📄 fps.as
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import com.gamepackage.events.*;
class com.gamepackage.util.FPS
{
static private var frameTime: Number = 0;
static private var ms: Number;
static private var checkCall: Call = new Call( FPS , check );
static function load(): Void
{
ms = getTimer();
Impuls.connect( checkCall );
}
static function unload(): Void
{
Impuls.disconnect( checkCall );
}
static function check(): Void
{
frameTime = getTimer() - ms;
ms = getTimer();
}
static function getCurrentFPS(): Number
{
if ( frameTime ) return int( 1000 / frameTime );
return 0;
}
static function toTextField( textField: TextField ): Void
{
load();
Impuls.connect( new Setter( textField , 'text' , FPS , getCurrentFPS ) );
}
}
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