📄 dlgchatting.cpp
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// DlgChatting.cpp : implementation file
//
#include "stdafx.h"
#include "LinKGameEx.h"
#include "DlgChatting.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgChatting dialog
CDlgChatting::CDlgChatting(CWnd* pParent /*=NULL*/)
: CDialog(CDlgChatting::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgChatting)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgChatting::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgChatting)
DDX_Control(pDX, IDC_CHATLIST, m_ChatList);
DDX_Control(pDX, IDC_CHATEDIT, m_ChatEdit);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgChatting, CDialog)
//{{AFX_MSG_MAP(CDlgChatting)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgChatting message handlers
void CDlgChatting::OnCancel()
{
// TODO: Add extra cleanup here
if(this->m_hWnd != NULL) this->DestroyWindow();
//CDialog::OnCancel();
}
void CDlgChatting::OnOK()
{
// TODO: Add extra validation here
if( 0 == this->m_ChatEdit.GetWindowTextLength())
{
MessageBox( _T(LINKFAYANALERT), _T(LINKFAYANTISHI), MB_OK);
return;
}
CString m_str;
this->m_ChatEdit.GetWindowText( m_str);
this->m_ChatList.AddString( m_str);
this->m_ChatEdit.SetWindowText( "");
this->m_ChatEdit.SetFocus();
}
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