playlisteditor.vcp
来自「一个播放器 使用了evc 大家可以参考下 哦」· VCP 代码 · 共 777 行 · 第 1/3 页
VCP
777 行
DEP_CPP_PLAYL=\
".\PlaylistEditor.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
".\ibrate.h"\
".\ipapi.h"\
".\x.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Debug"
DEP_CPP_PLAYL=\
".\PlaylistEditor.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
".\ipapi.h"\
".\x.h"\
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Release"
DEP_CPP_PLAYL=\
".\PlaylistEditor.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
".\ipapi.h"\
".\x.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Debug"
DEP_CPP_PLAYL=\
".\PlaylistEditor.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
".\ipapi.h"\
".\x.h"\
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Release HPC"
DEP_CPP_PLAYL=\
".\PlaylistEditor.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
".\ipapi.h"\
".\x.h"\
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Release HPC"
DEP_CPP_PLAYL=\
".\PlaylistEditor.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
".\ipapi.h"\
".\x.h"\
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Release E100"
DEP_CPP_PLAYL=\
".\PlaylistEditor.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
".\gx.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE x86) Debug"
DEP_CPP_PLAYL=\
".\PlaylistEditor.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
".\gx.h"\
".\ipapi.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\PlaylistEditor.rc
!IF "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Release"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Debug"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Release"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Debug"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Release"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Debug"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Release"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Debug"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Release HPC"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Release HPC"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Release E100"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE x86) Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Release HPC"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Release HPC"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Release E100"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "PlaylistEditor - Win32 (WCE x86) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\newres.h
# End Source File
# Begin Source File
SOURCE=.\PlaylistEditor.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\bitmap1.bmp
# End Source File
# Begin Source File
SOURCE=.\PlaylistEditor.ico
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?