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📄 fsdiv.c

📁 sdcc是为51等小型嵌入式cpu设计的c语言编译器支持数种不同类型的cpu
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/*** libgcc support for software floating point.** Copyright (C) 1991 by Pipeline Associates, Inc.  All rights reserved.** Permission is granted to do *anything* you want with this file,** commercial or otherwise, provided this message remains intact.  So there!** I would appreciate receiving any updates/patches/changes that anyone** makes, and am willing to be the repository for said changes (am I** making a big mistake?).**** Pat Wood** Pipeline Associates, Inc.** pipeline!phw@motown.com or** sun!pipeline!phw or** uunet!motown!pipeline!phw*//*** $Id: fsdiv.c 4303 2006-07-26 09:21:58Z MaartenBrock $*//* (c)2000/2001: hacked a little by johan.knol@iduna.nl for sdcc */#include <float.h>union float_long  {    float f;    long l;  };/* divide two floats */float __fsdiv (float a1, float a2) _FS_REENTRANT{  volatile union float_long fl1, fl2;  volatile long result;  volatile unsigned long mask;  volatile long mant1, mant2;  volatile int exp;  char sign;  fl1.f = a1;  fl2.f = a2;  /* subtract exponents */  exp = EXP (fl1.l) ;  exp -= EXP (fl2.l);  exp += EXCESS;  /* compute sign */  sign = SIGN (fl1.l) ^ SIGN (fl2.l);  /* divide by zero??? */  if (!fl2.l)    {/* return NaN or -NaN */      fl2.l = 0x7FC00000;      return (fl2.f);    }  /* numerator zero??? */  if (!fl1.l)    return (0);  /* now get mantissas */  mant1 = MANT (fl1.l);  mant2 = MANT (fl2.l);  /* this assures we have 25 bits of precision in the end */  if (mant1 < mant2)    {      mant1 <<= 1;      exp--;    }  /* now we perform repeated subtraction of fl2.l from fl1.l */  mask = 0x1000000;  result = 0;  while (mask)    {      if (mant1 >= mant2)	{	  result |= mask;	  mant1 -= mant2;	}      mant1 <<= 1;      mask >>= 1;    }  /* round */  result += 1;  /* normalize down */  exp++;  result >>= 1;  result &= ~HIDDEN;  /* pack up and go home */  if (exp >= 0x100)    fl1.l = (sign ? SIGNBIT : 0) | 0x7F800000;  else if (exp < 0)    fl1.l = 0;  else    fl1.l = PACK (sign ? SIGNBIT : 0 , exp, result);  return (fl1.f);}

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