📄 transp~2.cpp
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//********************************************************************************
//* TransparentWindow.CPP
//*
//* A transparent window class.
//*
//* Based on the idea of Jason Wylie
//*
//* (C) 1998 by Franz Polzer
//*
//* Visit me at: stud1.tuwien.ac.at/~e9225140
//* Write to me: e9225140@student.tuwien.ac.at
//********************************************************************************
#include "stdafx.h"
#include "TransparentWnd.h"
#include <assert.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//********************************************************************************
//* Constructor
//********************************************************************************
CTransparentWnd::CTransparentWnd()
{
}
//********************************************************************************
//* Destructor
//********************************************************************************
CTransparentWnd::~CTransparentWnd()
{
}
BEGIN_MESSAGE_MAP(CTransparentWnd, CWnd)
//{{AFX_MSG_MAP(CTransparentWnd)
ON_WM_PAINT()
ON_WM_ERASEBKGND()
ON_WM_LBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//********************************************************************************
//* CreateTransparent()
//*
//* Creates the main application window transparent
//********************************************************************************
void CTransparentWnd::CreateTransparent(LPCTSTR pTitle, RECT &rect, unsigned short MaskID, unsigned short BitmapID)
{
CreateEx( 0,
AfxRegisterWndClass(0),
pTitle,
WS_POPUP | WS_SYSMENU,
rect,
NULL,
NULL,
NULL );
SetupRegion(GetWindowDC(), MaskID);
m_BitmapID = BitmapID;
}
//********************************************************************************
//* SetupRegion()
//*
//* Set the Window Region for transparancy outside the mask region
//********************************************************************************
void CTransparentWnd::SetupRegion(CDC *pDC, unsigned short MaskID)
{
CDC memDC;
CBitmap cBitmap;
CBitmap* pOldMemBmp = NULL;
COLORREF col;
CRect cRect;
int x, y;
CRgn wndRgn, rgnTemp;
GetWindowRect(&cRect);
cBitmap.LoadBitmap(MaskID);
memDC.CreateCompatibleDC(pDC);
pOldMemBmp = memDC.SelectObject(&cBitmap);
wndRgn.CreateRectRgn(0, 0, cRect.Width(), cRect.Height());
for(x=0; x<=cRect.Width(); x++)
{
for(y=0; y<=cRect.Height(); y++)
{
col = memDC.GetPixel(x, y);
if(col == 0)
{
rgnTemp.CreateRectRgn(x, y, x+1, y+1);
wndRgn.CombineRgn(&wndRgn, &rgnTemp, RGN_XOR);
rgnTemp.DeleteObject();
}
}
}
if (pOldMemBmp) memDC.SelectObject(pOldMemBmp);
SetWindowRgn((HRGN)wndRgn, TRUE);
}
//********************************************************************************
//* CTransparentWnd message handlers
//********************************************************************************
void CTransparentWnd::OnLButtonDown(UINT nFlags, CPoint point)
{
CWnd::OnLButtonDown(nFlags, point);
PostMessage(WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM(point.x,point.y));
}
BOOL CTransparentWnd::OnEraseBkgnd(CDC* pDC)
{
CRect rect;
GetWindowRect(&rect);
CDC memDC;
CBitmap cBitmap;
CBitmap* pOldMemBmp = NULL;
cBitmap.LoadBitmap(m_BitmapID);
memDC.CreateCompatibleDC(pDC);
pOldMemBmp = memDC.SelectObject(&cBitmap);
pDC->BitBlt(0, 0, rect.Width(), rect.Height(), &memDC, 0, 0, SRCCOPY);
if (pOldMemBmp) memDC.SelectObject( pOldMemBmp );
return TRUE;
}
void CTransparentWnd::OnPaint()
{
CPaintDC dc(this);
// Add your drawing code here!
}
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