📄 dlgdjyx.h
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#if !defined(AFX_DLGDJYX_H__6BAA8D6C_7CD4_4325_B961_121FB7AB66FA__INCLUDED_)
#define AFX_DLGDJYX_H__6BAA8D6C_7CD4_4325_B961_121FB7AB66FA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgDJYX.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgDJYX dialog
class CDlgDJYX : public CDialog
{
// Construction
public:
void IntoRoom();
CImageList m_Icon;
CFont m_Font;
HTREEITEM m_hItem, m_OnehItem, m_TwohItem, m_ThreehItem;
HTREEITEM m_ChkhItem;
void InitGameTree();
CDlgDJYX(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgDJYX)
enum { IDD = IDD_DLGDJYX };
CTreeCtrl m_GameTree;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgDJYX)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgDJYX)
virtual BOOL OnInitDialog();
afx_msg void OnDblclkGametree(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGDJYX_H__6BAA8D6C_7CD4_4325_B961_121FB7AB66FA__INCLUDED_)
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