📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "LookMaSDI.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// Menu Information for the Content Bar
static CONTENT_ITEMS ContentInfo[] =
{
{IDI_COMPOSE, "Main View"},
{IDI_FINISHED,"Another View"},
{IDI_FILED, "Another View"},
{IDI_CALENDAR,"Another View"},
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
ON_COMMAND_EX(CG_ID_VIEW_CONTENTMENU, OnBarCheck)
ON_UPDATE_COMMAND_UI(CG_ID_VIEW_CONTENTMENU, OnUpdateControlBarMenu)
//{{AFX_MSG_MAP(CMainFrame)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
ON_WM_CREATE()
//}}AFX_MSG_MAP
ON_LBN_SELCHANGE(IDC_LIST_CONTENTS, OnSelchangeListContents)
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.Create(this) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Remove this if you don't want tool tips or a resizeable toolbar
m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC);
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
// TODO: Add a menu item that will toggle the visibility of the // dialog bar named "ContentMenu": // 1. In ResourceView, open the menu resource that is used by // the CMainFrame class // 2. Select the View submenu // 3. Double-click on the blank item at the bottom of the submenu // 4. Assign the new item an ID: CG_ID_VIEW_CONTENTMENU // 5. Assign the item a Caption: ContentMenu // TODO: Change the value of CG_ID_VIEW_CONTENTMENU to an appropriate value: // 1. Open the file resource.h // CG: The following block was inserted by the 'Dialog Bar' component { // Initialize dialog bar m_wndContentMenu if (!m_wndContentMenu.Create(this, CG_IDD_CONTENTMENU, CBRS_RIGHT | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_HIDE_INPLACE, CG_ID_VIEW_CONTENTMENU)) { TRACE0("Failed to create dialog bar m_wndContentMenu\n"); return -1; // fail to create } m_wndContentMenu.EnableDocking(CBRS_ALIGN_LEFT | CBRS_ALIGN_RIGHT); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndContentMenu); }
m_ContentMenu.SubclassDlgItem(IDC_LIST_CONTENTS, &m_wndContentMenu);
m_ContentMenu.SetItems(ContentInfo, sizeof(ContentInfo) / sizeof(CONTENT_ITEMS));
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CFrameWnd::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnSelchangeListContents()
{
switch (m_ContentMenu.GetCurSel())
{
case 0:
AfxMessageBox("You have selected First Item");
break;
case 1:
AfxMessageBox("You have selected Second Item");
break;
case 2:
AfxMessageBox("You have selected Third Item");
break;
case 3:
AfxMessageBox("You have selected Fourth Item");
break;
}
}
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