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📄 linkgameexdlg.cpp

📁 一个类似与浩方的战网平台源代码
💻 CPP
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// LinKGameExDlg.cpp : implementation file
//

#include "stdafx.h"
#include "LinKGameEx.h"
#include "LinKGameExDlg.h"

#include "DlgLogin.h"
#include "DlgSetGame.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLinKGameExDlg dialog

CLinKGameExDlg::CLinKGameExDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CLinKGameExDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CLinKGameExDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CLinKGameExDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CLinKGameExDlg)
	DDX_Control(pDX, IDC_AREALIST, m_AreaList);
	DDX_Control(pDX, IDC_ROOMLIST, m_RoomList);
	DDX_Control(pDX, IDC_GameType, m_GameType);
	DDX_Control(pDX, IDC_WLYXLIST, m_WLYXList);
	DDX_Control(pDX, IDC_XXYXLIST, m_XXYXList);
	DDX_Control(pDX, IDC_WLDZLIST, m_WLDZList);
	DDX_Control(pDX, IDC_QPYXLIST, m_QPYXList);
	DDX_Control(pDX, IDC_DJYXLIST, m_DJYXList);
	DDX_Control(pDX, IDC_BTNXXYX, m_BtnXXYX);
	DDX_Control(pDX, IDC_BTNWLYX, m_BtnWLYX);
	DDX_Control(pDX, IDC_BTNWLDZ, m_BtnWLDZ);
	DDX_Control(pDX, IDC_BTNQPYX, m_BtnQPYX);
	DDX_Control(pDX, IDC_BTNDJYX, m_BtnDJYX);
	DDX_Control(pDX, IDC_GAMETAB, m_GameTab);
	DDX_Control(pDX, IDC_BTNALERT, m_BtnAlert);
	DDX_Control(pDX, IDC_BTNBACK, m_BtnBack);
	DDX_Control(pDX, IDC_BTNGAME, m_BtnGame);
	DDX_Control(pDX, IDC_BTNSENDCHAT, m_BtnSendChat);
	DDX_Control(pDX, IDC_BTNSENDMSG, m_BtnSendMsg);
	DDX_Control(pDX, IDC_BTNTIREN, m_BtnTiRen);
	DDX_Control(pDX, IDC_EDITCHAT, m_EditChat);
	DDX_Control(pDX, IDC_MYCHATLIST, m_MyChatList);
	DDX_Control(pDX, IDC_ALLCHATLIST, m_AllChatList);
	DDX_Control(pDX, IDC_TAB, m_Tab);
	DDX_Control(pDX, IDC_LinKIE, m_LinKIE);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CLinKGameExDlg, CDialog)
	//{{AFX_MSG_MAP(CLinKGameExDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_TIMER()
	ON_NOTIFY(TCN_SELCHANGE, IDC_TAB, OnSelchangeTab)
	ON_BN_CLICKED(IDC_BTNTEST, OnBtntest)
	ON_BN_CLICKED(IDC_BTNBACK, OnBtnback)
	ON_BN_CLICKED(IDC_BTNSENDCHAT, OnBtnsendchat)
	ON_NOTIFY(TCN_SELCHANGE, IDC_GAMETAB, OnSelchangeGametab)
	ON_BN_CLICKED(IDC_BTNWLDZ, OnBtnwldz)
	ON_BN_CLICKED(IDC_BTNWLYX, OnBtnwlyx)
	ON_BN_CLICKED(IDC_BTNQPYX, OnBtnqpyx)
	ON_BN_CLICKED(IDC_BTNDJYX, OnBtndjyx)
	ON_BN_CLICKED(IDC_BTNXXYX, OnBtnxxyx)
	ON_NOTIFY(NM_CLICK, IDC_WLDZLIST, OnClickWldzlist)
	ON_NOTIFY(NM_CLICK, IDC_WLYXLIST, OnClickWlyxlist)
	ON_NOTIFY(NM_CLICK, IDC_QPYXLIST, OnClickQpyxlist)
	ON_NOTIFY(NM_CLICK, IDC_DJYXLIST, OnClickDjyxlist)
	ON_NOTIFY(NM_CLICK, IDC_XXYXLIST, OnClickXxyxlist)
	ON_NOTIFY(NM_DBLCLK, IDC_ROOMLIST, OnDblclkRoomlist)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLinKGameExDlg message handlers

BOOL CLinKGameExDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here

	this->ShowWindow( SW_SHOWMAXIMIZED/*SW_MAXIMIZE*/); // 最大化运行
	this->m_ChkExit = FALSE;
	this->SetTimer( 0, 500, NULL);
	ResetLayout(); // 重新布局
	InitControl(); // 初始化所有控件
	//ChkUserName(); // 检测用户名称
		
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CLinKGameExDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CLinKGameExDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CLinKGameExDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

BOOL CLinKGameExDlg::ChkUserName()
{
	CDlgLogin m_DlgLogin;
	switch(m_DlgLogin.DoModal())
	{
	case 0: // 注册
		MessageBox( "Regist");
		break;
	case 1: // 找回密码
		MessageBox( "FindPWD");
		break;
	case 2: // 登陆
		MessageBox( this->m_UserName + "\n\n" + this->m_UserPWD );
		break;
	case 3: // 退出
		this->m_ChkExit = TRUE;
		break;
	}
	return TRUE;
}


void CLinKGameExDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	switch( nIDEvent)
	{
	case 0:
		if( this->m_ChkExit) this->DestroyWindow();
		break;
	}

	CDialog::OnTimer(nIDEvent);
}

void CLinKGameExDlg::ResetLayout()
{
	/*
	CRect m_RectMain;
	this->GetWindowRect( &m_RectMain);
	this->m_GameTree.MoveWindow( m_RectMain.left + 15, m_RectMain.top + 70, 250, m_RectMain.Height() - 50 - 60, 1);
	CRect m_RectGameTree;
	this->m_GameTree.GetWindowRect( &m_RectGameTree);
	this->m_LinKIE.MoveWindow( m_RectGameTree.right + 5, m_RectGameTree.top - 25, 600, m_RectGameTree.Height(), 1);
	this->m_Tab.MoveWindow( m_RectMain.Width()-280, m_RectGameTree.top - 25, 260, m_RectGameTree.Height(), 1);
	*/
	this->m_GameTab.MoveWindow( GAMETABLEFT, GAMETABTOP, GAMETABWIDTH, GAMETABHEIGHT, 1);
	this->m_LinKIE.MoveWindow( LINKIELEFT, LINKIETOP, LINKIEWIDTH, LINKIEHEIGHT, 1);
	this->m_Tab.MoveWindow(GRTABLEFT, GRTABTOP, GRTABWIDTH, GRTABHEIGHT, 1);
}

void CLinKGameExDlg::InitControl()
{
	// 设置皮肤
	SetWindowSkin( m_hWnd , "Dialog" );
	SetDialogSkin("Dialog");

	// 初始化GameTree
	this->InitGameTab();

	// 初始化GameType
	this->InitGameType();

	// 初始化web 浏览器
	this->m_LinKIE.Navigate( _T("www.bdchina.com"), NULL, NULL, NULL, NULL);

	// 区域列表
	this->m_AreaList.MoveWindow( AREALISTLEFT, AREALISTTOP, AREALISTWIDTH, AREALISTHEIGHT, 1);
	this->m_AreaList.ShowWindow(0);
	
	// 初始化房间列表
	this->m_RoomList.MoveWindow( ROOMLISTLEFT, ROOMLISTTOP, ROOMLISTWIDTH, ROOMLISTHEIGHT, 1);
	InitRoomList();
	this->m_RoomList.ShowWindow(0);

	// 二级大厅信息显示部分
	this->m_AllChatList.SetWindowText( "");
	this->m_AllChatList.ShowWindow(0);
	this->m_MyChatList.SetWindowText( "");
	this->m_MyChatList.ShowWindow(0);

	// 二级大厅功能按钮
	this->m_EditChat.ShowWindow(0);
	this->m_BtnSendChat.ShowWindow(0);
	this->m_BtnAlert.ShowWindow(0);
	this->m_BtnTiRen.ShowWindow(0);
	this->m_BtnSendMsg.ShowWindow(0);
	this->m_BtnGame.ShowWindow(0);
	this->m_BtnBack.ShowWindow(0);

	this->InitGRTab();
}

void CLinKGameExDlg::OnSelchangeTab(NMHDR* pNMHDR, LRESULT* pResult) 
{
	// TODO: Add your control notification handler code here
	CTabCtrl* m_TabEx = (CTabCtrl *)this->GetDlgItem(IDC_TAB);
	switch(m_TabEx->GetCurSel()) // 返回选中页数
	{
	case 0:  
		m_GR.ShowWindow(SW_SHOW);
		m_ZD.ShowWindow(SW_HIDE);
		m_TX.ShowWindow(SW_HIDE);
		m_GG.ShowWindow(SW_HIDE);
		break;
	case 1:  
		m_GR.ShowWindow(SW_HIDE);
		m_ZD.ShowWindow(SW_SHOW);
		m_TX.ShowWindow(SW_HIDE);
		m_GG.ShowWindow(SW_HIDE);
		break;
	case 2:  
		m_GR.ShowWindow(SW_HIDE);
		m_ZD.ShowWindow(SW_HIDE);
		m_TX.ShowWindow(SW_SHOW);
		m_GG.ShowWindow(SW_HIDE);
		break;
	case 3:  
		m_GR.ShowWindow(SW_HIDE);
		m_ZD.ShowWindow(SW_HIDE);
		m_TX.ShowWindow(SW_HIDE);
		m_GG.ShowWindow(SW_SHOW);

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