📄 scardmanager.h
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#if !defined(AFX_SCARDMANAGER_H__70C53B1B_B3A2_411A_B9A7_89A489A06D5A__INCLUDED_)
#define AFX_SCARDMANAGER_H__70C53B1B_B3A2_411A_B9A7_89A489A06D5A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SCardManager.h : header file
//
// PC/SC header files
#include "winscard.h"
#include "scarderr.h"
// these should be in scarderr.h...but they weren't
#define SCARD_E_NO_READERS_AVAILABLE ((DWORD)0x8010002E)
/////////////////////////////////////////////////////////////////////////////
// SCardManager window
class SCardManager : public CWnd
{
// Construction
public:
SCardManager();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(SCardManager)
//}}AFX_VIRTUAL
// Implementation
public:
CString m_GetPCSCErrorString(LONG);
void m_FillReaderComboBox(CComboBox*);
CString m_SelectedReader;
SCARDHANDLE m_hCardHandle;
LONG m_SCardConnect(LPCTSTR,CString);
CString m_SCardListReaders();
LONG m_SCardEstablishContext();
LONG m_SCardReleaseContext();
SCARDCONTEXT m_hSC;
virtual ~SCardManager();
// Generated message map functions
protected:
CString m_csReaderList;
//{{AFX_MSG(SCardManager)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCARDMANAGER_H__70C53B1B_B3A2_411A_B9A7_89A489A06D5A__INCLUDED_)
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