📄 beta1.makefile
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# From Thinking in C++, 2nd Edition
# At http://www.BruceEckel.com
# (c) Bruce Eckel 1999
# Copyright notice in Copyright.txt
# Automatically-generated MAKEFILE
# For examples in directory C14
# using the Beta1 compiler
# Note: does not make files that will
# not compile with this compiler
# Invoke with: make -f Beta1.makefile
CPP = beta1
CPPFLAGS = -w-inl -w-csu
OFLAG = -e
.SUFFIXES : .obj .cpp .c
.cpp.obj :
$(CPP) $(CPPFLAGS) -c $<
.c.obj :
$(CPP) $(CPPFLAGS) -c $<
all: \
Compose.exe \
Compose2.exe \
Inherit.exe \
Combined.exe \
Order.exe \
Hide.exe \
Ninherit.exe \
Car.exe \
FName1.exe \
FName2.exe \
Inhstak.exe \
Privinh.exe \
Wind.exe \
Ccright.exe \
Inhstak2.exe \
test: all
Compose.exe
Compose2.exe
Inherit.exe
Combined.exe
Order.exe
Hide.exe
Ninherit.exe
Car.exe
FName1.exe
FName2.exe
Inhstak.exe
Privinh.exe
Wind.exe
Ccright.exe
Inhstak2.exe
Compose.exe: Compose.obj
$(CPP) $(OFLAG)Compose.exe Compose.obj
Compose2.exe: Compose2.obj
$(CPP) $(OFLAG)Compose2.exe Compose2.obj
Inherit.exe: Inherit.obj
$(CPP) $(OFLAG)Inherit.exe Inherit.obj
Combined.exe: Combined.obj
$(CPP) $(OFLAG)Combined.exe Combined.obj
Order.exe: Order.obj
$(CPP) $(OFLAG)Order.exe Order.obj
Hide.exe: Hide.obj
$(CPP) $(OFLAG)Hide.exe Hide.obj
Ninherit.exe: Ninherit.obj
$(CPP) $(OFLAG)Ninherit.exe Ninherit.obj
Car.exe: Car.obj
$(CPP) $(OFLAG)Car.exe Car.obj
FName1.exe: FName1.obj
$(CPP) $(OFLAG)FName1.exe FName1.obj
FName2.exe: FName2.obj
$(CPP) $(OFLAG)FName2.exe FName2.obj
Inhstak.exe: Inhstak.obj ..\C13\Stack11.obj
$(CPP) $(OFLAG)Inhstak.exe Inhstak.obj ..\C13\Stack11.obj
Privinh.exe: Privinh.obj
$(CPP) $(OFLAG)Privinh.exe Privinh.obj
Wind.exe: Wind.obj
$(CPP) $(OFLAG)Wind.exe Wind.obj
Ccright.exe: Ccright.obj
$(CPP) $(OFLAG)Ccright.exe Ccright.obj
Inhstak2.exe: Inhstak2.obj ..\C13\Stack11.obj
$(CPP) $(OFLAG)Inhstak2.exe Inhstak2.obj ..\C13\Stack11.obj
Compose.obj: Compose.cpp Useful.h
Compose2.obj: Compose2.cpp Useful.h
Inherit.obj: Inherit.cpp Useful.h
Combined.obj: Combined.cpp
Order.obj: Order.cpp
Hide.obj: Hide.cpp
Ninherit.obj: Ninherit.cpp
Car.obj: Car.cpp
FName1.obj: FName1.cpp ..\require.h
FName2.obj: FName2.cpp ..\require.h
Inhstak.obj: Inhstak.cpp ..\require.h ..\C13\Stack11.h
Privinh.obj: Privinh.cpp
Protect.obj: Protect.cpp
Wind.obj: Wind.cpp
Ccright.obj: Ccright.cpp
Inhstak2.obj: Inhstak2.cpp ..\require.h ..\C13\Stack11.h
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