processFrame();
break;
case EV_PROCESS_FRAME_COMPLETE:
FrameMgr_acquireFrame();
break;
case EV_SERIAL_DATA_RECEIVED:
if (currentState != ST_FrameMgr_idle)
{
/* we need to go back to processing line data, since
serial data reception interrupted us....just trash the
frame and act like the frame has been processed, which
will kick off the system to wait for the next line */
PUBLISH_EVENT(EV_PROCESS_FRAME_COMPLETE);
}
break;
case EV_DISABLE_TRACKING:
/* tracking needs to be turned off */
currentState = ST_FrameMgr_idle;
break;
}
}
/***********************************************************
Function Name: FrameMgr_acquireFrame
Function Description: This function is responsible for
beginning of the acquisition of a new frame of data
from the camera interface. The acquisition of this line
depends on the current state of the FrameMgr.
Inputs: none
Outputs: none
***********************************************************/
void FrameMgr_acquireFrame(void)
{
if (currentState == ST_FrameMgr_TrackingFrame)
{
trackedLineCount = 0;
numPrevTrackedObjects = numCurrTrackedObjects;
numCurrTrackedObjects = 0;
/* clear out the tracking table, and wait for the new frame
to start */
memset(trackedObjectTable,0x00,sizeof(trackedObjectTable));
//CamIntAsm_waitForNewTrackingFrame(currentLineBuffer,colorMap);
WAIT_FOR_VSYNC_HIGH();
CamIntAsm_acquireTrackingLine(currentLineBuffer,colorMap);
}
}
/***********************************************************
Function Name: FrameMgr_acquireLine
Function Description: This function is responsible for
acquiring a line of data from the camera interface.
The acquisition of this line depends on the current
state of the FrameMgr.
Inputs: none
Outputs: none
***********************************************************/
void FrameMgr_acquireLine(void)
{
unsigned char tmpLineCount;
/* clearing out the buffers takes too long...we should
just overwrite the data here without a problem when
we start acquiring...at no point do we check for
a 0x00 value in the current or previous lineBuffers,
so it was a bit excessive :-) */
/* check which state we are in and proceed as needed */
if (currentState == ST_FrameMgr_DumpingFrame)
{
tmpLineCount = lineCount*2;
/* clearing out the line data in dump mode is ok, and actually
is needed, since it is possible for the first dump line in
a frame to come back with the last line captured of the
last capture session...*/
memset(currentLineBuffer,0x00,LENGTH_OF_LINE_BUFFER);
memset(previousLineBuffer,0x00,LENGTH_OF_LINE_BUFFER);
/* wait for another VSYNC so we know which frame to use
to start looking for a line to receive */
WAIT_FOR_VSYNC_HIGH();
WAIT_FOR_VSYNC_LOW();
/* look at lineCount to determine how many HREFs we should
wait before we start sampling */
while(tmpLineCount != 0)
{
WAIT_FOR_HREF_HIGH();
tmpLineCount--;
WAIT_FOR_HREF_LOW();
}
/* we should now be ready to sample our line...*/
CamIntAsm_acquireDumpLine(currentLineBuffer,previousLineBuffer);
}
else if (currentState == ST_FrameMgr_TrackingFrame)
{
WAIT_FOR_HREF_LOW();
CamIntAsm_acquireTrackingLine(currentLineBuffer,colorMap);
}
}
/***********************************************************
Function Name: FrameMgr_processLine
Function Description: This function is responsible for
parsing the received image line and performing either
connected region mapping (if in the Tracking state) or
sending out the raw sampled data (if in the Dumping
state).
Inputs: none
Outputs: none
***********************************************************/
void FrameMgr_processLine(void)
{
unsigned char i;
volatile unsigned char dataToSend;
unsigned char *pTrackedObjectData = (unsigned char *)pCurrentTrackedObjectTable;
#ifdef DEBUG_TRACKED_LINE
unsigned char *pSendData;
unsigned char asciiBuffer[5];
unsigned char pixelCount = 0;
#endif
if (currentState == ST_FrameMgr_DumpingFrame)
{
/* we want to sit in a tight loop and send the acquired data
sitting in current and previous line buffers out the serial
port...it is sent out the serial port immediately instead
of going into the UIMgr tx fifo because we can't do anything
until its sent out anyway...may as well just get it out now */
/* currentLineBuffer is getting "g" previousLineBuffer is getting "b-r" */
UartInt_txByte(0x0B); /* send the header byte */
UartInt_txByte(lineCount); /* send the line count */
for (i=0; i<NUM_PIXELS_IN_A_DUMP_LINE; i+=2)
{
/* when a dump line is sampled, the upper byte can potentially
have garbage in it...we don't have time to mask it off as we're
sampling, so it is done here before we send it out...we also
combine the samples together so we really are sending up a
sample for line N as well as line N+1 */
dataToSend = currentLineBuffer[i];
dataToSend &= 0x0F;
dataToSend <<= 4;
dataToSend |= (previousLineBuffer[i] & 0x0F);
/* dataToSend should be packed now */
UartInt_txByte(dataToSend);
/* flip the colors around since we are doing all G on Y and BR on UV */
dataToSend = previousLineBuffer[i+1];
dataToSend &= 0x0F;
dataToSend <<= 4;
dataToSend |= (currentLineBuffer[i+1] & 0x0F);
/* dataToSend should be packed now */
UartInt_txByte(dataToSend);
}
UartInt_txByte(0x0F); /* send line end */
/* once all the data is sent, increment out line count by 2 since
we really get 2 lines worth of pixels on each pass */
/* Update...increment only by 1, but only send 72 double-lines */
lineCount++;
/* check to see if we have retrieved all of the needed lines */
if (lineCount >= 72) /* half 144, since we send two lines at a time */
{
/* we're done, so send the dump complete?...nope, just change
states and we should be fine */
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