📄 smallobj.cpp
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{
if ( !MakeNewChunk() )
return NULL;
break;
}
if ( !i->IsFilled() )
{
allocChunk_ = &*i;
break;
}
}
}
}
else if ( allocChunk_ == emptyChunk_ )
// detach emptyChunk_ from allocChunk_, because after
// calling allocChunk_->Allocate(blockSize_); the chunk
// isn't any more empty
emptyChunk_ = NULL;
assert( allocChunk_ != NULL );
assert( !allocChunk_->IsFilled() );
void * place = allocChunk_->Allocate( blockSize_ );
// prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
return place;
}
////////////////////////////////////////////////////////////////////////////////
// FixedAllocator::Deallocate
// Deallocates a block previously allocated with Allocate
// (undefined behavior if called with the wrong pointer)
////////////////////////////////////////////////////////////////////////////////
bool FixedAllocator::Deallocate( void * p, bool doChecks )
{
if ( doChecks )
{
assert( !chunks_.empty() );
assert( &chunks_.front() <= deallocChunk_ );
assert( &chunks_.back() >= deallocChunk_ );
assert( &chunks_.front() <= allocChunk_ );
assert( &chunks_.back() >= allocChunk_ );
}
Chunk * foundChunk = VicinityFind( p );
if ( doChecks )
{
assert( NULL != foundChunk );
}
else if ( NULL == foundChunk )
return false;
deallocChunk_ = foundChunk;
DoDeallocate( p );
return true;
}
////////////////////////////////////////////////////////////////////////////////
// FixedAllocator::VicinityFind (internal)
// Finds the chunk corresponding to a pointer, using an efficient search
////////////////////////////////////////////////////////////////////////////////
FixedAllocator::Chunk * FixedAllocator::VicinityFind( void * p )
{
if ( chunks_.empty() ) return NULL;
assert( deallocChunk_ );
unsigned char * pc = static_cast< unsigned char * >( p );
const VC_BROKEN_STD::size_t chunkLength = numBlocks_ * blockSize_;
Chunk * lo = deallocChunk_;
Chunk * hi = deallocChunk_ + 1;
Chunk * loBound = &chunks_.front();
Chunk * hiBound = &chunks_.back() + 1;
// Special case: deallocChunk_ is the last in the array
if ( hi == hiBound ) hi = NULL;
for ( ; ; )
{
if ( NULL != lo )
{
if ( lo->HasBlock( pc, chunkLength ) ) return lo;
if ( lo == loBound )
{
lo = NULL;
if ( NULL == hi ) break;
}
else --lo;
}
if ( NULL != hi )
{
if ( hi->HasBlock( pc, chunkLength ) ) return hi;
if ( ++hi == hiBound )
{
hi = NULL;
if ( NULL == lo ) break;
}
}
}
return NULL;
}
////////////////////////////////////////////////////////////////////////////////
// FixedAllocator::DoDeallocate (internal)
// Performs deallocation. Assumes deallocChunk_ points to the correct chunk
////////////////////////////////////////////////////////////////////////////////
void FixedAllocator::DoDeallocate(void* p)
{
assert( deallocChunk_->HasBlock( static_cast< unsigned char * >( p ),
numBlocks_ * blockSize_ ) );
// prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
// call into the chunk, will adjust the inner list but won't release memory
deallocChunk_->Deallocate( p, blockSize_ );
if ( deallocChunk_->HasAvailable( numBlocks_ ) )
{
assert( emptyChunk_ != deallocChunk_ );
// deallocChunk_ is empty, but a Chunk is only released if there are 2
// empty chunks. Since emptyChunk_ may only point to a previously
// cleared Chunk, if it points to something else besides deallocChunk_,
// then FixedAllocator currently has 2 empty Chunks.
if ( NULL != emptyChunk_ )
{
// If last Chunk is empty, just change what deallocChunk_
// points to, and release the last. Otherwise, swap an empty
// Chunk with the last, and then release it.
Chunk * lastChunk = &chunks_.back();
if ( lastChunk == deallocChunk_ )
deallocChunk_ = emptyChunk_;
else if ( lastChunk != emptyChunk_ )
std::swap( *emptyChunk_, *lastChunk );
assert( lastChunk->HasAvailable( numBlocks_ ) );
lastChunk->Release();
chunks_.pop_back();
allocChunk_ = deallocChunk_;
}
emptyChunk_ = deallocChunk_;
}
// prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
}
////////////////////////////////////////////////////////////////////////////////
// GetOffset
// Calculates index into array where a FixedAllocator of numBytes is located.
////////////////////////////////////////////////////////////////////////////////
inline VC_BROKEN_STD::size_t GetOffset( VC_BROKEN_STD::size_t numBytes,
VC_BROKEN_STD::size_t alignment )
{
const VC_BROKEN_STD::size_t alignExtra = alignment - 1;
return ( numBytes + alignExtra ) / alignment;
}
////////////////////////////////////////////////////////////////////////////////
// DefaultAllocator
// Call to default allocator when SmallObjAllocator decides not to handle request.
////////////////////////////////////////////////////////////////////////////////
void * DefaultAllocator( VC_BROKEN_STD::size_t numBytes, bool doThrow )
{
#ifdef USE_NEW_TO_ALLOCATE
return doThrow ? ::operator new( numBytes ) :
::operator new( numBytes, std::nothrow_t() );
#else
void * p = ::malloc( numBytes );
if ( doThrow && ( NULL == p ) )
throw std::bad_alloc();
return p;
#endif
}
////////////////////////////////////////////////////////////////////////////////
// DefaultDeallocator
// Call to default deallocator when SmallObjAllocator decides not to handle request.
////////////////////////////////////////////////////////////////////////////////
void DefaultDeallocator( void * p )
{
#ifdef USE_NEW_TO_ALLOCATE
::operator delete( p );
#else
::free( p );
#endif
}
////////////////////////////////////////////////////////////////////////////////
// SmallObjAllocator::SmallObjAllocator
// Creates a SmallObjAllocator, and all the FixedAllocators within it. Each
// FixedAllocator is then initialized to use the correct Chunk size.
////////////////////////////////////////////////////////////////////////////////
SmallObjAllocator::SmallObjAllocator( VC_BROKEN_STD::size_t pageSize,
VC_BROKEN_STD::size_t maxObjectSize, VC_BROKEN_STD::size_t objectAlignSize ) :
pool_( NULL ),
maxSmallObjectSize_( maxObjectSize ),
objectAlignSize_( objectAlignSize )
{
assert( 0 != objectAlignSize );
const VC_BROKEN_STD::size_t allocCount =
GetOffset( maxObjectSize, objectAlignSize );
pool_ = new FixedAllocator[ allocCount ];
for ( VC_BROKEN_STD::size_t i = 0; i < allocCount; ++i )
pool_[ i ].Initialize( ( i+1 ) * objectAlignSize, pageSize );
}
////////////////////////////////////////////////////////////////////////////////
// SmallObjAllocator::~SmallObjAllocator
// Deletes all memory consumed by SmallObjAllocator.
// This deletes all the FixedAllocator's in the pool.
////////////////////////////////////////////////////////////////////////////////
SmallObjAllocator::~SmallObjAllocator( void )
{
delete [] pool_;
}
////////////////////////////////////////////////////////////////////////////////
// SmallObjAllocator::Allocate
// Handles request to allocate numBytes for 1 object.
// This acts in constant-time - except for the calls to DefaultAllocator
// and sometimes FixedAllocator::Allocate. It throws bad_alloc only if the
// doThrow parameter is true and can't allocate another block. Otherwise, it
// provides the no-throw exception safety level.
////////////////////////////////////////////////////////////////////////////////
void * SmallObjAllocator::Allocate( VC_BROKEN_STD::size_t numBytes, bool doThrow )
{
if ( numBytes > GetMaxObjectSize() )
return DefaultAllocator( numBytes, doThrow );
assert( NULL != pool_ );
if ( 0 == numBytes ) numBytes = 1;
const VC_BROKEN_STD::size_t index = GetOffset( numBytes, GetAlignment() ) - 1;
const VC_BROKEN_STD::size_t allocCount =
GetOffset( GetMaxObjectSize(), GetAlignment() );
assert( index < allocCount );
FixedAllocator & allocator = pool_[ index ];
assert( allocator.BlockSize() >= numBytes );
assert( allocator.BlockSize() < numBytes + GetAlignment() );
void * place = allocator.Allocate();
if ( ( NULL == place ) && doThrow )
{
#if _MSC_VER
throw std::bad_alloc( "could not allocate small object" );
#else
// GCC did not like a literal string passed to std::bad_alloc.
// so just throw the default-constructed exception.
throw std::bad_alloc();
#endif
}
return place;
}
////////////////////////////////////////////////////////////////////////////////
// SmallObjAllocator::Deallocate
// Handles request to deallocate numBytes for 1 object.
// This will act in constant-time - except for the calls to DefaultDeallocator
// and sometimes FixedAllocator::Deallocate. It will never throw.
////////////////////////////////////////////////////////////////////////////////
void SmallObjAllocator::Deallocate( void * p, VC_BROKEN_STD::size_t numBytes )
{
if ( NULL == p ) return;
if ( numBytes > GetMaxObjectSize() )
{
DefaultDeallocator( p );
return;
}
assert( NULL != pool_ );
if ( 0 == numBytes ) numBytes = 1;
const VC_BROKEN_STD::size_t index = GetOffset( numBytes, GetAlignment() ) - 1;
const VC_BROKEN_STD::size_t allocCount =
GetOffset( GetMaxObjectSize(), GetAlignment() );
assert( index < allocCount );
FixedAllocator & allocator = pool_[ index ];
assert( allocator.BlockSize() >= numBytes );
assert( allocator.BlockSize() < numBytes + GetAlignment() );
const bool found = allocator.Deallocate( p, true );
assert( found );
}
}; // end namespace Loki
////////////////////////////////////////////////////////////////////////////////
// Change log:
// March 20: fix exception safety issue in FixedAllocator::Allocate
// (thanks to Chris Udazvinis for pointing that out)
// June 20, 2001: ported by Nick Thurn to gcc 2.95.3. Kudos, Nick!!!
// Aug 02, 2002: Fix in VicinityFind sent by Pavel Vozenilek
// Nov 26, 2004: Re-implemented by Rich Sposato.
// Jun 22, 2005: Fix in FixedAllocator::Allocate by Chad Lehman
////////////////////////////////////////////////////////////////////////////////
// $Log: SmallObj.cpp,v $
// Revision 1.2 2005/07/22 00:41:07 rich_sposato
// Backported newer implementation of Small-Object Allocator back to VC6 since
// it fixes several old bugs.
//
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