📄 pictur~1.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\PictureGame.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.chs\\afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\PictureGame.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 235, 55
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "关于 PictureGame"
FONT 9, "宋体"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,11,17,20,20
LTEXT "PictureGame 1.0 版",IDC_STATIC,40,10,119,8,SS_NOPREFIX
LTEXT "版权所有 (C) 2003",IDC_STATIC,40,25,119,8
DEFPUSHBUTTON "确定",IDOK,178,7,50,14,WS_GROUP
END
IDD_PICTUREGAME_DIALOG DIALOGEX 0, 0, 242, 163
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "PictureGame"
MENU IDR_MENU1
FONT 9, "宋体"
BEGIN
CONTROL "",IDC_STATIC1,"Static",SS_BITMAP,48,32,15,14
CONTROL "",IDC_STATIC5,"Static",SS_BITMAP,48,45,15,14
CONTROL "",IDC_STATIC9,"Static",SS_BITMAP,48,59,15,14
CONTROL "",IDC_STATIC13,"Static",SS_BITMAP,48,73,15,14
CONTROL "",IDC_STATIC3,"Static",SS_BITMAP,66,33,15,14
CONTROL "",IDC_STATIC6,"Static",SS_BITMAP,64,45,15,14
CONTROL "",IDC_STATIC10,"Static",SS_BITMAP,64,59,15,14
CONTROL "",IDC_STATIC14,"Static",SS_BITMAP,63,73,15,14
CONTROL "",IDC_STATIC7,"Static",SS_BITMAP,79,46,15,14
CONTROL "",IDC_STATIC11,"Static",SS_BITMAP,80,60,15,14
CONTROL "",IDC_STATIC15,"Static",SS_BITMAP,80,74,15,14
CONTROL "",IDC_STATIC16,"Static",SS_BITMAP,95,74,15,14
CONTROL "",IDC_STATIC4,"Static",SS_BITMAP,93,31,15,14
CONTROL "",IDC_STATIC8,"Static",SS_BITMAP,93,46,15,14
CONTROL "",IDC_STATIC12,"Static",SS_BITMAP,95,59,15,14
CONTROL "",IDC_STATIC2,"Static",SS_BITMAP,79,30,15,14
GROUPBOX "Help",IDC_RECT,21,15,198,129,BS_FLAT,
WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE
CONTROL "",IDC_PREVIEW,"Static",SS_BITMAP | SS_CENTERIMAGE |
SS_SUNKEN,57,27,88,69
LTEXT "拼图游戏:",IDC_HIDE,41,113,41,8
PUSHBUTTON "OK",IDC_ENDHELP,161,37,50,14
PUSHBUTTON "Button2",IDC_DLGABOUT,157,65,50,14
LTEXT "Version 1.0.0",IDC_VERSION,89,127,53,8
LTEXT "",IDC_WIN,87,109,40,8
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404B0"
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "PictureGame Microsoft 基础类应用程序\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "PictureGame\0"
VALUE "LegalCopyright", "版权所有 (C) 2003\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "PictureGame.EXE\0"
VALUE "ProductName", "PictureGame 应用程序\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 228
TOPMARGIN, 7
BOTTOMMARGIN, 48
END
IDD_PICTUREGAME_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 235
TOPMARGIN, 7
BOTTOMMARGIN, 156
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU1 MENU DISCARDABLE
BEGIN
POPUP "游戏"
BEGIN
MENUITEM "重置", ID_RESET
MENUITEM SEPARATOR
MENUITEM "简单", ID_EASY
MENUITEM "困难", ID_HARD
MENUITEM SEPARATOR
MENUITEM "帮助..", ID_HELP
MENUITEM "退出", ID_EXIT
END
POPUP "图像"
BEGIN
MENUITEM "Girl1", ID_PICTURE1
MENUITEM "Girl2", ID_PICTURE2
MENUITEM "OldMan", ID_PICTURE3
MENUITEM "Plice", ID_PICTURE4
MENUITEM "自定义...", ID_OWNER
END
POPUP "选项"
BEGIN
POPUP "图片风格"
BEGIN
MENUITEM "3D效果", ID_3D
MENUITEM "平面", ID_FLAT
END
MENUITEM "关于...", ID_ABOUT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_BITMAP1 BITMAP DISCARDABLE "res\\20.bmp"
IDB_BITMAP2 BITMAP DISCARDABLE "res\\cat.bmp"
IDB_BITMAP5 BITMAP DISCARDABLE "res\\100.bmp"
IDB_BITMAP3 BITMAP DISCARDABLE "res\\GIRL.BMP"
IDB_BITMAP4 BITMAP DISCARDABLE "res\\bitmap4.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_ABOUTBOX "关于 PictureGame(&A)..."
END
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\PictureGame.rc2" // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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