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📄 chunk_list.h

📁 LibTorrent is a BitTorrent library written in C++ for *nix, with a focus on high performance and goo
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// libTorrent - BitTorrent library// Copyright (C) 2005-2006, Jari Sundell//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA//// In addition, as a special exception, the copyright holders give// permission to link the code of portions of this program with the// OpenSSL library under certain conditions as described in each// individual source file, and distribute linked combinations// including the two.//// You must obey the GNU General Public License in all respects for// all of the code used other than OpenSSL.  If you modify file(s)// with this exception, you may extend this exception to your version// of the file(s), but you are not obligated to do so.  If you do not// wish to do so, delete this exception statement from your version.// If you delete this exception statement from all source files in the// program, then also delete it here.//// Contact:  Jari Sundell <jaris@ifi.uio.no>////           Skomakerveien 33//           3185 Skoppum, NORWAY#ifndef LIBTORRENT_DATA_CHUNK_LIST_H#define LIBTORRENT_DATA_CHUNK_LIST_H#include <vector>#include <rak/error_number.h>#include <rak/functional.h>#include "chunk_handle.h"#include "chunk_list_node.h"namespace torrent {class ChunkManager;class Content;class DownloadWrapper;class EntryList;class ChunkList : private std::vector<ChunkListNode> {public:  typedef uint32_t                            size_type;  typedef std::vector<ChunkListNode>          base_type;  typedef std::pair<Chunk*,rak::error_number> CreateChunk;  typedef std::vector<ChunkListNode*>         Queue;  typedef rak::mem_fun2<Content, CreateChunk, uint32_t, bool>      SlotCreateChunk;  typedef rak::const_mem_fun0<EntryList, uint64_t>                 SlotFreeDiskspace;  typedef rak::mem_fun1<DownloadWrapper, void, const std::string&> SlotStorageError;  using base_type::value_type;  using base_type::reference;  using base_type::difference_type;  using base_type::iterator;  using base_type::reverse_iterator;  using base_type::size;  using base_type::empty;  static const int sync_all          = (1 << 0);  static const int sync_force        = (1 << 1);  static const int sync_safe         = (1 << 2);  static const int sync_sloppy       = (1 << 3);  static const int sync_use_timeout  = (1 << 4);  static const int sync_ignore_error = (1 << 5);  ChunkList() : m_manager(NULL) {}  ~ChunkList() { clear(); }  void                set_manager(ChunkManager* manager)      { m_manager = manager; }  bool                has_chunk(size_type index, int prot) const;  void                resize(size_type s);  void                clear();  ChunkHandle         get(size_type index, bool writable);  void                release(ChunkHandle* handle);  size_type           queue_size() const                      { return m_queue.size(); }  // Replace use_timeout with something like performance related  // keyword. Then use that flag to decide if we should skip  // non-continious regions.  // Returns the number of failed syncs.  uint32_t            sync_chunks(int flags);  void                slot_storage_error(SlotStorageError s)   { m_slotStorageError = s; }  void                slot_create_chunk(SlotCreateChunk s)     { m_slotCreateChunk = s; }  void                slot_free_diskspace(SlotFreeDiskspace s) { m_slotFreeDiskspace = s; }private:  inline bool         is_queued(ChunkListNode* node);  inline void         clear_chunk(ChunkListNode* node);  inline bool         sync_chunk(ChunkListNode* node, std::pair<int,bool> options);  Queue::iterator     partition_optimize(Queue::iterator first, Queue::iterator last, int weight, int maxDistance, bool dontSkip);  inline Queue::iterator seek_range(Queue::iterator first, Queue::iterator last);  inline bool            check_node(ChunkListNode* node);  std::pair<int,bool> sync_options(ChunkListNode* node, int flags);  ChunkManager*       m_manager;  Queue               m_queue;  SlotStorageError    m_slotStorageError;  SlotCreateChunk     m_slotCreateChunk;  SlotFreeDiskspace   m_slotFreeDiskspace;};}#endif

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