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📄 main.c

📁 sqlite 3.3.8 支持加密的版本
💻 C
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/*
** 2001 September 15
**
** The author disclaims copyright to this source code.  In place of
** a legal notice, here is a blessing:
**
**    May you do good and not evil.
**    May you find forgiveness for yourself and forgive others.
**    May you share freely, never taking more than you give.
**
*************************************************************************
** Main file for the SQLite library.  The routines in this file
** implement the programmer interface to the library.  Routines in
** other files are for internal use by SQLite and should not be
** accessed by users of the library.
**
** $Id: main.c,v 1.25 2006/10/12 21:34:21 rmsimpson Exp $
*/
#include "sqliteInt.h"
#include "os.h"
#include <ctype.h>

/*
** The following constant value is used by the SQLITE_BIGENDIAN and
** SQLITE_LITTLEENDIAN macros.
*/
const int sqlite3one = 1;

/*
** The version of the library
*/
const char sqlite3_version[] = SQLITE_VERSION;
const char *sqlite3_libversion(void){ return sqlite3_version; }
int sqlite3_libversion_number(void){ return SQLITE_VERSION_NUMBER; }

/*
** This is the default collating function named "BINARY" which is always
** available.
*/
static int binCollFunc(
  void *NotUsed,
  int nKey1, const void *pKey1,
  int nKey2, const void *pKey2
){
  int rc, n;
  n = nKey1<nKey2 ? nKey1 : nKey2;
  rc = memcmp(pKey1, pKey2, n);
  if( rc==0 ){
    rc = nKey1 - nKey2;
  }
  return rc;
}

/*
** Another built-in collating sequence: NOCASE. 
**
** This collating sequence is intended to be used for "case independant
** comparison". SQLite's knowledge of upper and lower case equivalents
** extends only to the 26 characters used in the English language.
**
** At the moment there is only a UTF-8 implementation.
*/
static int nocaseCollatingFunc(
  void *NotUsed,
  int nKey1, const void *pKey1,
  int nKey2, const void *pKey2
){
  int r = sqlite3StrNICmp(
      (const char *)pKey1, (const char *)pKey2, (nKey1<nKey2)?nKey1:nKey2);
  if( 0==r ){
    r = nKey1-nKey2;
  }
  return r;
}

/*
** Return the ROWID of the most recent insert
*/
sqlite_int64 sqlite3_last_insert_rowid(sqlite3 *db){
  return db->lastRowid;
}

/*
** Return the number of changes in the most recent call to sqlite3_exec().
*/
int sqlite3_changes(sqlite3 *db){
  return db->nChange;
}

/*
** Return the number of changes since the database handle was opened.
*/
int sqlite3_total_changes(sqlite3 *db){
  return db->nTotalChange;
}

/*
** Close an existing SQLite database
*/
int sqlite3_close(sqlite3 *db){
  HashElem *i;
  int j;

  if( !db ){
    return SQLITE_OK;
  }
  if( sqlite3SafetyCheck(db) ){
    return SQLITE_MISUSE;
  }

#ifdef SQLITE_SSE
  {
    extern void sqlite3SseCleanup(sqlite3*);
    sqlite3SseCleanup(db);
  }
#endif 

  /* If there are any outstanding VMs, return SQLITE_BUSY. */
  sqlite3ResetInternalSchema(db, 0);
  if( db->pVdbe ){
    sqlite3Error(db, SQLITE_BUSY, 
        "Unable to close due to unfinalised statements");
    return SQLITE_BUSY;
  }
  assert( !sqlite3SafetyCheck(db) );

  /* FIX ME: db->magic may be set to SQLITE_MAGIC_CLOSED if the database
  ** cannot be opened for some reason. So this routine needs to run in
  ** that case. But maybe there should be an extra magic value for the
  ** "failed to open" state.
  */
  if( db->magic!=SQLITE_MAGIC_CLOSED && sqlite3SafetyOn(db) ){
    /* printf("DID NOT CLOSE\n"); fflush(stdout); */
    return SQLITE_ERROR;
  }

  sqlite3VtabRollback(db);

  for(j=0; j<db->nDb; j++){
    struct Db *pDb = &db->aDb[j];
    if( pDb->pBt ){
      sqlite3BtreeClose(pDb->pBt);
      pDb->pBt = 0;
      if( j!=1 ){
        pDb->pSchema = 0;
      }
    }
  }
  sqlite3ResetInternalSchema(db, 0);
  assert( db->nDb<=2 );
  assert( db->aDb==db->aDbStatic );
  for(i=sqliteHashFirst(&db->aFunc); i; i=sqliteHashNext(i)){
    FuncDef *pFunc, *pNext;
    for(pFunc = (FuncDef*)sqliteHashData(i); pFunc; pFunc=pNext){
      pNext = pFunc->pNext;
      sqliteFree(pFunc);
    }
  }

  for(i=sqliteHashFirst(&db->aCollSeq); i; i=sqliteHashNext(i)){
    CollSeq *pColl = (CollSeq *)sqliteHashData(i);
    sqliteFree(pColl);
  }
  sqlite3HashClear(&db->aCollSeq);
#ifndef SQLITE_OMIT_VIRTUALTABLE
  for(i=sqliteHashFirst(&db->aModule); i; i=sqliteHashNext(i)){
    Module *pMod = (Module *)sqliteHashData(i);
    sqliteFree(pMod);
  }
  sqlite3HashClear(&db->aModule);
#endif

  sqlite3HashClear(&db->aFunc);
  sqlite3Error(db, SQLITE_OK, 0); /* Deallocates any cached error strings. */
  if( db->pErr ){
    sqlite3ValueFree(db->pErr);
  }
  sqlite3CloseExtensions(db);

  db->magic = SQLITE_MAGIC_ERROR;

  /* The temp-database schema is allocated differently from the other schema
  ** objects (using sqliteMalloc() directly, instead of sqlite3BtreeSchema()).
  ** So it needs to be freed here. Todo: Why not roll the temp schema into
  ** the same sqliteMalloc() as the one that allocates the database 
  ** structure?
  */
  sqliteFree(db->aDb[1].pSchema);
  sqliteFree(db);
  sqlite3ReleaseThreadData();
  return SQLITE_OK;
}

/*
** Rollback all database files.
*/
void sqlite3RollbackAll(sqlite3 *db){
  int i;
  int inTrans = 0;
  for(i=0; i<db->nDb; i++){
    if( db->aDb[i].pBt ){
      if( sqlite3BtreeIsInTrans(db->aDb[i].pBt) ){
        inTrans = 1;
      }
      sqlite3BtreeRollback(db->aDb[i].pBt);
      db->aDb[i].inTrans = 0;
    }
  }
  sqlite3VtabRollback(db);
  if( db->flags&SQLITE_InternChanges ){
    sqlite3ResetInternalSchema(db, 0);
  }

  /* If one has been configured, invoke the rollback-hook callback */
  if( db->xRollbackCallback && (inTrans || !db->autoCommit) ){
    db->xRollbackCallback(db->pRollbackArg);
  }
}

/*
** Return a static string that describes the kind of error specified in the
** argument.
*/
const char *sqlite3ErrStr(int rc){
  const char *z;
  switch( rc & 0xff ){
    case SQLITE_ROW:
    case SQLITE_DONE:
    case SQLITE_OK:         z = "not an error";                          break;
    case SQLITE_ERROR:      z = "SQL logic error or missing database";   break;
    case SQLITE_PERM:       z = "access permission denied";              break;
    case SQLITE_ABORT:      z = "callback requested query abort";        break;
    case SQLITE_BUSY:       z = "database is locked";                    break;
    case SQLITE_LOCKED:     z = "database table is locked";              break;
    case SQLITE_NOMEM:      z = "out of memory";                         break;
    case SQLITE_READONLY:   z = "attempt to write a readonly database";  break;
    case SQLITE_INTERRUPT:  z = "interrupted";                           break;
    case SQLITE_IOERR:      z = "disk I/O error";                        break;
    case SQLITE_CORRUPT:    z = "database disk image is malformed";      break;
    case SQLITE_FULL:       z = "database or disk is full";              break;
    case SQLITE_CANTOPEN:   z = "unable to open database file";          break;
    case SQLITE_PROTOCOL:   z = "database locking protocol failure";     break;
    case SQLITE_EMPTY:      z = "table contains no data";                break;
    case SQLITE_SCHEMA:     z = "database schema has changed";           break;
    case SQLITE_CONSTRAINT: z = "constraint failed";                     break;
    case SQLITE_MISMATCH:   z = "datatype mismatch";                     break;
    case SQLITE_MISUSE:     z = "library routine called out of sequence";break;
    case SQLITE_NOLFS:      z = "kernel lacks large file support";       break;
    case SQLITE_AUTH:       z = "authorization denied";                  break;
    case SQLITE_FORMAT:     z = "auxiliary database format error";       break;
    case SQLITE_RANGE:      z = "bind or column index out of range";     break;
    case SQLITE_NOTADB:     z = "file is encrypted or is not a database";break;
    default:                z = "unknown error";                         break;
  }
  return z;
}

/*
** This routine implements a busy callback that sleeps and tries
** again until a timeout value is reached.  The timeout value is
** an integer number of milliseconds passed in as the first
** argument.
*/
static int sqliteDefaultBusyCallback(
 void *ptr,               /* Database connection */
 int count                /* Number of times table has been busy */
){
#if OS_WIN || (defined(HAVE_USLEEP) && HAVE_USLEEP)
  static const u8 delays[] =
     { 1, 2, 5, 10, 15, 20, 25, 25,  25,  50,  50, 100 };
  static const u8 totals[] =
     { 0, 1, 3,  8, 18, 33, 53, 78, 103, 128, 178, 228 };
# define NDELAY (sizeof(delays)/sizeof(delays[0]))
  int timeout = ((sqlite3 *)ptr)->busyTimeout;
  int delay, prior;

  assert( count>=0 );
  if( count < NDELAY ){
    delay = delays[count];
    prior = totals[count];
  }else{
    delay = delays[NDELAY-1];
    prior = totals[NDELAY-1] + delay*(count-(NDELAY-1));
  }
  if( prior + delay > timeout ){
    delay = timeout - prior;
    if( delay<=0 ) return 0;
  }
  sqlite3OsSleep(delay);
  return 1;
#else
  int timeout = ((sqlite3 *)ptr)->busyTimeout;
  if( (count+1)*1000 > timeout ){
    return 0;
  }
  sqlite3OsSleep(1000);
  return 1;
#endif
}

/*
** Invoke the given busy handler.
**
** This routine is called when an operation failed with a lock.
** If this routine returns non-zero, the lock is retried.  If it
** returns 0, the operation aborts with an SQLITE_BUSY error.
*/
int sqlite3InvokeBusyHandler(BusyHandler *p){
  int rc;
  if( p==0 || p->xFunc==0 || p->nBusy<0 ) return 0;
  rc = p->xFunc(p->pArg, p->nBusy);
  if( rc==0 ){
    p->nBusy = -1;
  }else{
    p->nBusy++;
  }
  return rc; 
}

/*
** This routine sets the busy callback for an Sqlite database to the
** given callback function with the given argument.
*/
int sqlite3_busy_handler(
  sqlite3 *db,
  int (*xBusy)(void*,int),
  void *pArg
){
  if( sqlite3SafetyCheck(db) ){
    return SQLITE_MISUSE;
  }
  db->busyHandler.xFunc = xBusy;
  db->busyHandler.pArg = pArg;
  db->busyHandler.nBusy = 0;
  return SQLITE_OK;
}

#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
/*
** This routine sets the progress callback for an Sqlite database to the
** given callback function with the given argument. The progress callback will
** be invoked every nOps opcodes.
*/
void sqlite3_progress_handler(
  sqlite3 *db, 
  int nOps,
  int (*xProgress)(void*), 
  void *pArg
){
  if( !sqlite3SafetyCheck(db) ){
    if( nOps>0 ){
      db->xProgress = xProgress;
      db->nProgressOps = nOps;
      db->pProgressArg = pArg;
    }else{
      db->xProgress = 0;
      db->nProgressOps = 0;
      db->pProgressArg = 0;
    }
  }
}
#endif


/*
** This routine installs a default busy handler that waits for the
** specified number of milliseconds before returning 0.
*/
int sqlite3_busy_timeout(sqlite3 *db, int ms){
  if( sqlite3SafetyCheck(db) ){
    return SQLITE_MISUSE;
  }
  if( ms>0 ){
    db->busyTimeout = ms;
    sqlite3_busy_handler(db, sqliteDefaultBusyCallback, (void*)db);
  }else{
    sqlite3_busy_handler(db, 0, 0);
  }
  return SQLITE_OK;
}

/*
** Cause any pending operation to stop at its earliest opportunity.
*/
void sqlite3_interrupt(sqlite3 *db){
  if( db && (db->magic==SQLITE_MAGIC_OPEN || db->magic==SQLITE_MAGIC_BUSY) ){
    db->u1.isInterrupted = 1;
  }
}

/*
** Memory allocation routines that use SQLites internal memory
** memory allocator.  Depending on how SQLite is compiled, the
** internal memory allocator might be just an alias for the
** system default malloc/realloc/free.  Or the built-in allocator
** might do extra stuff like put sentinals around buffers to 
** check for overruns or look for memory leaks.
**
** Use sqlite3_free() to free memory returned by sqlite3_mprintf().
*/
void sqlite3_free(void *p){ if( p ) sqlite3OsFree(p); }
void *sqlite3_malloc(int nByte){ return nByte>0 ? sqlite3OsMalloc(nByte) : 0; }
void *sqlite3_realloc(void *pOld, int nByte){ 
  if( pOld ){
    if( nByte>0 ){
      return sqlite3OsRealloc(pOld, nByte);
    }else{
      sqlite3OsFree(pOld);
      return 0;
    }
  }else{
    return sqlite3_malloc(nByte);
  }
}

/*
** This function is exactly the same as sqlite3_create_function(), except
** that it is designed to be called by internal code. The difference is
** that if a malloc() fails in sqlite3_create_function(), an error code
** is returned and the mallocFailed flag cleared. 
*/
int sqlite3CreateFunc(
  sqlite3 *db,
  const char *zFunctionName,
  int nArg,
  int enc,
  void *pUserData,
  void (*xFunc)(sqlite3_context*,int,sqlite3_value **),
  void (*xStep)(sqlite3_context*,int,sqlite3_value **),
  void (*xFinal)(sqlite3_context*)
){
  FuncDef *p;
  int nName;

  if( sqlite3SafetyCheck(db) ){
    return SQLITE_MISUSE;
  }
  if( zFunctionName==0 ||
      (xFunc && (xFinal || xStep)) || 
      (!xFunc && (xFinal && !xStep)) ||
      (!xFunc && (!xFinal && xStep)) ||
      (nArg<-1 || nArg>127) ||
      (255<(nName = strlen(zFunctionName))) ){
    sqlite3Error(db, SQLITE_ERROR, "bad parameters");
    return SQLITE_ERROR;
  }

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