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📄 partial_queue.h

📁 LibTorrent is a BitTorrent library written in C++ for *nix, with a focus on high performance and goo
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// rak - Rakshasa's toolbox// Copyright (C) 2005-2006, Jari Sundell//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA//// In addition, as a special exception, the copyright holders give// permission to link the code of portions of this program with the// OpenSSL library under certain conditions as described in each// individual source file, and distribute linked combinations// including the two.//// You must obey the GNU General Public License in all respects for// all of the code used other than OpenSSL.  If you modify file(s)// with this exception, you may extend this exception to your version// of the file(s), but you are not obligated to do so.  If you do not// wish to do so, delete this exception statement from your version.// If you delete this exception statement from all source files in the// program, then also delete it here.//// Contact:  Jari Sundell <jaris@ifi.uio.no>////           Skomakerveien 33//           3185 Skoppum, NORWAY#ifndef RAK_PARTIAL_QUEUE_H#define RAK_PARTIAL_QUEUE_H#include <cstring>#include <stdexcept>#include <inttypes.h>namespace rak {// First step, don't allow overflowing to the next layer. Only disable// the above layers for now.// We also include 0 in a single layer as some chunk may be available// only through seeders.class partial_queue {public:  typedef uint8_t                         key_type;  typedef uint32_t                        mapped_type;  typedef uint16_t                        size_type;  typedef std::pair<size_type, size_type> size_pair_type;  static const size_type num_layers = 8;  partial_queue() : m_data(NULL), m_maxLayerSize(0) {}  ~partial_queue() { disable(); }  bool                is_full() const                         { return m_ceiling == 0; }  bool                is_layer_full(size_type l) const        { return m_layers[l].second >= m_maxLayerSize; }  bool                is_enabled() const                      { return m_data != NULL; }  // Add check to see if we can add more. Also make it possible to  // check how full we are in the lower parts so the caller knows when  // he can stop searching.  //  // Though propably not needed, as we must continue til the first  // layer is full.  size_type           max_size() const                        { return m_maxLayerSize * num_layers; }  size_type           max_layer_size() const                  { return m_maxLayerSize; }  // Must be less that or equal to (max size_type) / num_layers.  void                enable(size_type ls);  void                disable();  void                clear();  // Safe to call while pop'ing and it will not reuse pop'ed indices  // so it is guaranteed to reach max_size at some point. This will  // ensure that the user needs to refill with new data at regular  // intervals.  bool                insert(key_type key, mapped_type value);  // Only call this when pop'ing as it moves the index.  bool                prepare_pop();  mapped_type         pop();private:  partial_queue(const partial_queue&);  void operator = (const partial_queue&);  static size_type    ceiling(size_type layer)                { return (2 << layer) - 1; }  void                find_non_empty();  mapped_type*        m_data;  size_type           m_maxLayerSize;  size_type           m_index;  size_type           m_ceiling;  size_pair_type      m_layers[num_layers];};inline voidpartial_queue::enable(size_type ls) {  if (ls == 0)    throw std::logic_error("partial_queue::enable(...) ls == 0.");  delete [] m_data;  m_data = new mapped_type[ls * num_layers];  m_maxLayerSize = ls;}inline voidpartial_queue::disable() {  delete [] m_data;  m_data = NULL;  m_maxLayerSize = 0;}inline voidpartial_queue::clear() {  if (m_data == NULL)    return;  m_index = 0;  m_ceiling = ceiling(num_layers - 1);  std::memset(m_layers, 0, num_layers * sizeof(size_pair_type));}inline boolpartial_queue::insert(key_type key, mapped_type value) {  if (key >= m_ceiling)    return false;  size_type idx = 0;  // Hmm... since we already check the 'm_ceiling' above, we only need  // to find the target layer. Could this be calculated directly?  while (key >= ceiling(idx))    ++idx;  m_index = std::min(m_index, idx);  // Currently don't allow overflow.  if (is_layer_full(idx))    throw std::logic_error("partial_queue::insert(...) layer already full.");    //return false;  m_data[m_maxLayerSize * idx + m_layers[idx].second] = value;  m_layers[idx].second++;  if (is_layer_full(idx))    // Set the ceiling to 0 when layer 0 is full so no more values can    // be inserted.    m_ceiling = idx > 0 ? ceiling(idx - 1) : 0;  return true;}// is_empty() will iterate to the first layer with un-popped elements// and return true, else return false when it reaches a overflowed or// the last layer.inline boolpartial_queue::prepare_pop() {  while (m_layers[m_index].first == m_layers[m_index].second) {    if (is_layer_full(m_index) || m_index + 1 == num_layers)      return false;    m_index++;  }  return true;}inline partial_queue::mapped_typepartial_queue::pop() {  if (m_index >= num_layers || m_layers[m_index].first >= m_layers[m_index].second)    throw std::logic_error("partial_queue::pop() bad state.");  return m_data[m_index * m_maxLayerSize + m_layers[m_index].first++];}}#endif

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