play.h

来自「这是个基于MFC开发的药品打假应用程序」· C头文件 代码 · 共 54 行

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54
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#if !defined(AFX_PLAY_H__61CC8CC9_1C19_410D_ACE9_13549C12B36E__INCLUDED_)
#define AFX_PLAY_H__61CC8CC9_1C19_410D_ACE9_13549C12B36E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Play.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// Play dialog

class Play : public CDialog
{
// Construction
public:
	int m_nItem;
	int m_idTime;
	Play(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(Play)
	enum { IDD = IDD_PLAY };
	CListBox	m_ListBox;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(Play)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(Play)
	afx_msg void OnFight();
	afx_msg void OnStart();
	afx_msg void OnStop();
	afx_msg void OnCancel();
	virtual BOOL OnInitDialog();
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PLAY_H__61CC8CC9_1C19_410D_ACE9_13549C12B36E__INCLUDED_)

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