📄 zoomview.cpp
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// ZoomView.cpp : implementation of the CZoomView class
//
void glPixelZoom(GLfloat zoomx,GLfloat zoomy);
#include "glos.h"
#include "stdafx.h"
#include "Zoom.h"
#include "ZoomDoc.h"
#include "ZoomView.h"
//add down
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
//add up
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CZoomView
IMPLEMENT_DYNCREATE(CZoomView, CView)
BEGIN_MESSAGE_MAP(CZoomView, CView)
//{{AFX_MSG_MAP(CZoomView)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
ON_WM_SIZE()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CZoomView construction/destruction
CZoomView::CZoomView()
{
// TODO: add construction code here
//add down
m_pDC = NULL;
//add up
}
CZoomView::~CZoomView()
{
}
BOOL CZoomView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
//add down
cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
//add up
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CZoomView drawing
void CZoomView::OnDraw(CDC* pDC)
{
CZoomDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
//add down
DrawScene();
//add up
}
/////////////////////////////////////////////////////////////////////////////
// CZoomView printing
BOOL CZoomView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CZoomView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CZoomView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CZoomView diagnostics
#ifdef _DEBUG
void CZoomView::AssertValid() const
{
CView::AssertValid();
}
void CZoomView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CZoomDoc* CZoomView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CZoomDoc)));
return (CZoomDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CZoomView message handlers
int CZoomView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
//add down
Init(); //初始化OpenGL
//add up
// TODO: Add your specialized creation code here
return 0;
}
void CZoomView::OnDestroy()
{
//add down
HGLRC hrc;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
//add up
CView::OnDestroy();
}
BOOL CZoomView::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
return TRUE;
}
void CZoomView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
//add down
int w=cx;
int h=cy;
//避免除数为0
if(h==0) h=1;
//设置视口与窗口匹配
glViewport(0,0,w,h);
//重新设置坐标系统
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//建立正交变换下的剪切体
if(w<=h)
gluOrtho2D(0.0,15.0,0.0,15.0*h/w);
else
gluOrtho2D(0.0,15.0*w/h,0.0,15.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//add up
}
//add down
void CZoomView::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n = ::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
//根据客户区的初始值定透视投影
GetClientRect(&m_oldRect);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
}
BOOL CZoomView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
void CZoomView::DrawScene(void)
{
//设置清屏颜色为黑色
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//清除颜色缓冲区和深度缓冲区
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//必须要加的矩阵堆栈函数,和glPopMatrix()相对应。
glPushMatrix();
glTranslatef(4.0,8.0,0.0);
glScalef(0.5,0.5,0.5);
glBegin(GL_TRIANGLES);
glColor3f(0.0,1.0,0.0);
glVertex2f(2.0,3.0);
glColor3f(0.0,0.0,1.0);
glVertex2f(12.0,3.0);
glColor3f(1.0,0.0,0.0);
glVertex2f(7.0,12.0);
glEnd();
//循环5次画5个拷贝
int i;
for(i=0;i<5;i++)
{
glPixelZoom(1.0+0.1*i,1.0+0.1*i);
glRasterPos2i(1+i*2,i);
glRasterPos2i(1+i*2,i);
glCopyPixels(160,310,180,160,GL_COLOR);
glPopMatrix();
}
glFinish();
SwapBuffers(wglGetCurrentDC());
}
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