📄 dlgxxyx.cpp
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// DlgXXYX.cpp : implementation file
//
#include "stdafx.h"
#include "LinKGameEx.h"
#include "LinKGameExDlg.h"
#include "DlgXXYX.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgXXYX dialog
CDlgXXYX::CDlgXXYX(CWnd* pParent /*=NULL*/)
: CDialog(CDlgXXYX::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgXXYX)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgXXYX::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgXXYX)
DDX_Control(pDX, IDC_GAMETREE, m_GameTree);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgXXYX, CDialog)
//{{AFX_MSG_MAP(CDlgXXYX)
ON_NOTIFY(NM_DBLCLK, IDC_GAMETREE, OnDblclkGametree)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgXXYX message handlers
BOOL CDlgXXYX::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CRect m_Rect(0, 0, 0, 0);
GetParent()->GetClientRect(&m_Rect);
((CTabCtrl*)GetParent())->AdjustRect(false, &m_Rect);
MoveWindow(&m_Rect);
InitGameTree();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgXXYX::InitGameTree()
{
HTREEITEM m_hItem = this->m_GameTree.InsertItem( "休闲游戏", TVI_ROOT); //在根结点上添加 "棋牌游戏"
int i = 1, j = 1;
while(1)
{
// 读取游戏名称
if( 0 == strlen(GetGameName( "XiuXianYouXi", i)))
{
i = 1;
break;
}
else
{
HTREEITEM m_testhItem = this->m_GameTree.InsertItem( GetGameName( "XiuXianYouXi", i), m_hItem);
while(1)
{
// 读取游戏房间名称
if( 0 == strlen(GetGameRoom( GetGameName( "XiuXianYouXi", i), j)))
{
j = 1;
break;
}
else
{
this->m_GameTree.InsertItem( GetGameRoom( GetGameName( "XiuXianYouXi", i), j), m_testhItem);
j++;
}
}
i++;
}
}
}
void CDlgXXYX::OnDblclkGametree(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
if( m_ChkhItem == this->m_GameTree.GetSelectedItem()) // 重复选择房间情况
{
if( "房间" == this->m_GameTree.GetItemText( m_ChkhItem).Left(4))
MessageBox( "您已经进入" + this->m_GameTree.GetItemText( m_ChkhItem) + "房间", _T("邻客提示..."), MB_OK);
return;
}
if(m_ChkhItem == NULL) // 没选择房间情况
{
m_ChkhItem = this->m_GameTree.GetSelectedItem();
if( "房间" == this->m_GameTree.GetItemText( m_ChkhItem).Left(4))
{
MessageBox( _T("进入") + this->m_GameTree.GetItemText( m_ChkhItem), _T("邻客访问房间提示..."), MB_OK);
IntoRoom();
}
}
else // 更改访问房间
{
HTREEITEM m_testhItem = this->m_GameTree.GetSelectedItem();
if( "房间" == this->m_GameTree.GetItemText(this->m_GameTree.GetSelectedItem()).Left(4))
{
if( "房间" == this->m_GameTree.GetItemText( m_ChkhItem).Left(4))
{
CString m_strChangeRoom;
m_strChangeRoom = "您已经进入" + this->m_GameTree.GetItemText( m_ChkhItem) + "房间, ";
m_strChangeRoom = m_strChangeRoom + "确定要转移到 " + this->m_GameTree.GetItemText( m_testhItem) + "房间吗";
if(IDYES == MessageBox( m_strChangeRoom, "邻客转移房间提示...", MB_YESNO))
{
m_ChkhItem = m_testhItem;
MessageBox( _T("进入") + this->m_GameTree.GetItemText( m_ChkhItem), _T("邻客访问房间提示..."), MB_OK);
IntoRoom();
}
}
else
{
m_ChkhItem = m_testhItem;
MessageBox( _T("进入") + this->m_GameTree.GetItemText( m_ChkhItem), _T("邻客访问房间提示..."), MB_OK);
IntoRoom();
}
}
}
*pResult = 0;
}
void CDlgXXYX::IntoRoom()
{
((CLinKGameExDlg*)(theApp.m_pMainWnd))->ChkShow( 2);
}
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