📄 fsadd.c
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/*** libgcc support for software floating point.** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved.** Permission is granted to do *anything* you want with this file,** commercial or otherwise, provided this message remains intact. So there!** I would appreciate receiving any updates/patches/changes that anyone** makes, and am willing to be the repository for said changes (am I** making a big mistake?).**** Pat Wood** Pipeline Associates, Inc.** pipeline!phw@motown.com or** sun!pipeline!phw or** uunet!motown!pipeline!phw*//*** $Id: fsadd.c 3513 2004-10-01 14:49:51Z vrokas $*/#include <float.h>union float_long { float f; unsigned long l; };/* add two floats */float __fsadd (float a1, float a2) _FS_REENTRANT{ volatile long mant1, mant2; volatile union float_long fl1, fl2; volatile int exp1, exp2; volatile unsigned long sign = 0; fl1.f = a1; fl2.f = a2; /* check for zero args */ if (!fl1.l) return (fl2.f); if (!fl2.l) return (fl1.f); exp1 = EXP (fl1.l); exp2 = EXP (fl2.l); if (exp1 > exp2 + 25) return (fl1.f); if (exp2 > exp1 + 25) return (fl2.f); mant1 = MANT (fl1.l); mant2 = MANT (fl2.l); if (SIGN (fl1.l)) mant1 = -mant1; if (SIGN (fl2.l)) mant2 = -mant2; if (exp1 > exp2) { mant2 >>= exp1 - exp2; } else { mant1 >>= exp2 - exp1; exp1 = exp2; } mant1 += mant2; if (mant1 < 0) { mant1 = -mant1; sign = SIGNBIT; } else if (!mant1) return (0); /* normalize */ while (mant1<HIDDEN) { mant1 <<= 1; exp1--; } /* round off */ while (mant1 & 0xff000000) { if (mant1&1) mant1 += 2; mant1 >>= 1 ; exp1++; } /* turn off hidden bit */ mant1 &= ~HIDDEN; /* pack up and go home */ fl1.l = PACK (sign, (unsigned long) exp1, mant1); return (fl1.f);}
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