📄 linkgameexdlg.h
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// LinKGameExDlg.h : header file
//
//{{AFX_INCLUDES()
#include "webbrowser2.h"
//}}AFX_INCLUDES
#if !defined(AFX_LINKGAMEEXDLG_H__D8FC7715_AC0C_401B_B7D1_7A8858A894A9__INCLUDED_)
#define AFX_LINKGAMEEXDLG_H__D8FC7715_AC0C_401B_B7D1_7A8858A894A9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DlgWLDZ.h"
#include "DlgWLYX.h"
#include "DlgQPYX.h"
#include "DlgDJYX.h"
#include "DlgXXYX.h"
#include "DlgGR.h"
#include "DlgZD.h"
#include "DlgTX.h"
#include "DlgGG.h"
/////////////////////////////////////////////////////////////////////////////
// CLinKGameExDlg dialog
class CLinKGameExDlg : public CDialog
{
// Construction
public:
void ResetAreaList(DWORD nGameType, CString strGameName);
void InitRoomList();
void ResetRoomList(DWORD nGameTpye, DWORD nWhere);
void LoadGameList(/*CDialog**/HWND This, int x);
void InitXXYXList();
void InitDJYXList();
void InitQPYXList();
void InitWLYXList();
void InitWLDZList();
void InitGameType();
void ChkShow( int x);
void InitGRTab();
void InitGameTab();
CDlgWLDZ m_WLDZ;
CDlgWLYX m_WLYX;
CDlgQPYX m_QPYX;
CDlgDJYX m_DJYX;
CDlgXXYX m_XXYX;
CDlgGR m_GR;
CDlgZD m_ZD;
CDlgTX m_TX;
CDlgGG m_GG;
CImageList m_Icon;
CFont m_Font;
HTREEITEM m_hItem, m_OnehItem, m_TwohItem, m_ThreehItem;
void InitControl();
void ResetLayout();
BOOL m_ChkExit;
CString m_UserPWD;
CString m_UserName;
BOOL ChkUserName();
CLinKGameExDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CLinKGameExDlg)
enum { IDD = IDD_LINKGAMEEX_DIALOG };
CListBox m_AreaList;
CListCtrl m_RoomList;
CButton m_GameType;
CListCtrl m_WLYXList;
CListCtrl m_XXYXList;
CListCtrl m_WLDZList;
CListCtrl m_QPYXList;
CListCtrl m_DJYXList;
CButton m_BtnXXYX;
CButton m_BtnWLYX;
CButton m_BtnWLDZ;
CButton m_BtnQPYX;
CButton m_BtnDJYX;
CTabCtrl m_GameTab;
CButton m_BtnAlert;
CButton m_BtnBack;
CButton m_BtnGame;
CButton m_BtnSendChat;
CButton m_BtnSendMsg;
CButton m_BtnTiRen;
CEdit m_EditChat;
CListBox m_MyChatList;
CListBox m_AllChatList;
CTabCtrl m_Tab;
CWebBrowser2 m_LinKIE;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLinKGameExDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CLinKGameExDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnSelchangeTab(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnBtntest();
afx_msg void OnBtnback();
afx_msg void OnBtnsendchat();
afx_msg void OnSelchangeGametab(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnBtnwldz();
afx_msg void OnBtnwlyx();
afx_msg void OnBtnqpyx();
afx_msg void OnBtndjyx();
afx_msg void OnBtnxxyx();
afx_msg void OnClickWldzlist(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnClickWlyxlist(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnClickQpyxlist(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnClickDjyxlist(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnClickXxyxlist(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDblclkRoomlist(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LINKGAMEEXDLG_H__D8FC7715_AC0C_401B_B7D1_7A8858A894A9__INCLUDED_)
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