📄 vkremap.cpp
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
/*++
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
@doc EXTERNAL DRIVERS
@module vkremap.cpp |
This file implements the virtual key remapping part of the platform
independent code of the keyboard driver. This is provided as a sample to
platform driver writers and is expected to be able to be used without
major modification on most hardware platforms.
*/
#include <windows.h>
#include <keybddr.h>
// The real state of certain keys.
static BOOL v_fLShiftDown = FALSE;
static BOOL v_fRShiftDown = FALSE;
static BOOL v_fLAltDown = FALSE;
static BOOL v_fRAltDown = FALSE;
static BOOL v_fLCtrlDown = FALSE;
static BOOL v_fRCtrlDown = FALSE;
// Use a pseudo Alt key since we fake that the Alt key goes up and down.
static BOOL v_fLPseudoAltDown = FALSE;
static BOOL v_fRPseudoAltDown = FALSE;
static BOOL v_fLastKeyDownWasPseudoAlt = FALSE;
// Keep track of the last vkey actually sent for keys which have multiple
// virtual keys.
static UINT32 v_LShiftVKeySent = 0;
static UINT32 v_RShiftVKeySent = 0;
static UINT32 v_PeriodVKeySent = 0;
static UINT32 v_CommaVKeySent = 0;
static UINT32 v_BackVKeySent = 0;
static UINT32 v_RightVKeySent = 0;
static UINT32 v_LeftVKeySent = 0;
static UINT32 v_UpVKeySent = 0;
static UINT32 v_DownVKeySent = 0;
#define ANY_ALT_DOWN() (v_fLAltDown || v_fRAltDown)
#define ANY_CTRL_DOWN() (v_fLCtrlDown || v_fRCtrlDown)
#define ANY_SHIFT_DOWN() (v_fLShiftDown || v_fRShiftDown)
/*++
KeybdDriverRemapVKeyDown:
On a key down, do any virtual key re-mapping on the keyboard.
Notes:
The basic pattern for each special key is to see if we are already sending
a virtual key and auto-repeat it or check if its particular modifier is
down and send the modified key or just send the unmodified key.
For modified keys, we need to make it look like the modifier key went up
and then the desired virtual key went down. Additionally, when the
modifier is the Alt key, we need to send a null character before the Alt
up so that menus do not activate.
--*/
int
KeybdDriverRemapVKeyDown(
UINT32 VirtualKey,
UINT32 VKeyBuf[16],
KEY_STATE_FLAGS KeyStateFlagsBuf[16]
)
{
int i = 0;
UINT32 vkUp = 0;
UINT32 vkDown;
BOOL fSendNull = FALSE;
UINT32 vkOnly = VirtualKey & 0xff; // Just the vkey
UINT32 vkOther = VirtualKey & ~0xff; // Just the other stuff
if ( vkOnly == VK_OFF )
{
vkDown = VK_OFF | KEYBD_DEVICE_SILENT_REPEAT;
}
else if ( vkOnly == VK_LSHIFT )
{
if ( v_LShiftVKeySent ) // Key is auto-repeating.
{
vkDown = v_LShiftVKeySent; // Send out whatever we sent last time.
}
else if ( v_fRShiftDown ) // Modifier key is down.
{
vkUp = VK_RSHIFT; // Make the right shift go up.
vkDown = v_LShiftVKeySent = v_RShiftVKeySent = VK_CAPITAL | // Send VK_CAPITAL instead of VK_LSHIFT.
KEYBD_DEVICE_SILENT_REPEAT;
}
else
{
vkDown = v_LShiftVKeySent = VK_LSHIFT | KEYBD_DEVICE_SILENT_REPEAT; // No modifier, send VK_LSHIFT.
}
v_fLShiftDown = TRUE;
}
else if ( vkOnly == VK_RSHIFT ) // etc.
{
if ( v_RShiftVKeySent )
{
vkDown = v_RShiftVKeySent;
}
else if ( v_fLShiftDown )
{
vkUp = VK_LSHIFT;
vkDown = v_RShiftVKeySent = v_LShiftVKeySent = VK_CAPITAL |
KEYBD_DEVICE_SILENT_REPEAT;
}
else
{
vkDown = v_RShiftVKeySent = VK_RSHIFT | KEYBD_DEVICE_SILENT_REPEAT;
}
v_fRShiftDown = TRUE;
}
else if ( vkOnly == VK_BACK )
{
if ( v_BackVKeySent )
{
vkDown = v_BackVKeySent;
}
else if ( v_fLShiftDown )
{
vkUp = VK_LSHIFT;
vkDown = v_BackVKeySent = VK_DELETE;
}
else if ( v_fRShiftDown )
{
vkUp = VK_RSHIFT;
vkDown = v_BackVKeySent = VK_DELETE;
}
else
{
vkDown = v_BackVKeySent = VK_BACK;
}
}
else if ( vkOnly == VK_COMMA )
{
if ( v_CommaVKeySent )
{
vkDown = v_CommaVKeySent;
}
else if ( ANY_ALT_DOWN() && !ANY_CTRL_DOWN() && !ANY_SHIFT_DOWN() )
{
fSendNull = TRUE;
vkUp = VK_MENU;
vkDown = v_CommaVKeySent = KEYBD_DEVICE_CONTRAST_LESS;
}
else
{
vkDown = v_CommaVKeySent = VK_COMMA;
}
}
else if ( vkOnly == VK_PERIOD )
{
if ( v_PeriodVKeySent )
{
vkDown = v_PeriodVKeySent;
}
else if ( ANY_ALT_DOWN() && !ANY_CTRL_DOWN() && !ANY_SHIFT_DOWN() )
{
fSendNull = TRUE;
vkUp = VK_MENU;
vkDown = v_PeriodVKeySent = KEYBD_DEVICE_CONTRAST_MORE;
}
else
{
vkDown = v_PeriodVKeySent = VK_PERIOD;
}
}
else if ( vkOnly == VK_RIGHT )
{
if ( v_RightVKeySent )
{
vkDown = v_RightVKeySent;
}
else if ( ANY_ALT_DOWN() )
{
fSendNull = TRUE;
vkUp = VK_MENU;
vkDown = v_RightVKeySent = VK_END;
}
else
{
vkDown = v_RightVKeySent = VK_RIGHT;
}
}
else if ( vkOnly == VK_LEFT )
{
if ( v_LeftVKeySent )
{
vkDown = v_LeftVKeySent;
}
else if ( ANY_ALT_DOWN() )
{
fSendNull = TRUE;
vkUp = VK_MENU;
vkDown = v_LeftVKeySent = VK_HOME;
}
else
{
vkDown = v_LeftVKeySent = VK_LEFT;
}
}
else if ( vkOnly == VK_UP )
{
if ( v_UpVKeySent )
{
vkDown = v_UpVKeySent;
}
else if ( ANY_ALT_DOWN() )
{
fSendNull = TRUE;
vkUp = VK_MENU;
vkDown = v_UpVKeySent = VK_PRIOR;
}
else
{
vkDown = v_UpVKeySent = VK_UP;
}
}
else if ( vkOnly == VK_DOWN )
{
if ( v_DownVKeySent )
{
vkDown = v_DownVKeySent;
}
else if ( ANY_ALT_DOWN() )
{
fSendNull = TRUE;
vkUp = VK_MENU;
vkDown = v_DownVKeySent = VK_NEXT;
}
else
{
vkDown = v_DownVKeySent = VK_DOWN;
}
}
else if ( vkOnly == VK_LMENU )
{
vkDown = VK_LMENU | KEYBD_DEVICE_SILENT_REPEAT;
v_fLAltDown = TRUE;
v_fLPseudoAltDown = TRUE;
}
else if ( vkOnly == VK_RMENU )
{
vkDown = VK_RMENU | KEYBD_DEVICE_SILENT_REPEAT;
v_fRAltDown = TRUE;
v_fRPseudoAltDown = TRUE;
}
else if ( vkOnly == VK_LCONTROL )
{
vkDown = vkOnly | KEYBD_DEVICE_SILENT_REPEAT;
v_fLCtrlDown = TRUE;
}
else if ( vkOnly == VK_RCONTROL )
{
vkDown = vkOnly | KEYBD_DEVICE_SILENT_REPEAT;
v_fRCtrlDown = TRUE;
}
else if ( ( vkOnly == VK_LWIN ) ||
( vkOnly == VK_RWIN ) )
{
vkDown = vkOnly | KEYBD_DEVICE_SILENT_REPEAT;
}
else
{
vkDown = vkOnly;
}
// May need to send null character to keep menus from activating.
if ( fSendNull )
{
VKeyBuf[i] = KEYBD_DEVICE_SILENT | vkOther; // Virtual key == 0 down.
KeyStateFlagsBuf[i++] = KeyStateDownFlag;
VKeyBuf[i] = vkOther; // Virtual key == 0 up.
KeyStateFlagsBuf[i++] = 0;
}
// Make it look like the modifier(s) went up.
if ( vkUp )
{
if ( vkUp == VK_MENU )
{
if ( v_fLAltDown )
{
VKeyBuf[i] = VK_LMENU | vkOther;
KeyStateFlagsBuf[i++] = 0;
v_fLPseudoAltDown = FALSE;
}
if ( v_fRAltDown )
{
VKeyBuf[i] = VK_RMENU | vkOther;
KeyStateFlagsBuf[i++] = 0;
v_fRPseudoAltDown = FALSE;
}
}
else
{
VKeyBuf[i] = vkUp | vkOther;
KeyStateFlagsBuf[i++] = 0;
}
}
v_fLastKeyDownWasPseudoAlt = FALSE;
// Finally! Send the key down.
VKeyBuf[i] = vkDown | vkOther;
KeyStateFlagsBuf[i++] = KeyStateDownFlag;
return i;
}
/*++
KeybdDriverRemapKeyUp:
On a key up, undo all of the virtual key re-mapping on the keyboard.
Notes:
When a special key is released, we send an up event for whatever virtual
key was original sent as going down.
If the special key's modifier key is still down, we send a down event for
it to keep the state consistent. (We earlier sent an up event for the modifier
when the special key went down.).
We remember if the modifier key we are resending the down for is the Alt
key. If it is, when it is really released, we send a null through the
system to keep menus from activating. Otherwise, menus would see this
down followed directly by an Alt up and so would activate.
--*/
int
KeybdDriverRemapVKeyUp(
UINT32 VirtualKey,
UINT32 VKeyBuf[16],
KEY_STATE_FLAGS KeyStateFlagsBuf[16]
)
{
int i = 0;
UINT32 vkUp;
UINT32 vkDown = 0;
BOOL fSendUp = TRUE;
BOOL fSendNull = FALSE;
UINT32 vkOnly = VirtualKey & 0xff; // Just the vkey
UINT32 vkOther = VirtualKey & ~0xff; // Just the other stuff
// The key up we send is usually this.
vkUp = vkOnly;
if ( vkOnly == VK_LSHIFT )
{
vkUp = v_LShiftVKeySent; // Whatever we sent out is what goes up.
v_LShiftVKeySent = 0;
v_fLShiftDown = FALSE;
if ( v_fRShiftDown ) // Modifier key is still down.
{
vkDown = v_RShiftVKeySent = VK_RSHIFT;
}
}
else if ( vkOnly == VK_RSHIFT ) // etc.
{
vkUp = v_RShiftVKeySent; // Whatever we sent out is what goes up.
v_RShiftVKeySent = 0;
v_fRShiftDown = FALSE;
if ( v_fLShiftDown )
{
vkDown = v_LShiftVKeySent = VK_LSHIFT;
}
}
else if ( vkOnly == VK_BACK )
{
vkUp = v_BackVKeySent;
v_BackVKeySent = 0;
if ( v_fLShiftDown )
{
vkDown = VK_LSHIFT;
}
else if ( v_fRShiftDown )
{
vkDown = VK_RSHIFT;
}
}
else if ( vkOnly == VK_COMMA )
{
vkUp = v_CommaVKeySent;
v_CommaVKeySent = 0;
if ( ANY_ALT_DOWN() )
{
vkDown = VK_MENU;
}
}
else if ( vkOnly == VK_PERIOD )
{
vkUp = v_PeriodVKeySent;
v_PeriodVKeySent = 0;
if ( ANY_ALT_DOWN() )
{
vkDown = VK_MENU;
}
}
else if ( vkOnly == VK_RIGHT )
{
vkUp = v_RightVKeySent;
v_RightVKeySent = 0;
if ( ANY_ALT_DOWN() )
{
vkDown = VK_MENU;
}
}
else if ( vkOnly == VK_LEFT )
{
vkUp = v_LeftVKeySent;
v_LeftVKeySent = 0;
if ( ANY_ALT_DOWN() )
{
vkDown = VK_MENU;
}
}
else if ( vkOnly == VK_UP )
{
vkUp = v_UpVKeySent;
v_UpVKeySent = 0;
if ( ANY_ALT_DOWN() )
{
vkDown = VK_MENU;
}
}
else if ( vkOnly == VK_DOWN )
{
vkUp = v_DownVKeySent;
v_DownVKeySent = 0;
if ( ANY_ALT_DOWN() )
{
vkDown = VK_MENU;
}
}
else if ( vkOnly == VK_LMENU )
{
v_fLAltDown = FALSE;
// If we already sent out that the Alt key went up, don't send it again.
if ( v_fLPseudoAltDown )
{
v_fLPseudoAltDown = FALSE;
}
else
{
fSendUp = FALSE;
}
}
else if ( vkOnly == VK_RMENU )
{
v_fRAltDown = FALSE;
// If we already sent out that the Alt key went up, don't send it again.
if ( v_fRPseudoAltDown )
{
v_fRPseudoAltDown = FALSE;
}
else
{
fSendUp = FALSE;
}
}
else if ( vkOnly == VK_LCONTROL )
{
v_fLCtrlDown = FALSE;
}
else if ( vkOnly == VK_RCONTROL )
{
v_fRCtrlDown = FALSE;
}
if ( fSendUp )
{
/* If we are about to release the alt key and the last key down we sent
was pseudo-alt, send a null character through to keep menus from
activating. */
if ( v_fLastKeyDownWasPseudoAlt &&
( ( vkUp == VK_LMENU ) || ( vkUp == VK_RMENU ) ) )
{
VKeyBuf[i] = KEYBD_DEVICE_SILENT | vkOther; // Virtual key == 0 down.
KeyStateFlagsBuf[i++] = KeyStateDownFlag;
VKeyBuf[i] = vkOther; // Virtual key == 0 up.
KeyStateFlagsBuf[i++] = 0;
}
// Send the virtual key up.
VKeyBuf[i] = vkUp|vkOther;
KeyStateFlagsBuf[i++] = 0;
}
// Make it look like the modifier(s) went down.
if ( vkDown )
{
if ( vkDown == VK_MENU )
{
if ( v_fLAltDown )
{
VKeyBuf[i] = VK_LMENU | vkOther | KEYBD_DEVICE_SILENT;
KeyStateFlagsBuf[i++] = KeyStateDownFlag;
v_fLPseudoAltDown = TRUE;
}
if ( v_fRAltDown )
{
VKeyBuf[i] = VK_RMENU | vkOther | KEYBD_DEVICE_SILENT;
KeyStateFlagsBuf[i++] = KeyStateDownFlag;
v_fRPseudoAltDown = TRUE;
}
v_fLastKeyDownWasPseudoAlt = TRUE;
}
else
{
VKeyBuf[i] = vkDown | vkOther | KEYBD_DEVICE_SILENT;
KeyStateFlagsBuf[i++] = KeyStateDownFlag;
v_fLastKeyDownWasPseudoAlt = FALSE;
}
}
return i;
}
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