📄 vdbe.c
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** immediately. There will be no error message but the p->rc field is
** set to SQLITE_ABORT and this routine will return SQLITE_ERROR.
**
** A memory allocation error causes p->rc to be set to SQLITE_NOMEM and this
** routine to return SQLITE_ERROR.
**
** Other fatal errors return SQLITE_ERROR.
**
** After this routine has finished, sqlite3VdbeFinalize() should be
** used to clean up the mess that was left behind.
*/
int sqlite3VdbeExec(
Vdbe *p /* The VDBE */
){
int pc; /* The program counter */
Op *pOp; /* Current operation */
int rc = SQLITE_OK; /* Value to return */
sqlite3 *db = p->db; /* The database */
u8 encoding = ENC(db); /* The database encoding */
Mem *pTos; /* Top entry in the operand stack */
#ifdef VDBE_PROFILE
unsigned long long start; /* CPU clock count at start of opcode */
int origPc; /* Program counter at start of opcode */
#endif
#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
int nProgressOps = 0; /* Opcodes executed since progress callback. */
#endif
#ifndef NDEBUG
Mem *pStackLimit;
#endif
if( p->magic!=VDBE_MAGIC_RUN ) return SQLITE_MISUSE;
assert( db->magic==SQLITE_MAGIC_BUSY );
pTos = p->pTos;
if( p->rc==SQLITE_NOMEM ){
/* This happens if a malloc() inside a call to sqlite3_column_text() or
** sqlite3_column_text16() failed. */
goto no_mem;
}
assert( p->rc==SQLITE_OK || p->rc==SQLITE_BUSY );
p->rc = SQLITE_OK;
assert( p->explain==0 );
if( p->popStack ){
popStack(&pTos, p->popStack);
p->popStack = 0;
}
p->resOnStack = 0;
db->busyHandler.nBusy = 0;
CHECK_FOR_INTERRUPT;
for(pc=p->pc; rc==SQLITE_OK; pc++){
assert( pc>=0 && pc<p->nOp );
assert( pTos<=&p->aStack[pc] );
if( sqlite3MallocFailed() ) goto no_mem;
#ifdef VDBE_PROFILE
origPc = pc;
start = hwtime();
#endif
pOp = &p->aOp[pc];
/* Only allow tracing if SQLITE_DEBUG is defined.
*/
#ifdef SQLITE_DEBUG
if( p->trace ){
if( pc==0 ){
printf("VDBE Execution Trace:\n");
sqlite3VdbePrintSql(p);
}
sqlite3VdbePrintOp(p->trace, pc, pOp);
}
if( p->trace==0 && pc==0 && sqlite3OsFileExists("vdbe_sqltrace") ){
sqlite3VdbePrintSql(p);
}
#endif
/* Check to see if we need to simulate an interrupt. This only happens
** if we have a special test build.
*/
#ifdef SQLITE_TEST
if( sqlite3_interrupt_count>0 ){
sqlite3_interrupt_count--;
if( sqlite3_interrupt_count==0 ){
sqlite3_interrupt(db);
}
}
#endif
#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
/* Call the progress callback if it is configured and the required number
** of VDBE ops have been executed (either since this invocation of
** sqlite3VdbeExec() or since last time the progress callback was called).
** If the progress callback returns non-zero, exit the virtual machine with
** a return code SQLITE_ABORT.
*/
if( db->xProgress ){
if( db->nProgressOps==nProgressOps ){
if( sqlite3SafetyOff(db) ) goto abort_due_to_misuse;
if( db->xProgress(db->pProgressArg)!=0 ){
sqlite3SafetyOn(db);
rc = SQLITE_ABORT;
continue; /* skip to the next iteration of the for loop */
}
nProgressOps = 0;
if( sqlite3SafetyOn(db) ) goto abort_due_to_misuse;
}
nProgressOps++;
}
#endif
#ifndef NDEBUG
/* This is to check that the return value of static function
** opcodeNoPush() (see vdbeaux.c) returns values that match the
** implementation of the virtual machine in this file. If
** opcodeNoPush() returns non-zero, then the stack is guarenteed
** not to grow when the opcode is executed. If it returns zero, then
** the stack may grow by at most 1.
**
** The global wrapper function sqlite3VdbeOpcodeUsesStack() is not
** available if NDEBUG is defined at build time.
*/
pStackLimit = pTos;
if( !sqlite3VdbeOpcodeNoPush(pOp->opcode) ){
pStackLimit++;
}
#endif
switch( pOp->opcode ){
/*****************************************************************************
** What follows is a massive switch statement where each case implements a
** separate instruction in the virtual machine. If we follow the usual
** indentation conventions, each case should be indented by 6 spaces. But
** that is a lot of wasted space on the left margin. So the code within
** the switch statement will break with convention and be flush-left. Another
** big comment (similar to this one) will mark the point in the code where
** we transition back to normal indentation.
**
** The formatting of each case is important. The makefile for SQLite
** generates two C files "opcodes.h" and "opcodes.c" by scanning this
** file looking for lines that begin with "case OP_". The opcodes.h files
** will be filled with #defines that give unique integer values to each
** opcode and the opcodes.c file is filled with an array of strings where
** each string is the symbolic name for the corresponding opcode. If the
** case statement is followed by a comment of the form "/# same as ... #/"
** that comment is used to determine the particular value of the opcode.
**
** If a comment on the same line as the "case OP_" construction contains
** the word "no-push", then the opcode is guarenteed not to grow the
** vdbe stack when it is executed. See function opcode() in
** vdbeaux.c for details.
**
** Documentation about VDBE opcodes is generated by scanning this file
** for lines of that contain "Opcode:". That line and all subsequent
** comment lines are used in the generation of the opcode.html documentation
** file.
**
** SUMMARY:
**
** Formatting is important to scripts that scan this file.
** Do not deviate from the formatting style currently in use.
**
*****************************************************************************/
/* Opcode: Goto * P2 *
**
** An unconditional jump to address P2.
** The next instruction executed will be
** the one at index P2 from the beginning of
** the program.
*/
case OP_Goto: { /* no-push */
CHECK_FOR_INTERRUPT;
pc = pOp->p2 - 1;
break;
}
/* Opcode: Gosub * P2 *
**
** Push the current address plus 1 onto the return address stack
** and then jump to address P2.
**
** The return address stack is of limited depth. If too many
** OP_Gosub operations occur without intervening OP_Returns, then
** the return address stack will fill up and processing will abort
** with a fatal error.
*/
case OP_Gosub: { /* no-push */
assert( p->returnDepth<sizeof(p->returnStack)/sizeof(p->returnStack[0]) );
p->returnStack[p->returnDepth++] = pc+1;
pc = pOp->p2 - 1;
break;
}
/* Opcode: Return * * *
**
** Jump immediately to the next instruction after the last unreturned
** OP_Gosub. If an OP_Return has occurred for all OP_Gosubs, then
** processing aborts with a fatal error.
*/
case OP_Return: { /* no-push */
assert( p->returnDepth>0 );
p->returnDepth--;
pc = p->returnStack[p->returnDepth] - 1;
break;
}
/* Opcode: Halt P1 P2 P3
**
** Exit immediately. All open cursors, Fifos, etc are closed
** automatically.
**
** P1 is the result code returned by sqlite3_exec(), sqlite3_reset(),
** or sqlite3_finalize(). For a normal halt, this should be SQLITE_OK (0).
** For errors, it can be some other value. If P1!=0 then P2 will determine
** whether or not to rollback the current transaction. Do not rollback
** if P2==OE_Fail. Do the rollback if P2==OE_Rollback. If P2==OE_Abort,
** then back out all changes that have occurred during this execution of the
** VDBE, but do not rollback the transaction.
**
** If P3 is not null then it is an error message string.
**
** There is an implied "Halt 0 0 0" instruction inserted at the very end of
** every program. So a jump past the last instruction of the program
** is the same as executing Halt.
*/
case OP_Halt: { /* no-push */
p->pTos = pTos;
p->rc = pOp->p1;
p->pc = pc;
p->errorAction = pOp->p2;
if( pOp->p3 ){
sqlite3SetString(&p->zErrMsg, pOp->p3, (char*)0);
}
rc = sqlite3VdbeHalt(p);
assert( rc==SQLITE_BUSY || rc==SQLITE_OK );
if( rc==SQLITE_BUSY ){
p->rc = SQLITE_BUSY;
return SQLITE_BUSY;
}
return p->rc ? SQLITE_ERROR : SQLITE_DONE;
}
/* Opcode: Integer P1 * *
**
** The 32-bit integer value P1 is pushed onto the stack.
*/
case OP_Integer: {
pTos++;
pTos->flags = MEM_Int;
pTos->i = pOp->p1;
break;
}
/* Opcode: Int64 * * P3
**
** P3 is a string representation of an integer. Convert that integer
** to a 64-bit value and push it onto the stack.
*/
case OP_Int64: {
pTos++;
assert( pOp->p3!=0 );
pTos->flags = MEM_Str|MEM_Static|MEM_Term;
pTos->z = pOp->p3;
pTos->n = strlen(pTos->z);
pTos->enc = SQLITE_UTF8;
pTos->i = sqlite3VdbeIntValue(pTos);
pTos->flags |= MEM_Int;
break;
}
/* Opcode: Real * * P3
**
** The string value P3 is converted to a real and pushed on to the stack.
*/
case OP_Real: { /* same as TK_FLOAT, */
pTos++;
pTos->flags = MEM_Str|MEM_Static|MEM_Term;
pTos->z = pOp->p3;
pTos->n = strlen(pTos->z);
pTos->enc = SQLITE_UTF8;
pTos->r = sqlite3VdbeRealValue(pTos);
pTos->flags |= MEM_Real;
sqlite3VdbeChangeEncoding(pTos, encoding);
break;
}
/* Opcode: String8 * * P3
**
** P3 points to a nul terminated UTF-8 string. This opcode is transformed
** into an OP_String before it is executed for the first time.
*/
case OP_String8: { /* same as TK_STRING */
assert( pOp->p3!=0 );
pOp->opcode = OP_String;
pOp->p1 = strlen(pOp->p3);
#ifndef SQLITE_OMIT_UTF16
if( encoding!=SQLITE_UTF8 ){
pTos++;
sqlite3VdbeMemSetStr(pTos, pOp->p3, -1, SQLITE_UTF8, SQLITE_STATIC);
if( SQLITE_OK!=sqlite3VdbeChangeEncoding(pTos, encoding) ) goto no_mem;
if( SQLITE_OK!=sqlite3VdbeMemDynamicify(pTos) ) goto no_mem;
pTos->flags &= ~(MEM_Dyn);
pTos->flags |= MEM_Static;
if( pOp->p3type==P3_DYNAMIC ){
sqliteFree(pOp->p3);
}
pOp->p3type = P3_DYNAMIC;
pOp->p3 = pTos->z;
pOp->p1 = pTos->n;
break;
}
#endif
/* Otherwise fall through to the next case, OP_String */
}
/* Opcode: String P1 * P3
**
** The string value P3 of length P1 (bytes) is pushed onto the stack.
*/
case OP_String: {
pTos++;
assert( pOp->p3!=0 );
pTos->flags = MEM_Str|MEM_Static|MEM_Term;
pTos->z = pOp->p3;
pTos->n = pOp->p1;
pTos->enc = encoding;
break;
}
/* Opcode: Null * * *
**
** Push a NULL onto the stack.
*/
case OP_Null: {
pTos++;
pTos->flags = MEM_Null;
pTos->n = 0;
break;
}
#ifndef SQLITE_OMIT_BLOB_LITERAL
/* Opcode: HexBlob * * P3
**
** P3 is an UTF-8 SQL hex encoding of a blob. The blob is pushed onto the
** vdbe stack.
**
** The first time this instruction executes, in transforms itself into a
** 'Blob' opcode with a binary blob as P3.
*/
case OP_HexBlob: { /* same as TK_BLOB */
pOp->opcode = OP_Blob;
pOp->p1 = strlen(pOp->p3)/2;
if( pOp->p1 ){
char *zBlob = sqlite3HexToBlob(pOp->p3);
if( !zBlob ) goto no_mem;
if( pOp->p3type==P3_DYNAMIC ){
sqliteFree(pOp->p3);
}
pOp->p3 = zBlob;
pOp->p3type = P3_DYNAMIC;
}else{
if( pOp->p3type==P3_DYNAMIC ){
sqliteFree(pOp->p3);
}
pOp->p3type = P3_STATIC;
pOp->p3 = "";
}
/* Fall through to the next case, OP_Blob. */
}
/* Opcode: Blob P1 * P3
**
** P3 points to a blob of data P1 bytes long. Push this
** value onto the stack. This instruction is not coded directly
** by the compiler. Instead, the compiler layer specifies
** an OP_HexBlob opcode, with the hex string representation of
** the blob as P3. This opcode is transformed to an OP_Blob
** the first time it is executed.
*/
case OP_Blob: {
pTos++;
sqlite3VdbeMemSetStr(pTos, pOp->p3, pOp->p1, 0, 0);
break;
}
#endif /* SQLITE_OMIT_BLOB_LITERAL */
/* Opcode: Variable P1 * *
**
** Push the value of variable P1 onto the stack. A variable is
** an unknown in the original SQL string as handed to sqlite3_compile().
** Any occurance of the '?' character in the original SQL is considered
** a variable. Variables in the SQL string are number from left to
** right beginning with 1. The values of variables are set using the
** sqlite3_bind() API.
*/
case OP_Variable: {
int j = pOp->p1 - 1;
assert( j>=0 && j<p->nVar );
pTos++;
sqlite3VdbeMemShallowCopy(pTos, &p->aVar[j], MEM_Static);
break;
}
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