treectrluse.vcp

来自「EVC的TREE应用,有需要的朋友可以一起研究哦」· VCP 代码 · 共 465 行 · 第 1/2 页

VCP
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!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE x86) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE emulator) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\TreeAttrDlg.cpp

!IF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE ARM) Release"

DEP_CPP_TREEA=\
	".\StdAfx.h"\
	".\TreeAttrDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE ARM) Debug"

DEP_CPP_TREEA=\
	".\StdAfx.h"\
	".\TreeAttrDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE x86) Release"

DEP_CPP_TREEA=\
	".\StdAfx.h"\
	".\TreeAttrDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE x86) Debug"

DEP_CPP_TREEA=\
	".\StdAfx.h"\
	".\TreeAttrDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE emulator) Debug"

DEP_CPP_TREEA=\
	".\StdAfx.h"\
	".\TreeAttrDlg.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\TreeCtrlUse.cpp

!IF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE ARM) Release"

DEP_CPP_TREEC=\
	".\StdAfx.h"\
	".\TreeCtrlUse.h"\
	".\TreeCtrlUseDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE ARM) Debug"

DEP_CPP_TREEC=\
	".\StdAfx.h"\
	".\TreeCtrlUse.h"\
	".\TreeCtrlUseDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE x86) Release"

DEP_CPP_TREEC=\
	".\StdAfx.h"\
	".\TreeCtrlUse.h"\
	".\TreeCtrlUseDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE x86) Debug"

DEP_CPP_TREEC=\
	".\StdAfx.h"\
	".\TreeCtrlUse.h"\
	".\TreeCtrlUseDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE emulator) Debug"

DEP_CPP_TREEC=\
	".\StdAfx.h"\
	".\TreeCtrlUse.h"\
	".\TreeCtrlUseDlg.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\TreeCtrlUse.rc

!IF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE x86) Release"

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE x86) Debug"

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE emulator) Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\TreeCtrlUseDlg.cpp

!IF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE ARM) Release"

DEP_CPP_TREECT=\
	".\StdAfx.h"\
	".\TreeCtrlUse.h"\
	".\TreeCtrlUseDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE ARM) Debug"

DEP_CPP_TREECT=\
	".\StdAfx.h"\
	".\TreeCtrlUse.h"\
	".\TreeCtrlUseDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE x86) Release"

DEP_CPP_TREECT=\
	".\StdAfx.h"\
	".\TreeCtrlUse.h"\
	".\TreeCtrlUseDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE x86) Debug"

DEP_CPP_TREECT=\
	".\StdAfx.h"\
	".\TreeAttrDlg.h"\
	".\TreeCtrlUse.h"\
	".\TreeCtrlUseDlg.h"\
	

!ELSEIF  "$(CFG)" == "TreeCtrlUse - Win32 (WCE emulator) Debug"

DEP_CPP_TREECT=\
	".\StdAfx.h"\
	".\TreeAttrDlg.h"\
	".\TreeCtrlUse.h"\
	".\TreeCtrlUseDlg.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\newres.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\TreeAttrDlg.h
# End Source File
# Begin Source File

SOURCE=.\TreeCtrlUse.h
# End Source File
# Begin Source File

SOURCE=.\TreeCtrlUseDlg.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\bmptree.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmptrees.bmp
# End Source File
# Begin Source File

SOURCE=.\res\TreeCtrlUse.ico
# End Source File
# Begin Source File

SOURCE=.\res\TreeCtrlUse.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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