playlisteditor.vcp

来自「一个播放器 使用了evc 大家可以参考下 哦」· VCP 代码 · 共 777 行 · 第 1/3 页

VCP
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DEP_CPP_PLAYL=\
	".\PlaylistEditor.h"\
	".\StdAfx.h"\
	
NODEP_CPP_PLAYL=\
	".\ibrate.h"\
	".\ipapi.h"\
	".\x.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Debug"

DEP_CPP_PLAYL=\
	".\PlaylistEditor.h"\
	".\StdAfx.h"\
	
NODEP_CPP_PLAYL=\
	".\ipapi.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Release"

DEP_CPP_PLAYL=\
	".\PlaylistEditor.h"\
	".\StdAfx.h"\
	
NODEP_CPP_PLAYL=\
	".\ipapi.h"\
	".\x.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Debug"

DEP_CPP_PLAYL=\
	".\PlaylistEditor.h"\
	".\StdAfx.h"\
	
NODEP_CPP_PLAYL=\
	".\ipapi.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Release HPC"

DEP_CPP_PLAYL=\
	".\PlaylistEditor.h"\
	".\StdAfx.h"\
	
NODEP_CPP_PLAYL=\
	".\ipapi.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Release HPC"

DEP_CPP_PLAYL=\
	".\PlaylistEditor.h"\
	".\StdAfx.h"\
	
NODEP_CPP_PLAYL=\
	".\ipapi.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Release E100"

DEP_CPP_PLAYL=\
	".\PlaylistEditor.h"\
	".\StdAfx.h"\
	
NODEP_CPP_PLAYL=\
	".\gx.h"\
	".\ipapi.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE x86) Debug"

DEP_CPP_PLAYL=\
	".\PlaylistEditor.h"\
	".\StdAfx.h"\
	
NODEP_CPP_PLAYL=\
	".\gx.h"\
	".\ipapi.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\PlaylistEditor.rc

!IF  "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Release"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Debug"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Release HPC"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Release HPC"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Release E100"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE x86) Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE x86em) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE ARM) Release HPC"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE SH3) Release HPC"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE MIPS) Release E100"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "PlaylistEditor - Win32 (WCE x86) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\newres.h
# End Source File
# Begin Source File

SOURCE=.\PlaylistEditor.h
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\bitmap1.bmp
# End Source File
# Begin Source File

SOURCE=.\PlaylistEditor.ico
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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