📄 server~1.h
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// ServerDlg.h : header file
//
#if !defined(AFX_SERVERDLG_H__A8D3C4DC_94C2_4C75_B27C_E3A3F5E79051__INCLUDED_)
#define AFX_SERVERDLG_H__A8D3C4DC_94C2_4C75_B27C_E3A3F5E79051__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include"Queue.h"
#include"ClientSocket.h"
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
class CServerDlg : public CDialog
{
// Construction
public:
CServerDlg(CWnd* pParent = NULL); // standard constructor
CQueue*m_pSocket;
CPtrList m_SocketList;
void GetSocketMsg(CClientSocket*pSocket);
// Dialog Data
//{{AFX_DATA(CServerDlg)
enum { IDD = IDD_SERVER_DIALOG };
CString m_receive;
CString m_send;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnCleanreceive();
afx_msg void OnCleansend();
afx_msg void OnOk();
afx_msg void OnSetport();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERDLG_H__A8D3C4DC_94C2_4C75_B27C_E3A3F5E79051__INCLUDED_)
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