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📄 demozcoordapp.c

📁 zbee potocol 無線通訊測試.平台:microchip 18f452 與 cc2420 zbee 晶片.含coord端與rfd端
💻 C
📖 第 1 页 / 共 3 页
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        DISABLE_WDT();

        ConfigTask();

        ENABLE_WDT();

        // Mark that we are no longer in config mode.
        appFlags.bits.bInConfigMode = FALSE;
    }

    // Set MAC address before initializing the stack.
    // This demo application stores MAC address into flash memory at variable
    // called "macLongAddr". See zNVM.c
    //
    // Your application may store and read MAC address from anywhere it prefers.
    // Read MAC long address from nonvolatile memory.
    NVMRead(&macInfo.longAddr,
            (ROM void*)&macLongAddr,
            sizeof(macInfo.longAddr));

    // This is main Zigbee stack initialization call.
    // MAC must be enabled when application is ready.
    APLInit();

    // We have to enable MAC separately. This way you can disable and enable as per your
    // requirement.
    APLEnable();

    // First of all establish a network.
    APLNetworkInit();

    // Start with Init state.
    smApp = SM_APP_INIT;

    // Turn off LEDs
    D1 = 0;
    D2 = 0;

    while(1)
    {
        // Toggle RA4 to indicate how long we execute this loop
        LATA4 ^= 1;

        // Keep watchdog happy
        CLRWDT();

        // This is the main stack task, responsible for Zigbee stack related functionality.
        // This function must be called before all Zigbee tasks.
        // Actual application task functions can be called in any order.
        APLTask();

        // This demo application provides two modes of operations - config and normal.
        // In config mode, this coordinator will accept new devices and you can create
        // binding entries.
        // In normal mode, no new node will be accepted - only the ones that are
        // already accepted.
        // You may change this logic as per your application requirements.
        switch(smApp)
        {
        // This is a required step - A coordinator must establish its own network
        // before anything can be done.
        case SM_APP_INIT:
            ConsolePutROMString(startNetworkMsg);
            smApp = SM_APP_INIT_RUN;
            break;

        case SM_APP_INIT_RUN:
            // We must find an empty channel to establish network, or else
            // continue scanning new channels.
            if ( APLIsNetworkInitComplete() )
            {
                // If there was any error, report/handle it.
                if ( GetLastZError() == ZCODE_NO_ERROR )
                {
                    // We have established a network, break out from this loop and continue
                    // with next logic.
                    ConsolePutROMString(networkStartedMsg);

                    // Form new network now - or do it after your application requirements are met
                    APLNetworkForm();

                    smApp = SM_APP_NORMAL_START;
                }
                else
                {
                    ConsolePutROMString(networkStartErrMsg);


                    // Actual application would want to go to sleep and/or notify user about this.
                    smApp = SM_APP_INIT;
                }
            }
            break;

        // Once we are in normal mode, we will not allow any new association.
        case SM_APP_NORMAL_START:
            // Permit new assiciation once we have established new network.
            APLPermitAssociation();

            // This demo binds S2 and D1
            //S2Init();
            //D1Init();
	    LEDInit();
	    
            smApp = SM_APP_NORMAL_RUN;
            break;

        case SM_APP_NORMAL_RUN:
            // Your application tasks should be placed here.
            // In this demo, we will wakeup if someone pushed a button
            LEDTask();
            /*if ( appFlags.bits.S2Toggled )
            {
                S2Task();
                appFlags.bits.S2Toggled = FALSE;
            }

            D1Task();

            BindingTask();*/

            break;
        }
    }
}


static BOOL IsMACAddrAssigned(void)
{
    // Read MAC long address from app-specific nonvolatile memory.
    NVMRead(&macInfo.longAddr,
                 (ROM void*)&macLongAddr,
                 sizeof(macInfo.longAddr));

    // An address is said to be invlaid if its OUI does not match with our preset OUI
    if ( macInfo.longAddr.v[7] != MAC_LONG_ADDR_BYTE7 ||
         macInfo.longAddr.v[6] != MAC_LONG_ADDR_BYTE6 ||
         macInfo.longAddr.v[5] != MAC_LONG_ADDR_BYTE5 )
         return FALSE;

    else
        return TRUE;
}


static void BindingTask(void)
{
    // Local binding is started when both S2 and S3 are pressed.
    if ( S2 == 0 && S3 == 0 )
    {
        // Once we user enters into local binding process,
        // disable watchdog timer
        DISABLE_WDT();

        // Indicate that we are entering into binding task.
        D1 = 1;
        D2 = 1;

        // Wait until one of the swithes is released.
        while( S2 == 0 && S3 == 0 );

        // Depending which switch is released first, we will bind either
        // switch or lamp.
        //
        // If S2 is released first, we will attempt to bind S2
        // If S3 is released first, we will attempt to bind D1
        // Or else do as per terminal command.
        if ( S2 == 1 && S3 == 0 )
        {
            // Indicate that we attempting to binding S2 EP
            D1 = 0;
            D2 = 1;

            // Show that we are about to bind S2 EP.
            ConsolePutROMString(S2BindingMsg);

            // Wait for S3 to get released
            while( S3 == 0 );

            // Perform S2 EP binding - in ZigBee terminology switch is the source
            // (i.e. sends out the data packets).
            AddAsBindSource(EP_S2);

            // Clear LEDs to indicate that we are done.
            D1 = 0;
            D2 = 0;
        }

        // If S2 is released first, we will attempt to bind S2
        // If S3 is released first, we will attempt to bind D1
        // Or else do as per terminal command.
        else if ( S2 == 0 && S3 == 1 )
        {
            // Indicate that we are attempting to bind D1 EP
            D1 = 1;
            D2 = 0;

            // Show that we are about to bind D1 EP.
            ConsolePutROMString(D1BindingMsg);

            // Wait for both S2 to get released
            while( S2 == 0 );

            // Perform LAMP EP binding - in ZigBee terminology lamp is the destination
            // (i.e. receives the data packets only)
            AddAsBindDest(EP_D1);


            // Clear LEDs to indicate that we are done.
            D1 = 0;
            D2 = 0;
        }

        // Reenable once done.
        ENABLE_WDT();

        // Clear SW toggled flags as they would be set when user was performing binding
        appFlags.bits.S2Toggled = FALSE;
    }

}

// Callback to application to notify of a frame transmission.
void AppMACFrameTransmitted(void)
{
    // Turn on LED to indicate activity. TMR0IF interrupt will turn it off.
    // See interrupt handler.
    if ( !appFlags.bits.bInConfigMode )
        D2 = 1;
}

// Callback to application to notify of a frame reception
void AppMACFrameReceived(void)
{
    // Turn on LED to indicate activity. TMR0IF interrupt will turn it off.
    // See interrupt handler.
    if ( !appFlags.bits.bInConfigMode )
        D2 = 1;
}

// Callback to application to notify of an ack timeout
void AppMACFrameTimeOutOccurred(void)
{
}

BOOL AppOkayToUseChannel(BYTE channel)
{
    // This demo uses all available channels
    // You may check given channel against your allowable channels and return TRUE
    // or FALSE as needed.
    // For 2.4GHz, channel = 11 through 26.
    ConsolePutROMString(nextChannelMsg);

    return TRUE;
}


// Callback to application to notify if this node should be accepted to our network.
BOOL AppOkayToAcceptThisNode(LONG_ADDR *longAddr)
{
    // In this demo, we would allow everyone to join our network.
    // You may want to check the long address before allowing it.
    return TRUE;
}

// Callback to application to noify of new node joining our network.
void AppNewNodeJoined(LONG_ADDR *nodeAddr, BOOL bIsRejoined)
{
    // A new node has just joined (or rejoined).
    // In this demo application, once a new node has joined, we want to save its
    // association permanently into NVM.
    if ( bIsRejoined == FALSE )
    {
        // You may want to check the nodeAddr and do something specific based
        // on that node. This demo app does not any do anything special.
        APLCommitTableChanges();

        // Display that a new node has joined.
        ConsolePutROMString(newNodeJoinedMsg);
    }
    else
    {
        // Display that a previous node has rejoined.
        ConsolePutROMString(newNodeRejoinedMsg);
    }
}

// Callback to application to notify that a node has left the network.
void AppNodeLeft(LONG_ADDR *nodeAddr)
{
    // Display a message that a node has left the network.
    ConsolePutROMString(nodeLeftMsg);

    // Update our NVM table.
    APLCommitTableChanges();

    // Do application specific action here.

}

// Following functions are dependent on application.
// Remove it if you are not using custom binding..
void AddAsBindSource(BYTE epSource)
{
    // The coordinator always has key of '0' - in neighbor table coordinator
    // entry is the very first one.
    customBindInfo.srcKey = 0;

    // Save given EP and cluster.
    sourceBindInfo.ep = epSource;
    sourceBindInfo.clusterID = PICDEMZ_DEMO_CLUSTER_ID;

    // Mark that we now have source information.
    customBindInfo.Flags.bits.bSourceBindInfoReceived = TRUE;

    // Now prepare the binding entry.
    PrepareBindEntry();
}

void AddAsBindDest(BYTE epDest)
{
    // The coordinator always has key of '0' - in neighbor table coordinator
    // entry is the very first one.
    customBindInfo.destKey = 0;

    // Save given EP.
    destBindInfo.ep = epDest;

    // Mark that we now have destination information.
    customBindInfo.Flags.bits.bDestBindInfoReceived = TRUE;

    // Now prepare the binding entry.
    PrepareBindEntry();
}

// This is a callback from ZDO EP#0, whenever it receives custom bind
// frames. When this function is called, a packet is already received
// and this function has to fetch and process rest of the packet.
//
// Modify or remove following custom binding function as per your requirements.
BOOL ProcessCustomBind(BYTE transID, BYTE dataLen)
{
    BYTE remoteNodeKey;
    BIND_INFO bindInfo;

    // Before we process this packet, make sure that it contains expected
    // bytes of data.
    if ( dataLen != sizeof(bindInfo) )
    {
        ConsolePutROMString(invalidBindInfoMsg);
        return FALSE;
    }

    // Now fetch entire bindInfo data.
    APSGetArray((BYTE*)&bindInfo, sizeof(bindInfo));

    if ( bindInfo.cmd == CUSTOM_BIND_SOURCE ||
         bindInfo.cmd == CUSTOM_BIND_DEMO) 
    {

        // Make sure that this source node is in our neighbor table
        customBindInfo.srcKey = LookupNodeByLongAddr(&bindInfo.nodeAddr);
    

        if ( customBindInfo.srcKey == NEIGHBOR_KEY_INVALID )
        {
            ConsolePutROMString(unknownSrcNodeMsg);
            return FALSE;
        }
        else
        {
            ConsolePutROMString(validSrcInfoMsg);

            // Save source EP #
            //sourceBindInfo.ep = bindInfo.ep;
            sourceBindInfo.ep = EP_LED_D; 
            // Remember that we have received source information.
            customBindInfo.Flags.bits.bSourceBindInfoReceived = TRUE;
            
            
            //=======================================
            // test
            sourceBindInfo.clusterID = bindInfo.clusterID;
            customBindInfo.Flags.bits.bDestBindInfoReceived = TRUE;
            destBindInfo.ep = EP_LED_S;
            customBindInfo.destKey = 0;

            PrepareBindEntry();
            
        }

	/*if ( bindInfo.cmd == CUSTOM_BIND_LED)
        {
            // Save remote node key
            remoteNodeKey = customBindInfo.srcKey;

            // First bind #6
            customBindInfo.Flags.bits.bDestBindInfoReceived = TRUE;
            customBindInfo.Flags.bits.bSourceBindInfoReceived = TRUE;
            customBindInfo.srcKey = remoteNodeKey;
            sourceBindInfo.ep = EP_LED_S;
            sourceBindInfo.clusterID = PICDEMZ_LED_CLUSTER_ID;
            destBindInfo.ep = EP_LED_D;
            customBindInfo.destKey = 0;

            PrepareBindEntry();

            // Bind #8
            customBindInfo.Flags.bits.bDestBindInfoReceived = TRUE;
            customBindInfo.Flags.bits.bSourceBindInfoReceived = TRUE;
            customBindInfo.srcKey = 0;
            sourceBindInfo.ep = EP_LED_S;
            sourceBindInfo.clusterID = PICDEMZ_LED_CLUSTER_ID;
            destBindInfo.ep = EP_LED_D;
            customBindInfo.destKey = remoteNodeKey;

            PrepareBindEntry();

            ConsolePutROMString(ledBindSuccessMsg);
        }else*/
        // Now do CUSTOM_BIND_DEMO specific processing
        if ( bindInfo.cmd == CUSTOM_BIND_DEMO)
        {
            // In demo binding action, we will automatically bind :
            // 1. S2 on remote node to D1 on coordinator
            // 2. S2 on coordinator to D1 on remote node.
            //
            // Save remote node key
            remoteNodeKey = customBindInfo.srcKey;

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