📄 dlglogin.cpp
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// DlgLogin.cpp : implementation file
//
#include "stdafx.h"
#include "LinKGameEx.h"
#include "LinKGameExDlg.h"
#include "DlgLogin.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgLogin dialog
CDlgLogin::CDlgLogin(CWnd* pParent /*=NULL*/)
: CDialog(CDlgLogin::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgLogin)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgLogin::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgLogin)
DDX_Control(pDX, IDC_TXTPWD, m_TxtPWD);
DDX_Control(pDX, IDC_CMBNAME, m_CmbName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgLogin, CDialog)
//{{AFX_MSG_MAP(CDlgLogin)
ON_BN_CLICKED(IDC_BTNREG, OnBtnreg)
ON_BN_CLICKED(IDC_BTNFINDPWD, OnBtnfindpwd)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgLogin message handlers
void CDlgLogin::OnBtnreg()
{
// TODO: Add your control notification handler code here
EndDialog(0);
}
void CDlgLogin::OnBtnfindpwd()
{
// TODO: Add your control notification handler code here
EndDialog(1);
}
void CDlgLogin::OnOK()
{
// TODO: Add extra validation here
if( this->m_CmbName.GetWindowTextLength() <= 0)
{
MessageBox( "请填写名称", "邻客提示...", MB_OK);
return;
}
if( this->m_TxtPWD.GetWindowTextLength() <= 0)
{
MessageBox( "请填写密码", "邻客提示...", 0);
return;
}
this->m_CmbName.GetWindowText(((CLinKGameExDlg*)theApp.m_pMainWnd)->m_UserName);
this->m_TxtPWD.GetWindowText(((CLinKGameExDlg*)theApp.m_pMainWnd)->m_UserPWD);
EndDialog(2);
}
void CDlgLogin::OnCancel()
{
// TODO: Add extra cleanup here
//if(((CLinKGameExDlg*)theApp.m_pMainWnd)->m_hWnd != NULL)
//((CLinKGameExDlg*)theApp.m_pMainWnd)->DestroyWindow();
EndDialog(3);
}
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