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📄 linkgameex.cpp

📁 一个类似与浩方的战网平台源代码
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// LinKGameEx.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "LinKGameEx.h"
#include "LinKGameExDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CLinKGameExApp

BEGIN_MESSAGE_MAP(CLinKGameExApp, CWinApp)
	//{{AFX_MSG_MAP(CLinKGameExApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLinKGameExApp construction

CLinKGameExApp::CLinKGameExApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CLinKGameExApp object

CLinKGameExApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CLinKGameExApp initialization

BOOL CLinKGameExApp::InitInstance()
{
	// 加载皮肤
	ChkSkinS(1);	

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CLinKGameExDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CLinKGameExApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class

	ChkSkinS(0);

	return CWinApp::ExitInstance();
}

void CLinKGameExApp::ChkSkinS(int x)
{
	switch(x)
	{
	case 0:	// 释放皮肤内存占用
		ExitSkinMagicLib();//为了退出时清理皮肤内存
		break;
	case 1: // 加载皮肤
		VERIFY( 1 == InitSkinMagicLib( AfxGetInstanceHandle(), "JHL" , NULL, NULL ) );//JHL字样可以随意修改
		VERIFY( 1 == LoadSkinFile("SkinS\\corona.jcs") ); //皮肤文件只要在同一目录下就行。如果没有
		break;
	}
}

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