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📄 dice.bac

📁 java程序J2ME 3D游戏案例学习一共三个
💻 BAC
字号:
;BAC utf8

( Head 
  ( bacVersion 6.0 ) 
) 

; Generated by Hi3D file export (HI CORPORATION) version 2,00, build 014

; for 3d studio max release 6,0

; from DiceTexture_O.max on Wed Jun 29 12:04:32 2005.

( Figure 
  ( name         "Box03" ) 
  
  ( Textures 
    ( i2    240 160 ) ; id: 0 [diceTextur2.bmp]
  ) 
  
  ( Colors 
    ( f3    1.0000 1.0000 1.0000 ) ; id: 0
  ) 
  
  ( Materials
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      ( lighting     true ) 
      ( textureIndex 0 ) 
      ( colorIndex   -1 ) 
      ( shininess    0.0000 ) 
      ( specular     0.0000 ) 
    ) ; material
    ( material
      ( name         "Material #10" ) ; id: 1
      ( blendMode    normal ) 
      ( doubleFace   false ) 
      ( transparent  false ) 
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      ( textureIndex 0 ) 
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      ( specular     0.8200 ) 
    ) ; material
    ( material
      ( name         "Material #10" ) ; id: 2
      ( blendMode    normal ) 
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      ( transparent  false ) 
      ( lighting     true ) 
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      ( shininess    0.0000 ) 
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    ) ; material
    ( material
      ( name         "Material #10" ) ; id: 3
      ( blendMode    normal ) 
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    ) ; material
    ( material
      ( name         "Material #10" ) ; id: 4
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      ( lighting     true ) 
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    ) ; material
    ( material
      ( name         "Material #10" ) ; id: 5
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    ) ; material
    ( material
      ( name         "Material #16" ) ; id: 6
      ( blendMode    normal ) 
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      ( transparent  false ) 
      ( lighting     true ) 
      ( textureIndex -1 ) 
      ( colorIndex   0 ) 
      ( shininess    0.0000 ) 
      ( specular     0.0000 ) 
    ) ; material
  ) ; Materials
  
  ( Vertices
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    ) ; coords 
    ( normals
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      ( vct    -0.8952 0.2862 0.3416 ) 
      ( vct    -0.8952 0.2862 -0.3416 ) 
    ) ; normals
  ) ; Vertices
  ( Bones 
    ( bone 
      ( name         "Box03" ) 
      ( hasChild      false ) 
      ( hasBrother    false ) 
      ( translate     28.0102 -0.6847 201.5136 ) 
      ( rotate        28.0102 -0.6847 202.5136 ) 
      ( handle        28.6401 0.0921 201.5136 ) 
      ( vertexIndices 
        0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 
      ) ; vertexIndices 
    ) ; bone 
  ) ; Bones 
  
  ( TextureCoords 
    ( f2    0.0000 0.0000 ) 
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    ( f2    0.6666 0.0000 ) 
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  ) ; TextureCoords 
  
  ( Polygons; number of faces: 26
  ;        mat vertex indices  texture coord. indices
    ( face    0 ( i4 0 1 2 3  ) ( i4 5 4 0 1 )  ) 
    ( face    1 ( i4 4 5 6 7  ) ( i4 11 10 6 7 )  ) 
    ( face    2 ( i4 8 9 10 11  ) ( i4 6 5 1 2 )  ) 
    ( face    3 ( i4 12 13 14 15  ) ( i4 9 8 4 5 )  ) 
    ( face    4 ( i4 16 17 18 19  ) ( i4 10 9 5 6 )  ) 
    ( face    5 ( i4 20 21 22 23  ) ( i4 7 6 2 3 )  ) 
    ( face    6 ( i4 1 0 8 11  ) ( i4 1 0 3 8 )  ) 
    ( face    6 ( i4 9 8 23 22  ) ( i4 2 1 0 4 )  ) 
    ( face    6 ( i4 20 23 0 3  ) ( i4 9 10 0 3 )  ) 
    ( face    6 ( i3 8 0 23  ) ( i3 3 0 10 )  ) 
    ( face    6 ( i4 2 1 12 15  ) ( i4 2 1 0 4 )  ) 
    ( face    6 ( i4 13 12 11 10  ) ( i4 11 10 0 6 )  ) 
    ( face    6 ( i3 1 11 12  ) ( i3 1 8 0 )  ) 
    ( face    6 ( i4 21 20 19 18  ) ( i4 11 10 0 6 )  ) 
    ( face    6 ( i4 16 19 3 2  ) ( i4 12 13 3 2 )  ) 
    ( face    6 ( i3 20 3 19  ) ( i3 9 3 13 )  ) 
    ( face    6 ( i4 17 16 15 14  ) ( i4 11 10 0 6 )  ) 
    ( face    6 ( i3 2 15 16  ) ( i3 2 4 12 )  ) 
    ( face    6 ( i4 10 9 4 7  ) ( i4 6 8 1 5 )  ) 
    ( face    6 ( i4 5 4 22 21  ) ( i4 2 1 0 4 )  ) 
    ( face    6 ( i3 9 22 4  ) ( i3 8 0 1 )  ) 
    ( face    6 ( i4 14 13 7 6  ) ( i4 14 15 5 4 )  ) 
    ( face    6 ( i3 13 10 7  ) ( i3 15 6 5 )  ) 
    ( face    6 ( i4 6 5 18 17  ) ( i4 4 2 16 17 )  ) 
    ( face    6 ( i3 21 18 5  ) ( i3 4 16 2 )  ) 
    ( face    6 ( i3 17 14 6  ) ( i3 17 14 4 )  ) 
  ) 
) ; Figure 

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