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📄 .#misc.h.1.2

📁 一个播放器 使用了evc 大家可以参考下 哦
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/******************************************************************** *                                                                  * * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   * *                                                                  * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       * *                                                                  * * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    * * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  * *                                                                  * ******************************************************************** function: miscellaneous math and prototypes ********************************************************************/#ifndef _V_RANDOM_H_#define _V_RANDOM_H_#include "ivorbiscodec.h"#include "os_types.h"extern void *_vorbis_block_alloc(vorbis_block *vb,long bytes);extern void _vorbis_block_ripcord(vorbis_block *vb);extern void _analysis_output(char *base,int i,ogg_int32_t *v,int point,			     int n,int bark,int dB);#include "asm_arm.h"#ifndef _V_WIDE_MATH#define _V_WIDE_MATH#include <endian.h>#if BYTE_ORDER==LITTLE_ENDIANunion magic {  struct {    ogg_int32_t lo;    ogg_int32_t hi;  } halves;  ogg_int64_t whole;};#endif #if BYTE_ORDER==BIG_ENDIANunion magic {  struct {    ogg_int32_t hi;    ogg_int32_t lo;  } halves;  ogg_int64_t whole;};#endifstatic inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {  union magic magic;  magic.whole = (ogg_int64_t)x * y;  return magic.halves.hi;}static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {  return MULT32(x,y)<<1;}static inline ogg_int32_t MULT30(ogg_int32_t x, ogg_int32_t y) {  return MULT32(x,y)<<2;}static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {  union magic magic;  magic.whole  = (ogg_int64_t)x * y;  return ((ogg_uint32_t)(magic.halves.lo)>>15) | ((magic.halves.hi)<<17);}static inline ogg_int32_t CLIP_TO_15(ogg_int32_t x) {  int ret=x;  ret-= ((x<=32767)-1)&(x-32767);  ret-= ((x>=-32768)-1)&(x+32768);  return(ret);}/* * This should be used as a memory barrier, forcing all cached values in * registers to wr writen back to memory.  Might or might not be beneficial * depending on the architecture and compiler. */#define MB()/* * The XPROD functions are meant to optimize the cross products found all * over the place in mdct.c by forcing memory operation ordering to avoid * unnecessary register reloads as soon as memory is being written to. * However this is only beneficial on CPUs with a sane number of general * purpose registers which exclude the Intel x86.  On Intel, better let the * compiler actually reload registers directly from original memory by using * macros. */#ifdef __i386__#define XPROD32(_a, _b, _t, _v, _x, _y)	\  { *(_x)= MULT32(_a,_t)+MULT32(_b,_v)    ;	\    *(_y)= MULT32(_b,_t)-MULT32(_a,_v)    ; }#define XPROD31(_a, _b, _t, _v, _x, _y)	\  { *(_x)=(MULT32(_a,_t)+MULT32(_b,_v))<<1;	\    *(_y)=(MULT32(_b,_t)-MULT32(_a,_v))<<1; }#define XNPROD31(_a, _b, _t, _v, _x, _y)	\  { *(_x)=(MULT32(_a,_t)-MULT32(_b,_v))<<1;	\    *(_y)=(MULT32(_b,_t)+MULT32(_a,_v))<<1; }#elsestatic inline void XPROD32(ogg_int32_t  a, ogg_int32_t  b,			   ogg_int32_t  t, ogg_int32_t  v,			   ogg_int32_t *x, ogg_int32_t *y){  *x = MULT32(a, t) + MULT32(b, v);  *y = MULT32(b, t) - MULT32(a, v);}static inline void XPROD31(ogg_int32_t  a, ogg_int32_t  b,			   ogg_int32_t  t, ogg_int32_t  v,			   ogg_int32_t *x, ogg_int32_t *y){  *x = (MULT32(a, t) + MULT32(b, v))<<1;  *y = (MULT32(b, t) - MULT32(a, v))<<1;}static inline void XNPROD31(ogg_int32_t  a, ogg_int32_t  b,			    ogg_int32_t  t, ogg_int32_t  v,			    ogg_int32_t *x, ogg_int32_t *y){  *x = (MULT32(a, t) - MULT32(b, v))<<1;  *y = (MULT32(b, t) + MULT32(a, v))<<1;}#endif#endifstatic inline ogg_int32_t VFLOAT_MULT(ogg_int32_t a,ogg_int32_t ap,				      ogg_int32_t b,ogg_int32_t bp,				      ogg_int32_t *p){  if(a && b){    *p=ap+bp+32;    return MULT32(a,b);  }else    return 0;}static inline ogg_int32_t VFLOAT_MULTI(ogg_int32_t a,ogg_int32_t ap,				      ogg_int32_t i,				      ogg_int32_t *p){  int ip=_ilog(abs(i))-31;  return VFLOAT_MULT(a,ap,i<<-ip,ip,p);}static inline ogg_int32_t VFLOAT_ADD(ogg_int32_t a,ogg_int32_t ap,				      ogg_int32_t b,ogg_int32_t bp,				      ogg_int32_t *p){  if(!a){    *p=bp;    return b;  }else if(!b){    *p=ap;    return a;  }  /* yes, this can leak a bit. */  if(ap>bp){    int shift=ap-bp+1;    *p=ap+1;    a>>=1;    if(shift<32){      b=(b+(1<<(shift-1)))>>shift;    }else{      b=0;    }  }else{    int shift=bp-ap+1;    *p=bp+1;    b>>=1;    if(shift<32){      a=(a+(1<<(shift-1)))>>shift;    }else{      a=0;    }  }  a+=b;  if((a&0xc0000000)==0xc0000000 ||      (a&0xc0000000)==0){    a<<=1;    (*p)--;  }  return(a);}#endif

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