📄 playwa~2.h
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// PlayWaveView.h : interface of the CPlayWaveView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_PLAYWAVEVIEW_H__10430C21_918E_11D4_8B3A_0050BAD195A9__INCLUDED_)
#define AFX_PLAYWAVEVIEW_H__10430C21_918E_11D4_8B3A_0050BAD195A9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CPlayWaveView : public CView
{
protected: // create from serialization only
CPlayWaveView();
DECLARE_DYNCREATE(CPlayWaveView)
// Attributes
public:
CPlayWaveDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayWaveView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CPlayWaveView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CPlayWaveView)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in PlayWaveView.cpp
inline CPlayWaveDoc* CPlayWaveView::GetDocument()
{ return (CPlayWaveDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYWAVEVIEW_H__10430C21_918E_11D4_8B3A_0050BAD195A9__INCLUDED_)
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