player.cpp

来自「visual c++ 时尚编程百例 全部源代码」· C++ 代码 · 共 96 行

CPP
96
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// Player.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Player.h"
#include "PlayerDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPlayerApp

BEGIN_MESSAGE_MAP(CPlayerApp, CWinApp)
	//{{AFX_MSG_MAP(CPlayerApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPlayerApp construction

CPlayerApp::CPlayerApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CPlayerApp object

CPlayerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CPlayerApp initialization

BOOL CPlayerApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CPlayerDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}
void CPlayerDlg::ResetWindowSize()
{
	CRect rect1,rect2;
	m_mplayer.GetWindowRect(&rect1);
	rect1.bottom+=4;
	rect1.right+=4;
	GetClientRect(&rect2);
	ClientToScreen(&rect2);
	rect1.bottom-=rect2.bottom;
	rect1.right-=rect2.right;
	GetWindowRect(&rect2);
	rect2.bottom+=rect1.bottom;
	rect2.right+=rect1.right;
	MoveWindow(&rect2);
	GetClientRect(&rect1);
	rect1.left=2;
	rect1.top=2;
	rect1.right-=2;
	rect1.bottom-=2;
	m_mplayer.MoveWindow(&rect1);
}

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