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📄 gpeflat.cpp

📁 wince.net板级支持包BSP for EP9315
💻 CPP
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    GPELineParms    *lineParameters, 
    EGPEPhase       phase
)
{
    DEBUGMSG (GPE_ZONE_INIT, (TEXT("GPEFlat::Line\r\n")));

    if (phase == gpeSingle || phase == gpePrepare)
    {

        if ((lineParameters->pDst != m_pPrimarySurface))
        {
            lineParameters->pLine = EmulatedLine;
        }
        else
        {
            lineParameters->pLine = (SCODE (GPE::*)(struct GPELineParms *)) WrappedEmulatedLine;
        }
    }
    return S_OK;
}

//****************************************************************************
// GPEFlat::BltPrepare
//****************************************************************************
// 

SCODE   GPEFlat::BltPrepare(GPEBltParms *blitParameters)
{
    RECTL   rectl;

    DEBUGMSG (GPE_ZONE_INIT, (TEXT("GPEFlat::BltPrepare\r\n")));

    //
    // default to base EmulatedBlt routine
    //
    blitParameters->pBlt = EmulatedBlt;

    //
    // see if we need to deal with cursor
    //
    if (m_CursorVisible && !m_CursorDisabled)
    {
        //
        // check for destination overlap with cursor and turn off cursor if overlaps
        // only care if dest is main display surface
        //
        if (blitParameters->pDst == m_pPrimarySurface)  
        {
        
            //
            // make sure there is a valid prclDst
            //
            if (blitParameters->prclDst != NULL)        
            {
                //
                // if so, use it
                //
                rectl = *blitParameters->prclDst;       
            }
            else
            {
                //
                // if not, use the Cursor rect - this forces the cursor to be turned off in this case
                //
                rectl = m_CursorRect;                   
            }

            if (m_CursorRect.top < rectl.bottom && m_CursorRect.bottom > rectl.top &&
                m_CursorRect.left < rectl.right && m_CursorRect.right > rectl.left)
            {
                CursorOff();
                m_CursorForcedOff = TRUE;
            }
        }

        //
        // check for source overlap with cursor and turn off cursor if overlaps
        // only care if source is main display surface
        //
        if (blitParameters->pSrc == m_pPrimarySurface)  
        {
            //
            // make sure there is a valid prclSrc
            //
            if (blitParameters->prclSrc != NULL)        
            {
                //
                // if so, use it
                //
                rectl = *blitParameters->prclSrc;       
            }
            else
            {
                //
                // if not, use the CUrsor rect - this forces the cursor to be turned off in this case
                //
                rectl = m_CursorRect;                   
            }
            if (m_CursorRect.top < rectl.bottom && m_CursorRect.bottom > rectl.top &&
                m_CursorRect.left < rectl.right && m_CursorRect.right > rectl.left)
            {
                CursorOff();
                m_CursorForcedOff = TRUE;
            }
        }
    }

    // see if there are any optimized software blits available
    EmulatedBltSelect02(blitParameters);
    EmulatedBltSelect08(blitParameters);
    EmulatedBltSelect16(blitParameters);

    return S_OK;
}

//****************************************************************************
// GPEFlat::BltComplete
//****************************************************************************
// 
SCODE   GPEFlat::BltComplete(GPEBltParms *blitParameters)
{
    DEBUGMSG (GPE_ZONE_INIT, (TEXT("GPEFlat::BltComplete\r\n")));

    // see if cursor was forced off because of overlap with source or destination and turn back on
    if (m_CursorForcedOff)
    {
        m_CursorForcedOff = FALSE;
        CursorOn();
    }

    return S_OK;
}

//****************************************************************************
// GPEFlat::InVBlank
//****************************************************************************
// We don't have to worry about blanking.
//
INT    GPEFlat::InVBlank(void)
{
    DEBUGMSG (GPE_ZONE_INIT, (TEXT("GPEFlat::InVBlank\r\n")));
    return 0;
}

//****************************************************************************
// PrintPalette
//****************************************************************************
// Debug routine to print out the current palette
// 
//
void PrintPalette()
{
    #ifdef DEBUG
    ULONG   ulEntry;
    DEBUGMSG (GPE_ZONE_PALETTE, (L"GPEFLat: Current Palette, "));
    
    //
    // If the print Palette zone is enabled print out the palette whenever
    // we open the palette.
    //
    if(GPE_ZONE_PALETTE)
    {
        for(ulEntry = 0; ulEntry < 256 ; ulEntry+=4)
        {
            DEBUGMSG
            (
                GPE_ZONE_PALETTE, 
                (
                    L"Entry 0x%03x:  0x%08x  0x%08x  0x%08x  0x%08x\n",
                    ulEntry,
                    RASTER_COLOR_LUT[ulEntry],
                    RASTER_COLOR_LUT[ulEntry + 1],
                    RASTER_COLOR_LUT[ulEntry + 2],
                    RASTER_COLOR_LUT[ulEntry + 3]
                )
            );
        }
    }        
    #endif //DEBUG
}
//****************************************************************************
// GPEFlat::SetPalette
//****************************************************************************
// Set up the Color Look up table.   There are two LUT's in hardware.
// the lookup table that is visible is not the one that is accessable.
// 
//
SCODE  GPEFlat::SetPalette
(
    const PALETTEENTRY  *source, 
    USHORT              firstEntry, 
    USHORT              numEntries
)
{
    DEBUGMSG (GPE_ZONE_INIT, (TEXT("GPEFlat::SetPalette\r\n")));
    ULONG   ulEntry;
    ULONG   ulCount;

    if (firstEntry < 0 || firstEntry + numEntries > 256 || source == NULL)
    {
        RETAILMSG(1,(TEXT("SetPalette invalid arguments\r\n")));
        return  E_INVALIDARG;
    }

    //
    // Copy into our palette.
    //
    memcpy((void *)&m_Palette[firstEntry], source, sizeof(PALETTEENTRY) * numEntries);
    

    //
    // I would do a memory copy but the red and blue
    // palette entries are reversed.
    //
    for(ulEntry = firstEntry ; ulEntry < numEntries; ulEntry++)
    {
        unsigned char red, green, blue;

        //
        // Get the values for Red, Green and Blue.
        //
        red     = source[ulEntry].peRed ;
        green   = source[ulEntry].peGreen;
        blue    = source[ulEntry].peBlue;

        //
        // Program up the Color lookup table.
        //
        RASTER_COLOR_LUT[ulEntry] = ((ULONG)red<< 16) + ((ULONG)green << 8) + (ULONG)blue;
    }
    
    //
    // Switch to the other LUT and program the same values.
    //                                       
    *RASTER_LUTCONT          ^= LUTCONT_SWTCH;
    
    //
    // Wait until a palette switch occurs at the end of the frame.
    //
    for(ulCount = 0 ;; ulCount++)
    {
        //
        // Put a small delay to wait for the change.
        //
        Sleep(1);
        
        //
        // Has the switch occured.
        //
        if(((*RASTER_LUTCONT & LUTCONT_SSTAT) && (*RASTER_LUTCONT &LUTCONT_SWTCH)) ||
          (!(*RASTER_LUTCONT & LUTCONT_SSTAT) && !(*RASTER_LUTCONT & LUTCONT_SWTCH)))
        {
            break;
        }
        
        if(ulCount > 100)
        {
            DEBUGMSG (GPE_ZONE_INIT, (TEXT("ERROR: Palette switch never occured.\n")));
        }
    }

    
    //
    // I would do a memory copy but the red and blue
    // palette entries are reversed.
    //
    for(ulEntry = firstEntry ; ulEntry < numEntries; ulEntry++)
    {
        unsigned char    red, green, blue;

        //
        // Get the values for Red, Green and Blue.
        //
        red     = source[ulEntry].peRed ;
        green   = source[ulEntry].peGreen;
        blue    = source[ulEntry].peBlue;

        //
        // Program up the Color lookup table.
        //
        RASTER_COLOR_LUT[ulEntry] = ((ULONG)red<< 16) + ((ULONG)green << 8) + (ULONG)blue;
    }
    
    //
    // Print out the palette to the debugger if the debug zone is enabled.
    //
    PrintPalette();


    return  S_OK;
}

//****************************************************************************
// GPEFlat::GetGraphicsCaps
//****************************************************************************
// 
// 
ULONG   GPEFlat::GetGraphicsCaps()
{
    if (m_pMode)
    {
        //
        // if in 16bpp mode, return GCAPS_GRAY16 to denote that we support 
        // anti-aliased fonts
        if (m_pMode->Bpp == 16)     
        {
            return  GCAPS_GRAY16;
        }
    }
    return  0;
}

//****************************************************************************
// RegisterDDHALAPI
//****************************************************************************
// no DDHAL support
// 
void  RegisterDDHALAPI(void)
{
    return; 
}

ULONG gBitMasks[] = { 0x0001,0x0002,0x0000 };


//****************************************************************************
// DrvGetMasks
//****************************************************************************
//
//
ULONG *APIENTRY DrvGetMasks(DHPDEV dhpdev)
{
    return gBitMasks;
}

//****************************************************************************
// GPEAccel::PowerHandler
//****************************************************************************
// Routine that powers up and down the video clocks.
// 
//
VOID GPEFlat::PowerHandler( BOOL bOff)
{
    ULONG   ulTemp;

    //
    // Unlock the video attributes register.
    //
    *RASTER_REALITI_SWLOCK   = 0xaa;

    //
    // See if we are power up the system or shutting down the system.
    //
    if(bOff)
    {
        //
        // Clear the Sleep signal.  This turns off the LCD.
        //
        if( m_Registry.fSleepSignalActive )
        {
            ulTemp = *GPIO_PADR;
            *GPIO_PADR = ulTemp & ~0x2;
        }

        *RASTER_VIDEOATTRIBS = ~VIDEOATTRIBS_EN &  m_ulVideoAttrib ;
    }
    else
    {
        //
        // Set the Sleep Signal.  This turns on the LCD.
        //
        if( m_Registry.fSleepSignalActive )
        {
            ulTemp = *GPIO_PADR;
            *GPIO_PADR = ulTemp | 0x2;
        }

        *RASTER_VIDEOATTRIBS = m_ulVideoAttrib ;
    }
}

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