📄 outtex~2.cpp
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// OutTextView.cpp : implementation of the COutTextView class
//
#include "stdafx.h"
#include "OutText.h"
#include "OutTextDoc.h"
#include "OutTextView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COutTextView
IMPLEMENT_DYNCREATE(COutTextView, CView)
BEGIN_MESSAGE_MAP(COutTextView, CView)
//{{AFX_MSG_MAP(COutTextView)
ON_COMMAND(ID_VIEW_CENTER, OnViewCenter)
ON_UPDATE_COMMAND_UI(ID_VIEW_CENTER, OnUpdateViewCenter)
ON_COMMAND(ID_VIEW_LEFT, OnViewLeft)
ON_UPDATE_COMMAND_UI(ID_VIEW_LEFT, OnUpdateViewLeft)
ON_COMMAND(ID_VIEW_RIGHT, OnViewRight)
ON_UPDATE_COMMAND_UI(ID_VIEW_RIGHT, OnUpdateViewRight)
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COutTextView construction/destruction
COutTextView::COutTextView()
{
ResetAllFlags();
m_bLeft=true;
m_longfont.lfCharSet=DEFAULT_CHARSET;
m_longfont.lfClipPrecision=CLIP_DEFAULT_PRECIS;
m_longfont.lfEscapement=0;
strcpy(m_longfont.lfFaceName,"Hello");
m_longfont.lfHeight=90;
m_longfont.lfItalic=false;
m_longfont.lfOrientation=0;
m_longfont.lfPitchAndFamily=FF_SWISS;
m_longfont.lfQuality=DEFAULT_QUALITY;
m_longfont.lfStrikeOut=false;
m_longfont.lfUnderline=true;
m_longfont.lfWeight=800;
m_longfont.lfWidth=50;
m_longfont.lfOutPrecision=OUT_DEFAULT_PRECIS;
m_str="";
// TODO: add construction code here
}
COutTextView::~COutTextView()
{
}
BOOL COutTextView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// COutTextView drawing
void COutTextView::OnDraw(CDC* pDC)
{
COutTextDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
CRect rect;
CFont font;
CFont *pOldFont;
UINT nDrawMode;
nDrawMode=DT_WORDBREAK;
if(m_bLeft)
nDrawMode=nDrawMode|DT_LEFT;
if(m_bRight)
nDrawMode=nDrawMode|DT_RIGHT;
if(m_bCenter)
nDrawMode=nDrawMode|DT_CENTER;
GetClientRect(&rect);
font.CreateFontIndirect(&m_longfont);
pOldFont=pDC->SelectObject(&font);
m_str="Hello 网冠科技!";
pDC->DrawText(m_str,&rect,nDrawMode);
pDC->SelectObject(pOldFont);
// TODO: add draw code for native data here
}
/////////////////////////////////////////////////////////////////////////////
// COutTextView printing
BOOL COutTextView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void COutTextView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void COutTextView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// COutTextView diagnostics
#ifdef _DEBUG
void COutTextView::AssertValid() const
{
CView::AssertValid();
}
void COutTextView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
COutTextDoc* COutTextView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(COutTextDoc)));
return (COutTextDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// COutTextView message handlers
void COutTextView::ResetAllFlags()
{
m_bCenter=false;
m_bLeft=false;
m_bRight=false;
}
void COutTextView::OnViewCenter()
{
ResetAllFlags();
m_bCenter=true;
Invalidate();
// TODO: Add your command handler code here
}
void COutTextView::OnUpdateViewCenter(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(m_bCenter);
// TODO: Add your command update UI handler code here
}
void COutTextView::OnViewLeft()
{
ResetAllFlags();
m_bLeft=true;
Invalidate();
// TODO: Add your command handler code here
}
void COutTextView::OnUpdateViewLeft(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(m_bLeft);
// TODO: Add your command update UI handler code here
}
void COutTextView::OnViewRight()
{
ResetAllFlags();
m_bRight=true;
Invalidate();
// TODO: Add your command handler code here
}
void COutTextView::OnUpdateViewRight(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(m_bRight);
// TODO: Add your command update UI handler code here
}
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