📄 timeouttimer.cpp
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/* Copyright (c) 2004, Nokia. All rights reserved */
// INCLUDE FILES
#include "TimeOutTimer.h"
#include "TimeOutNotifier.h"
#include "Sockets.pan"
// ========================= MEMBER FUNCTIONS ==================================
// -----------------------------------------------------------------------------
// CTimeOutTimer::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CTimeOutTimer* CTimeOutTimer::NewL( const TInt aPriority,
MTimeOutNotifier& aTimeOutNotify )
{
CTimeOutTimer* self = CTimeOutTimer::NewLC( aPriority, aTimeOutNotify );
CleanupStack::Pop( self );
return self;
}
// -----------------------------------------------------------------------------
// CTimeOutTimer::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CTimeOutTimer* CTimeOutTimer::NewLC( const TInt aPriority,
MTimeOutNotifier& aTimeOutNotify )
{
CTimeOutTimer* self = new ( ELeave ) CTimeOutTimer( aPriority,
aTimeOutNotify );
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
// -----------------------------------------------------------------------------
// CTimeOutTimer::CTimeOutTimer()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CTimeOutTimer::CTimeOutTimer( const TInt aPriority,
MTimeOutNotifier& aTimeOutNotify )
: CTimer( aPriority ), iNotify( aTimeOutNotify )
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CTimeOutTimer::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CTimeOutTimer::ConstructL()
{
CTimer::ConstructL();
CActiveScheduler::Add( this );
}
// -----------------------------------------------------------------------------
// CTimeOutTimer::~CTimeOutTimer()
// Destructor.
// -----------------------------------------------------------------------------
//
CTimeOutTimer::~CTimeOutTimer()
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CTimeOutTimer::RunL()
// Called when operation completes.
// -----------------------------------------------------------------------------
//
void CTimeOutTimer::RunL()
{
// Timer request has completed, so notify the timer's owner
if ( iStatus == KErrNone )
{
iNotify.TimerExpired();
}
else
{
User::Panic( KPanicSockets, ESocketsBadStatus );
}
}
// End of File
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