📄 dlgwldz.h
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#if !defined(AFX_DLGWLDZ_H__CCC4C0BC_15A5_4F4B_946E_4CC6B79A2A63__INCLUDED_)
#define AFX_DLGWLDZ_H__CCC4C0BC_15A5_4F4B_946E_4CC6B79A2A63__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgWLDZ.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgWLDZ dialog
class CDlgWLDZ : public CDialog
{
// Construction
public:
void IntoRoom();
CImageList m_Icon;
CFont m_Font;
HTREEITEM m_ChkhItem;
void InitGameTree();
CDlgWLDZ(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgWLDZ)
enum { IDD = IDD_DLGWLDZ };
CTreeCtrl m_GameTree;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgWLDZ)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgWLDZ)
virtual BOOL OnInitDialog();
afx_msg void OnDblclkGametree(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGWLDZ_H__CCC4C0BC_15A5_4F4B_946E_4CC6B79A2A63__INCLUDED_)
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