📄 uart2senddef.c
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//发送给室内机的数据
__direct union _Mode_
{
unbyte byte;
struct
{
unbyte On_Off :1; //开关机标志
#define On_Off ModeRegister[DisplayMachineOrder].bit.On_Off
unbyte :1;
unbyte SaveElc :1; //节电有无标志
#define SaveElc ModeRegister[DisplayMachineOrder].bit.SaveElc
unbyte :1;
unbyte TimerOnFlag :1; //定时开有无标志
#define TimerOnFlag ModeRegister[DisplayMachineOrder].bit.TimerOnFlag
unbyte TimerOffFlag :1; //定时关有无标志
#define TimerOffFlag ModeRegister[DisplayMachineOrder].bit.TimerOffFlag
unbyte InForceRun :1; //强制运行标志
#define InForceRun ModeRegister[DisplayMachineOrder].bit.InForceRun
unbyte TempChoose :1; //室温传感器选择 =1 选择集控器传感器 ;=0 选择室内机传感器
#define TempChoose ModeRegister[DisplayMachineOrder].bit.TempChoose
}bit;
struct bit_b
{
unbyte On_Off_:1;
unbyte bit1:1;
unbyte bit2:1;
unbyte bit3:1;
unbyte TimerOnFlag_:1;
unbyte TimerOffFlag_:1;
unbyte bit6:1;
unbyte bit7:1;
}bit_;
}ModeRegister[IndoorMacs];
//====================================================================================
union _userMode_1
{
unbyte byte;
struct
{
unbyte Mode :4; //模式
#define Mode FuctionRegister[DisplayMachineOrder].bit.Mode
unbyte FanSpeed :4; //风速切换
#define FanSpeed FuctionRegister[DisplayMachineOrder].bit.FanSpeed
}bit;
struct bit_b1
{
unbyte Mode_ :4;
unbyte FanSpeed_ :4;
}bit_;
}FuctionRegister[IndoorMacs];
//====================================================================================
union _Mode_2
{
unbyte byte;
struct
{
unbyte FanDoor :4; //风门
unbyte SetTemp :4; //设定温度
}bit;
}FanDoorAndSetTemp[IndoorMacs];
#define FanDoor FanDoorAndSetTemp[DisplayMachineOrder].bit.FanDoor
#define SetTemp FanDoorAndSetTemp[DisplayMachineOrder].bit.SetTemp
//******************************************
union _Mode_3
{
unbyte byte;
struct
{
unbyte SetCoolTemp :4;
unbyte SetHeartTemp:4;
}bit;
}SetCoolHeartTemp[IndoorMacs]; //制热设定温度 对应FanDoorAndSetTemp
#define SetCoolTemp SetCoolHeartTemp[DisplayMachineOrder].bit.SetCoolTemp
#define SetHeartTemp SetCoolHeartTemp[DisplayMachineOrder].bit.SetHeartTemp
union _Mode_4
{
unbyte byte;
struct
{
unbyte :6;
unbyte KeyManMadeRuned:1; //=1 人工按键操作
unbyte EnLineContr:1; //=1 线控器允许
}bit;
struct bit_b4
{
unbyte bit0:1;
unbyte bit1:1;
unbyte bit2:1;
unbyte bit3:1;
unbyte bit4:1;
unbyte bit5:1;
unbyte KeyManMadeRuned_:1; //=1 人工按键操作
unbyte EnLineContr_:1;
}bit_;
}Command1[IndoorMacs]; //制热设定温度 对应FanDoorAndSetTemp
#define KeyManMadeRuned Command1[DisplayMachineOrder].bit.KeyManMadeRuned
#define EnLineContr Command1[DisplayMachineOrder].bit.EnLineContr
//******************************************
unbyte InDoorTemp;
unword ValveOpen[IndoorMacs]; //室内阀开度
unword OutValve; //室外阀开度
unword TimerOn[IndoorMacs];
unword TimerOff[IndoorMacs];
unbyte NewIndoorNumber;
unbyte ValveOpenH;
unbyte ValveOpenL; //室外机阀开度,作线控器时,当作室内机编号临时寄存器
unbyte TimerOnH;
unbyte TimerOnL;
unbyte TimerOffH;
unbyte TimerOffL;
//************************************************************************
//发送给室外机的数据
union Flag CortrolMode;
#define ForceRunFlag CortrolMode.bit.bit3 //=0 =1 强制运行有
unbyte ForceFrequency;
//************************************************************************
//接收室内的数据
unbyte InError[IndoorMacs]; //接收室内机的故障
unbyte InInAirTemp; //室内进风温度
unbyte InOutAirTemp; //室内出风温度
unbyte InInExchangeTemp; //室内进管温度
unbyte InOutExchangeTemp; //室内出管温度
unbyte OutCurrent; //室外电流
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