📄 defaultdrawingsupplier.java
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// square result[0] = new Rectangle2D.Double(-delta, -delta, size, size); // circle result[1] = new Ellipse2D.Double(-delta, -delta, size, size); // up-pointing triangle xpoints = intArray(0.0, delta, -delta); ypoints = intArray(-delta, delta, delta); result[2] = new Polygon(xpoints, ypoints, 3); // diamond xpoints = intArray(0.0, delta, 0.0, -delta); ypoints = intArray(-delta, 0.0, delta, 0.0); result[3] = new Polygon(xpoints, ypoints, 4); // horizontal rectangle result[4] = new Rectangle2D.Double(-delta, -delta / 2, size, size / 2); // down-pointing triangle xpoints = intArray(-delta, +delta, 0.0); ypoints = intArray(-delta, -delta, delta); result[5] = new Polygon(xpoints, ypoints, 3); // horizontal ellipse result[6] = new Ellipse2D.Double(-delta, -delta / 2, size, size / 2); // right-pointing triangle xpoints = intArray(-delta, delta, -delta); ypoints = intArray(-delta, 0.0, delta); result[7] = new Polygon(xpoints, ypoints, 3); // vertical rectangle result[8] = new Rectangle2D.Double(-delta / 2, -delta, size / 2, size); // left-pointing triangle xpoints = intArray(-delta, delta, delta); ypoints = intArray(0.0, -delta, +delta); result[9] = new Polygon(xpoints, ypoints, 3); return result; } /** * Tests this object for equality with another object. * * @param obj the other object. * * @return A boolean. */ public boolean equals(Object obj) { if (obj == null) { return false; } if (obj == this) { return true; } if (obj instanceof DefaultDrawingSupplier) { DefaultDrawingSupplier supplier = (DefaultDrawingSupplier) obj; boolean b0 = Arrays.equals(this.paintSequence, supplier.paintSequence); boolean b1 = (this.paintIndex == supplier.paintIndex); boolean b2 = Arrays.equals(this.outlinePaintSequence, supplier.outlinePaintSequence); boolean b3 = (this.outlinePaintIndex == supplier.outlinePaintIndex); boolean b4 = Arrays.equals(this.strokeSequence, supplier.strokeSequence); boolean b5 = (this.strokeIndex == supplier.strokeIndex); boolean b6 = Arrays.equals(this.outlineStrokeSequence, supplier.outlineStrokeSequence); boolean b7 = (this.outlineStrokeIndex == supplier.outlineStrokeIndex); boolean b8 = true; // something is going wrong here? // Arrays.equals(this.shapeSequence, supplier.shapeSequence); boolean b9 = (this.shapeIndex == supplier.shapeIndex); return b0 && b1 && b2 && b3 && b4 && b5 && b6 && b7 && b8 && b9; } return false; } /** * Handles serialization. * * @param stream the output stream. * * @throws IOException if there is an I/O problem. */ private void writeObject(ObjectOutputStream stream) throws IOException { stream.defaultWriteObject(); int paintCount = this.paintSequence.length; stream.writeInt(paintCount); for (int i = 0; i < paintCount; i++) { SerialUtilities.writePaint(this.paintSequence[i], stream); } int outlinePaintCount = this.outlinePaintSequence.length; stream.writeInt(outlinePaintCount); for (int i = 0; i < outlinePaintCount; i++) { SerialUtilities.writePaint(this.outlinePaintSequence[i], stream); } int strokeCount = this.strokeSequence.length; stream.writeInt(strokeCount); for (int i = 0; i < strokeCount; i++) { SerialUtilities.writeStroke(this.strokeSequence[i], stream); } int outlineStrokeCount = this.outlineStrokeSequence.length; stream.writeInt(outlineStrokeCount); for (int i = 0; i < outlineStrokeCount; i++) { SerialUtilities.writeStroke(this.outlineStrokeSequence[i], stream); } int shapeCount = this.shapeSequence.length; stream.writeInt(shapeCount); for (int i = 0; i < shapeCount; i++) { SerialUtilities.writeShape(this.shapeSequence[i], stream); } } /** * Restores a serialized object. * * @param stream the input stream. * * @throws IOException if there is an I/O problem. * @throws ClassNotFoundException if there is a problem loading a class. */ private void readObject(ObjectInputStream stream) throws IOException, ClassNotFoundException { stream.defaultReadObject(); int paintCount = stream.readInt(); this.paintSequence = new Paint[paintCount]; for (int i = 0; i < paintCount; i++) { this.paintSequence[i] = SerialUtilities.readPaint(stream); } int outlinePaintCount = stream.readInt(); this.outlinePaintSequence = new Paint[outlinePaintCount]; for (int i = 0; i < outlinePaintCount; i++) { this.outlinePaintSequence[i] = SerialUtilities.readPaint(stream); } int strokeCount = stream.readInt(); this.strokeSequence = new Stroke[strokeCount]; for (int i = 0; i < strokeCount; i++) { this.strokeSequence[i] = SerialUtilities.readStroke(stream); } int outlineStrokeCount = stream.readInt(); this.outlineStrokeSequence = new Stroke[outlineStrokeCount]; for (int i = 0; i < outlineStrokeCount; i++) { this.outlineStrokeSequence[i] = SerialUtilities.readStroke(stream); } int shapeCount = stream.readInt(); this.shapeSequence = new Shape[shapeCount]; for (int i = 0; i < shapeCount; i++) { this.shapeSequence[i] = SerialUtilities.readShape(stream); } } /** * Helper method to avoid lots of explicit casts in getShape(). Returns * an array containing the provided doubles cast to ints. * * @param a x * @param b y * @param c z * * @return int[3] with converted params. */ private static int[] intArray(double a, double b, double c) { return new int[] {(int) a, (int) b, (int) c}; } /** * Helper method to avoid lots of explicit casts in getShape(). Returns * an array containing the provided doubles cast to ints. * * @param a x * @param b y * @param c z * @param d t * * @return int[3] with converted params. */ private static int[] intArray(double a, double b, double c, double d) { return new int[] {(int) a, (int) b, (int) c, (int) d}; } /** * Returns a clone. * * @return A clone. * * @throws CloneNotSupportedException if a component of the supplier does not support cloning. */ public Object clone() throws CloneNotSupportedException { DefaultDrawingSupplier clone = (DefaultDrawingSupplier) super.clone(); //public static final Paint[] DEFAULT_PAINT_SEQUENCE = ChartColor.createDefaultPaintArray(); //public static final Paint[] DEFAULT_OUTLINE_PAINT_SEQUENCE //public static final Stroke[] DEFAULT_STROKE_SEQUENCE //public static final Stroke[] DEFAULT_OUTLINE_STROKE_SEQUENCE //public static final Shape[] DEFAULT_SHAPE_SEQUENCE = createStandardSeriesShapes(); //private transient Paint[] paintSequence; //private int paintIndex; //private transient Paint[] outlinePaintSequence; //private int outlinePaintIndex; // private transient Stroke[] strokeSequence; //private int strokeIndex; //private transient Stroke[] outlineStrokeSequence; //private int outlineStrokeIndex; //private transient Shape[] shapeSequence; //clone.shapeSequence = //private int shapeIndex <-- primitive return clone; }}
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