📄 fsdiv.c
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/*** libgcc support for software floating point.** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved.** Permission is granted to do *anything* you want with this file,** commercial or otherwise, provided this message remains intact. So there!** I would appreciate receiving any updates/patches/changes that anyone** makes, and am willing to be the repository for said changes (am I** making a big mistake?).**** Pat Wood** Pipeline Associates, Inc.** pipeline!phw@motown.com or** sun!pipeline!phw or** uunet!motown!pipeline!phw*//*** $Id: fsdiv.c 4303 2006-07-26 09:21:58Z MaartenBrock $*//* (c)2000/2001: hacked a little by johan.knol@iduna.nl for sdcc */#include <float.h>union float_long { float f; long l; };/* divide two floats */float __fsdiv (float a1, float a2) _FS_REENTRANT{ volatile union float_long fl1, fl2; volatile long result; volatile unsigned long mask; volatile long mant1, mant2; volatile int exp; char sign; fl1.f = a1; fl2.f = a2; /* subtract exponents */ exp = EXP (fl1.l) ; exp -= EXP (fl2.l); exp += EXCESS; /* compute sign */ sign = SIGN (fl1.l) ^ SIGN (fl2.l); /* divide by zero??? */ if (!fl2.l) {/* return NaN or -NaN */ fl2.l = 0x7FC00000; return (fl2.f); } /* numerator zero??? */ if (!fl1.l) return (0); /* now get mantissas */ mant1 = MANT (fl1.l); mant2 = MANT (fl2.l); /* this assures we have 25 bits of precision in the end */ if (mant1 < mant2) { mant1 <<= 1; exp--; } /* now we perform repeated subtraction of fl2.l from fl1.l */ mask = 0x1000000; result = 0; while (mask) { if (mant1 >= mant2) { result |= mask; mant1 -= mant2; } mant1 <<= 1; mask >>= 1; } /* round */ result += 1; /* normalize down */ exp++; result >>= 1; result &= ~HIDDEN; /* pack up and go home */ if (exp >= 0x100) fl1.l = (sign ? SIGNBIT : 0) | 0x7F800000; else if (exp < 0) fl1.l = 0; else fl1.l = PACK (sign ? SIGNBIT : 0 , exp, result); return (fl1.f);}
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