📄 msmpeg.h
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// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the MSMPEG_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// MSMPEG_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
#ifdef MSMPEG_EXPORTS
#define MSMPEG_API __declspec(dllexport)
#else
#define MSMPEG_API __declspec(dllimport)
#endif
// This class is exported from the msmpeg.dll
class MSMPEG_API CMsmpeg {
public:
CMsmpeg(void);
// TODO: add your methods here.
};
/**
*
**/
// decore options
#define DEC_OPT_INIT 0x00008000
#define DEC_OPT_RELEASE 0x00010000
#define DEC_OPT_SETPP 0x00020000 // set postprocessing mode
#define DEC_OPT_SETOUT 0x00040000 // set output mode
// decore return values
#define DEC_OK 0
#define DEC_MEMORY 1
#define DEC_BAD_FORMAT 2
// supported output formats
#define YUV12 1
#define RGB32 2
#define RGB24 3
#define RGB555 4
#define RGB565 5
#define YUV2 6
#define RGB565R 7
#define RGB565Z 8
#define RGB565RZ 9
#define RGB565ZPP 10
/**
*
**/
typedef struct _DEC_PARAM_
{
int x_dim; // x dimension of the frames to be decoded
int y_dim; // y dimension of the frames to be decoded
unsigned long color_depth; // leaved for compatibility (new value must be NULL)
int output_format;
int dither;
} DEC_PARAM;
typedef struct _DEC_FRAME_
{
void *bmp; // the 24-bit decoded bitmap
void *bitstream; // the decoder buffer
long length; // the lenght of the decoder stream
int render_flag;
} DEC_FRAME;
typedef struct _DEC_SET_
{
int postproc_level; // valid interval are [0..100]
} DEC_SET;
/**
*
**/
// the prototype of the decore() - main decore engine entrance
//
MSMPEG_API int decore_frame(unsigned char *stream, int length, unsigned char *bmp,int flag, int Extra);
//int decore_dropframe(unsigned char *stream, int length, unsigned char *bmp);
MSMPEG_API int decore(
unsigned long handle, // handle - the handle of the calling entity, must be unique
unsigned long dec_opt, // dec_opt - the option for docoding, see below
void *param1, // param1 - the parameter 1 (it's actually meaning depends on dec_opt
void *param2); // param2 - the parameter 2 (it's actually meaning depends on dec_opt
void divxinit(int width, int height);
void divxdecode(UINT8* inbuf_ptr, int size, unsigned char* rgbbuff, int show, int rgbstep);
void divxdeinit();
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