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📄 bomb.c

📁 a super good method for designing finite state machine
💻 C
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/****************************************************************************** Time Bomb example (FSM)* Last Updated for Version: 1.5.00* Date of the Last Update:  Sep 17, 2006** Copyright (C) 2002-2006 Quantum Leaps, LLC. All rights reserved.** This software may be distributed and modified under the terms of the GNU* General Public License version 2 (GPL) as published by the Free Software* Foundation and appearing in the file GPL.TXT included in the packaging of* this file. Please note that GPL Section 2[b] requires that all works based* on this software must also be made publicly available under the terms of* the GPL ("Copyleft").** Alternatively, this software may be distributed and modified under the* terms of Quantum Leaps commercial licenses, which expressly allow the* licensees to retain the proprietary status of their code. The licensees* who use this software under one of Quantum Leaps commercial licenses do* not use this software under the GPL and therefore are not subject to any* of its terms.** Contact information:* Quantum Leaps Web site:  http://www.quantum-leaps.com* Quantum Leaps licensing: http://www.quantum-leaps.com/licensing* Quantum Leaps products:  http://www.quantum-leaps.com/products* e-mail:                  sales@quantum-leaps.com*****************************************************************************/#include "qpn_port.h"#include "qassert.h"#include "bsp.h"#include "bomb.h"/*--------------------------------------------------------------------------*/void Bomb_initial(Bomb *me);void Bomb_off(Bomb *me);void Bomb_timing(Bomb *me);void Bomb_blast(Bomb *me);/*..........................................................................*/void Bomb_ctor(Bomb *me, uint8_t timeout) {    QActive_ctor(me, &Bomb_initial);                /* call superclass ctor */    me->timeout__ = timeout * 2;                         /* set the timeout */}/*..........................................................................*/void Bomb_initial(Bomb *me) {    switch (Q_SIG(me)) {        case Q_TOP_INIT_SIG: {            Q_TRAN(&Bomb_off);            break;        }    }}/*..........................................................................*/void Bomb_off(Bomb *me) {    switch (Q_SIG(me)) {        case Q_ENTRY_SIG: {            LED_red(0);            break;        }        case ARM_SIG: {            Q_TRAN(&Bomb_timing);            break;        }    }}/*..........................................................................*/void Bomb_timing(Bomb *me) {    switch (Q_SIG(me)) {        case Q_ENTRY_SIG: {            me->ctr__ = me->timeout__;            QActive_arm((QActive *)me, BSP_TICKS_PER_SEC/2);            break;        }        case Q_TIMEOUT_SIG: {            QActive_arm((QActive *)me, BSP_TICKS_PER_SEC/2);            if (me->ctr__ > (uint8_t)0) {                if ((me->ctr__ & 0x01) == 0) {                    LED_red(0);                }                else {                    LED_red(24);                }                --me->ctr__;            }            else {                                       /* timeout expired */                Q_TRAN(&Bomb_blast);            }            break;        }    }}/*..........................................................................*/void Bomb_blast(Bomb *me) {    switch (Q_SIG(me)) {        case Q_ENTRY_SIG: {            LED_red(255);            break;        }        case ARM_SIG: {            Q_TRAN(&Bomb_off);            break;        }    }}

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