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📄 bsp.h

📁 a super good method for designing finite state machine
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/****************************************************************************** Time Bomb example (FSM)* Last Updated for Version: 1.5.00* Date of the Last Update:  Sep 17, 2006** Copyright (C) 2002-2006 Quantum Leaps, LLC. All rights reserved.** This software may be distributed and modified under the terms of the GNU* General Public License version 2 (GPL) as published by the Free Software* Foundation and appearing in the file GPL.TXT included in the packaging of* this file. Please note that GPL Section 2[b] requires that all works based* on this software must also be made publicly available under the terms of* the GPL ("Copyleft").** Alternatively, this software may be distributed and modified under the* terms of Quantum Leaps commercial licenses, which expressly allow the* licensees to retain the proprietary status of their code. The licensees* who use this software under one of Quantum Leaps commercial licenses do* not use this software under the GPL and therefore are not subject to any* of its terms.** Contact information:* Quantum Leaps Web site:  http://www.quantum-leaps.com* Quantum Leaps licensing: http://www.quantum-leaps.com/licensing* Quantum Leaps products:  http://www.quantum-leaps.com/products* e-mail:                  sales@quantum-leaps.com*****************************************************************************/#ifndef bsp_h#define bsp_h#include <msp430x20x3.h>                             /* MSP430 variant used *//*--------------------------------------------------------------------------*/void BSP_init(void);#define LED_on()                   (P1OUT |= 1)#define LED_off()                  (P1OUT &= ~1)void BSP_display(char const *msg);#endif                                                             /* bsp_h */

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