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📄 cgamepanel.java

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💻 JAVA
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package chiidanceapp;


import java.awt.Graphics;
import javax.swing.JPanel;
import java.awt.Image;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Color;



public class CGamePanel extends JPanel implements Runnable{
  //////////////////////////////////////////////////////////////////////
  private Image    OffScreen;
  private Graphics DrawOffScreen;

  private Thread newThread;

  private int    Interval;

  Color        color;

  CLoad        Load;
  CDanceUI     DanceUI;
  CStartUI     StartUI;
  CSelectionUI SelectionUI;
  CTalk talk;
  CSceneInfo   SceneInfo;
  CEndUI EndUI;
  CScoreUI ScoreUI;

////////////////////////////////////////////////////////////////////////
  public CGamePanel() {
     Load        = new CLoad();

     switch( Load.loadRefleshSpeed() )
     {
       case 1:
         Interval = 300;
         break;
       case 2:
         Interval = 100;
         break;
       case 3:
         Interval = 50;
         break;
       case 4:
         Interval = 10;
         break;
     }

     SceneInfo   = new CSceneInfo();
     StartUI     = new CStartUI();

     newThread   = new Thread( this );
     newThread.start();
  }
////////////////////////////////////////////////////////////////////////

  public void setInterval( int Interval )
  {
    this.Interval = Interval;
  }

////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
    public void paint( Graphics g )
    {
        super.paint( g );
        super.paintComponent( g );

        
        if( OffScreen == null )
        {
         OffScreen    = createImage( 800,600 );
        }
        if( OffScreen != null )
        {
         DrawOffScreen = OffScreen.getGraphics();
        }

        if ( DrawOffScreen != null )

        
        if( DrawOffScreen instanceof Graphics2D )
        {
        Graphics2D g2 = ( Graphics2D )DrawOffScreen;

        g2.setRenderingHint(
          RenderingHints.KEY_TEXT_ANTIALIASING,
          RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
        }

        switch( SceneInfo.getGameState()  )
        {
          case 0:
            StartUI.paint( DrawOffScreen,this );
            break;
          case 1:
            SelectionUI.draw( DrawOffScreen,this );
            break;
          case 2:
            DanceUI.paint( DrawOffScreen,this );
            break;
          case 3:
            
            ScoreUI.paint( DrawOffScreen,this );
            break;
          case 4:
            
            EndUI.paint( DrawOffScreen,this );
            break;
        }

        g.drawImage( OffScreen,0,0,this );

        g.dispose();
    }
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////

  public void run() {
    while( true )
    {
      repaint();

      try{
        newThread.sleep( Interval );
        Thread.sleep( Interval );
      }
      catch( Exception ex ){}
    }
  }
}

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